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Age of Darkness-Warhammer 30k/2.0 Tactics/Ruinstorm Daemons
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===Unit Analysis=== ====HQ==== *'''Bound Daemon Regent:''' What might well become better known as Daemonic Heralds. They're slightly tougher with T6, 4 wounds and a 4+/4++ save, while WS5 makes them about on par with most basic characters with their AP2 Regent Blade with ''Murderous Strike (5+)'' making them capable of carving through most things. **If you're worried about survivability, you can also buy Attendants. In fact, that's the only way your Regent can be in a squad since they lack Independent Character or some other way to join squads. That said, these Attendants are just Daemon Brutes with a fancier title. =====Named Characters===== *'''[[Samus|Bound Samus, the End and the Death, Daemon Prince of the Primordial Annihilator]]:''' The only daemon prince you have access to, he's a pretty fierce monster. On top of his benefits as a ''Monstrous'' unit and a 3+/4++ save and ''IWND (5+)'', he also has ''Empyrean Avatar'' to make any ''Instant Death'' attacks deal only d3 wounds. He's also surprisingly nimble with ''Fleet (2)'' and his Encroaching Ruin dominion letting him walk through any terrain. **''The End and the Death:'' Despite being potentially an allied force, you can make Samus the warlord. His WT allows all of his attacks (All AP2 with ''Armourbane (Melee)'' and ''Murderous Strike (5+)'') force re-rolls on successful invulnerable saves. Pretty much all that he needs since his weapon is quite devastating. **''Whispers of Madness:'' So Samus has some uses in Reserves, forcing his enemy to take a -1 to all Reserves rolls, and unlike the Master of Signals' jammer, this won't fuck with your forces. Once you summon him, however, he gains an 18" bubble of -2 Leadership for any psychic checks. Fighting in melee also lets him boost his ''Fear'' rating to ''Fear (2)'' so he can force more sweeps. ====Troops/Elites==== *'''Bound Daemon Brutes:''' Oddly both a Troops and Elites choice, meaning you'll need to see a LOT of them. Their weapons are quite effective at S5 AP3 with ''Rending (6+)'' and ''Murderous Strike (5+)'' on top of ''Hammer of Wrath (1)'', and being T5 with a 4+/5++ save and 3 wounds a model makes them more than a little durable for a squad of brutes. Being ''Bulky (3)'' also means that outnumbering them won't be as easy as you think. ====Lord of War==== *'''[[Ka'bandha|Bound Ka'bandha, Daemon General of Signus]]:''' The biggest, angriest and fuckingest [[Bloodthirster]] known to man. Being the ''Gargantuan'' subtype makes him pretty much on tier with a Primarch, with 8s for most stats except BS5 I6 A7 Ld9, immune to any stat mods, ''Eternal Warrior'', forces anyone to re-roll ''Poison'' and ''Fleshbane'' rolls, able to walk past any terrain (with wings that he can trigger for 14" movement like a jetpack - because fuck you) and able to shoot wherever and whenever. That said, this makes him essentially unable to react against anything smaller than a Primarch. Defensively he's pretty well-set with a 3+/4++ save, ''IWND (5+)'', and a 3+ ''Adamantium Will'' save lest anyone forget that he serves [[Khorne|something that hates psykers]], though this'll only apply to Force weapons thanks to the ''Gargantuan'' subtype making him immune to any other powers. **''Skull-Keeper:'' Ka'bandha's WT only works on any daemons of the Heedless Slaughter dominion. Any daemons of this dominion within 12" get ''Rage (3)'' for even more devastating charges. He also gives an extra reaction in the Movement phase. **''Eternal Rivalry:'' So you'll notice that he has ''Hatred (Sanguinius)'' as a rule, as he's got a bone to pick with the Fabulous Hawk-Boy on account of [[Signus Campaign|Signus]]. That's only half of the story; should the two be fielded, Ka'bandha also gets a special secondary objective that requires him to challenge Sangy to a duel. If you kill him, you score 2 VP, but if Ka'bandha dies, you forfeit 1 VP - all on top of the VP scored for Slay the Warlord. **''Armaments of Ka'bandha:'' His weapons are essentially consolidated to a melee and ranged profile. In melee, he's got a ''Two-Handed'' S+4 AP2 behemoth with ''Sunder'', so he can carve apart tanks with laughable ease. At range, he's got a close-quarters machinegun with 6" S6 AP2 with Assault 7 to drown lesser mobs. **''Scythe of Hatred:'' So after all of his attacks in melee (including ''Hammer of Wrath (d3)'' and ''Rampage (d3+1)'' - which won't trigger as much as you'd think due to him counting as 10 models for outnumbering) and after accounting for Sweeping Advances, he can make a singular Hellstorm Flamer attack. Any units with models inside this template take a number of S6 AP- hits equal to the number of wounds he caused this round, so you can easily use this to cut through a few more units after wiping one in a fight.
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