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==Unique Disciplines== ===White Scars=== :;Overview ::The White Scars only get Stormspeakers for psykers. While their options for psychic disciplines is limited, their unique discipline very much embodies their theming of channeling the weather with a powerful speed boost and a pretty fancy psychic artillery weapon. {| class="wikitable" style="margin-left: auto; margin-right: auto;" |+ The Storm's Fury Powers ! Name !! Description |- ! The Call of the Wind | Instead of moving, the psyker can give all units with a model within 6" Fleet (2) to improve their speed when running, charging and reacting. If you risk a Psychic test, you can up this to Fleet (4) for a massive speed boost, but even if you perils you get the weaker version to work. |- ! The Unseen Bolt | {{40k-Ranged-Weapon-Profile|name=The Unseen Bolt|range=72|strength=4|ap=4|type=Heavy|rof=1|rules=Barrage, Large Blast, Shock Pulse, Force}} Psychic artillery on a psyker. Being Force means that this can always be used, but you'll likely be constantly using Force because Shock Pulse only triggers on a penetrating hit on a vehicle or a successful wound on a dreadnought or automata. |- |} ===Space Wolves=== :;Overview ::The Space Wolves were infamously disdainful of psykers, but their own Wolf Priests were still allowed to persist, using a more limited list of disciplines including a unique discipline that includes a very powerful defensive boost and a pretty potent psychic weapon. {| class="wikitable" style="margin-left: auto; margin-right: auto;" |+ Winds of Fenris Powers ! Name !! Description |- ! Stormwrought | Instead of shooting, one infantry, cavalry or dread within 6" gains Shrouded (5+) until the next turn. If the psyker passes a psychic check, the unit gains Shrouded (3+) for some guaranteed protection against the worst your enemy can throw. |- ! Wrath of the Death Wolf | {{40k-Ranged-Weapon-Profile|name=Wrath of the Death Wolf|range=Template|strength=5|ap=4|type=Assault|rof=1|rules=Deflagrate, Force}} Another psychic heavy flamer, gifted by having Deflagrate to guarantee some damage. If you trigger Force then it can pretty easily demolish troopers and easily wound marines. |- |} ===Death Guard=== :;Overview ::This is a discipline exclusive to Calas Typhon, first captain of the Death Guard, when not fielded alongside Mortarion. {| class="wikitable" style="margin-left: auto; margin-right: auto;" |+ Witchblood Powers ! Name !! Description |- ! Witchsense | When cast, this gives Typhon a boost of +1 to WS and +d3 attacks for the assault phase. Combined with his power scythe, this can give him quite the edge against any mobs he comes across. |- ! Toxin Cloud | {{40k-Ranged-Weapon-Profile|name=Toxin Cloud|range=24"|strength=1|ap=4|type=Assault|rof=1|rules=Fleshbane, Pinning, Large Blast (5+), Psychic Focus}} Typhon gains his own means of psychic bombardment, capable of not only burning through most things but also potentially locking them into place with Pinning. |- |} ===Thousand Sons=== :;Overview ::Instead of making everyone and their mother a full-powered psyker like last edition, the Thousand Sons now give smaller psychic powers to the various cults, allowing them some manner of casting that's well behind the proper Librarians. That said, your unique units can still grab powers from the various disciplines, offering minor benefits. The Khenetai Occult Cabal instead get their own special power instead of being a part of any cult. {| class="wikitable" style="margin-left: auto; margin-right: auto;" |+ Minor Cult Arcana ! Cult !! Description |- ! Athaenean | When making a shooting attack, make a Psychic check. If successful, the targeted unit reduces their Leadership by 1 for any Pinning or Morale checks caused by the shooting attack. |- ! Corvidae | When making a shooting attack, make a Psychic check. If successful, the first Wound scored by the shooting attack targets one model of the psyker's choosing, negating any rules about damage distribution. |- ! Pavoni | In the Movement phase, when selecting a unit to Move or Run, make a Psychic test. If successful, add +3 to the unit's movement and they can ignore movement penalties for Difficult Terrain. Helpful in getting through any annoying obstacles. |- ! Pyrae | When making a successful charge, roll a Psychic test. If successful, the charging unit gains Hammer of Wrath (2). The HoW attacks count as being from Flame weapons. |- ! Raptora | When ending a Move or Run in the Movement phase within 12" of an enemy unit, make a Psychic check. If successful, all models in the psyker's unit gain a 6++ invuln, or improves their invulnerable save by 1 if they already had one to a maximum of 4++ until the start of the controlling player's next turn. |- ! Mindsong of Blades (Khenetai Occult Cabal) | When cast, the squad gains +1 to WS, Movement and Attacks. A pretty decent buff, especially when stacked with Achaen Force's Strength buff. |- ! Mind Killer (Ammitara Intercession Cabal)<sup>Legacies</sup> | Make a Psychic check at the start of the turn, before moving. If successful, all models in the unit gain Rending (4+) and Ignores Cover. *This doesn't work on any Template of Blast weapons, which means this has no effect on any flamers the squad can take. |} ===Salamanders=== :;Overview ::The Awakening Fire RoW unlocks a unique discipline for librarians. This isn't quite as template-happy as Pyromancy, but its equally as effective at area denial. {| class="wikitable" style="margin-left: auto; margin-right: auto;" |+ Salamander's Wrath Powers ! Name !! Description |- ! Salamander's Fury | Enemies within 18" treat all terrain as difficult terrain and difficult terrain as difficult and dangerous terrain, hobbling any attempts at assault. However, your psyker is immobilized, unable to shoot or charge until the next turn. |- ! Elemental Horror | {{40k-Ranged-Weapon-Profile|name=Elemental Horror|range=Template|strength=7|ap=4|type=Assault|rof=1|rules=Deflagrate, Pinning, Shell Shock(3), Psychic Focus}}A psychic flamer on top of all the buffed up normal ones the legion gets. This one's pretty remarkable as it's capable of pinning quite reliably with Shell Shock's penalty while Deflagrate can make any successful hits burn further. |- |} ===Word Bearers=== :;Overview ::Diabolism is a discipline exclusive to Diabolists, Praetors who buy Burning Lore, and Lorgar Transfigured. While not as conducive on summoning daemons, you do get a decent attack buff for your psyker and a psychic flamer that can handle most things. Zardu Layak has his own unique discipline, Soul Binding, that's more support based. {| class="wikitable" style="margin-left: auto; margin-right: auto;" |+ Diabolism Powers ! Name !! Description |- ! A Dark and Terrible Power | When the psyker and any unit they accompany charges, you can make a psychic test before rolling for distance. If you pass, the psyker gains Hammer of Wrath(3), but failure triggers Perils. In any case, your psyker also always gains a +1 to Strength and Toughness so you're not absolutely hosed if you blow it. In fact, this gives you a decent bump to your offensive potential. |- ! Hellfire | {{40k-Ranged-Weapon-Profile|name=Hellfire|range=Template|strength=7|ap=4|type=Assault|rof=1|rules=Deflagrate, Rending (6+), Psychic Focus}} A beefed-up psychic flamer. This provides a decent way of burning past armor, though S7 means it's only somewhat effective against dreads and automata. |- |} {| class="wikitable" style="margin-left: auto; margin-right: auto;" |+ Soul Binding Powers ! Name !! Description |- ! Soul Binding | If an enemy tries to declare a reaction against the psyker or they unit, the psyker can immediately suffer Perils. If they survive, the reaction fails and counts as not having been used. This forces the enemy to suffer the assault coming to them, unable to react as you come to rip them apart. |- ! Telepathic Chains | {{40k-Ranged-Weapon-Profile|name=Telepathic Chains|range=36|strength=2|ap=-|type=Assault|rof=4|rules=Pinning, Shell Shock (3), Psychic Focus}} A debuff vector more than a weapon, Shell Shock deals a penalty to the pinning test. Pinning in this edition is particularly crushing as a pinned unit can't take reactions, cannot move and can only fire snap shots. This exposes the opponent to another charging unit of despoilers or Ashen Circle. |- |} {{Warhammer_30k_Tactics}}
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