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Warhammer 40,000/9th Edition Tactics/Space Marines
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=====Stratagems===== <tabs> <tab name="Battle Tactics"> *'''Specialism Extremis (3 CP):''' Pick one {{W40kKeyword|Strike Force Kill Team}} that's picked a specialism during the shooting or fight phase. Until the end of the phase, ''any hits this kill team makes against their favored prey will automatically wound'', allowing this to make a massive dent upon the designated foe. It damn well better too, as you can only use this once on each kill team and that CP cost is quite steep. **Unlike other specialisms targetting specific battlefield roles, Aquila Teams can select any target for specialism extremis. ''Even if they don't actually have re-rolls against them''. **Make those attacks count: you want to do the most attacks, with the most Damage and AP. Against targets with only 1W however, you want only lots of hits and AP. Notable mentions are: ***<u>Ranged</u>: '''Plasma Inceptors''', followed by Veteran Combi-plasmas at close range (with a source of +1 to hit). Against something like a Telemon (4++ -1D 6+++ 14W), ''five'' '''Eradicators''' (1 w/Multimelta) can kill it in one go from 12". If the target has -1D (or only 1W) however, then you just want the most shots & AP, so 5 Aggressors w/fragstorm would do. Keep in mind flamers do not roll to hit. ***<u>Melee</u>: The most damage you can get is Veterans with '''heavy thunder hammers''' (glass cannons), then '''normal thunder hammers''' and then '''Aggressor fists''', because 3A @ 3D > 4A @ 2D. Do mind models with -1D and beware wasting dmg. Against targets with only 1W, it's '''paired lightning claws'''...but '''chainswords''' are more cost effective (because they're free). Shouldn't use paired chainswords because the stratagem is single-use; chainsword + combi is okay. </tab> <tab name="Requisition"> *'''Honoured Veteran of the Watch (1 CP)''': Single use. A Sergeant gains +1 wound, as well as their own choice of WT, marking the Deathwatch as the '''''only'' chapter with 3 Warlords''', outside of taking Specialist Detachments (which aren't really a thing anymore). **Even more notably, they are not restricted to taking only a Deathwatch trait, meaning they can get a normal one, or even a Vanguard one, if they are from a Spectrus ({{W40kKeyword|Phobos}}) Kill Team. **Be aware some traits you can take - like Paragon to take Echo of the Ravenspire - aren't well defined on a multi-model unit and may cause a rules explosion. Maybe say that one works on a squad level? </tab> <tab name="Strategic Ploy"> *'''Battlefield Teleportation (1 CP)''': One {{W40kKeyword|Strike Force Kill Team}} or {{W40kKeyword|Character}} can immediately be redeployed during the movement phase. This is always a welcome perk, as the Teleportarium stratagem only throws things into reserves. Since it'll work on any kill team, you can use this to launch any manner of '''surprise assault on a weak spot the moment it shows itself'''. **Can be combined with the Beacon Angelis relic to instantly recall 2 Kill Teams to the bearer, though that one only works if the character didn't arrive from reserves that turn (Phobos Captain, fast character). **Warlord: Paragon of their Chapter - Echo of the Ravenspire, wargear: Deathwatch teleport homer, and stratagem: Guerilla Tactics also allow a redeploy, though after spending the previous turn in ongoing reserves. </tab> <tab name="Wargear"> *'''Black Vault Bolts (1 CP):''' The chosen Kill Team's Bolt weapons become Heavy 1, and until the end of that phase, each natural 6 to wound will deal a mortal wound ''on top of any other damage'', to a maximum of 6 mortal wounds. Which is unattainable, because <u>you'd need 54 shots for 6 MW to happen</u>, unless you targeted something that needs 6s to wound (T8) and reroll all wounds, on top of rerolling 1s at BS2+. ''But shooting at a Land Raider with bolters is stupid''. **The Kill Team's weapons don't actually need Special Issue Ammo to use Black Vault Bolts, meaning Primaris Kill Teams' Bolt Pistols become Heavy 1, and can thus be fired alongside their main bolt rifle. And they already have Heavy 1 versions of their main gun, for up to 20 Black Vault shots...aka 2 MW. </tab> </tabs> </div> </div>
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