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==Unit Analysis== ===Heroes=== *'''Ghost Knight:''' A slightly buffer generic beatstick. This however makes them the most prone to customization, a feature all other ghostly heroes lack. It also gives a constant boost if you buy the Cursed Lantern, providing +1 to all melee AP for their unit - You'll absolutely need that. **Melee: The knight's base hand weapon tends to be serviceable, but you can upgrade it for only 5 points. Dual wielding gives you a bunch more attacks, halberd grants Rending, great weapon gives AP 2 and spear grants Phalanx. *'''Ghost Wizard:''' Do not, under ANY circumstances, take this to fight. You will be wasting your time with that. You can't even boost its Wizard level, making them more worth it for blocking. *'''Ghost Executioner:''' See that ghost knight? Replace its weapon for an AP 2 Deadly 3 great axe, ideal for killing heroes. That's all you're getting, so you'd better make sure you actually getting to a hero for killing. *'''Ghost Jailor:''' A ghost knight with a great weapon essentially. However, they get their own set of special upgrades: a chained spirit grants the jailor double the amount of attacks, which is quite impressive, and Capture Souls, which deals instant hits on enemy units (3 on a 2+, 9 on a 6). This gives you a form of mob management that isn't affected by anything, so you can use it to just bomb hordes. *'''Ancient Banshee:''' The banshee can buy a howl for some good shooting. It's short-ranged, but it can give a unit a way to manage light infantry. *'''Ancient Wraith:''' Ghost knight with great weapon. Unlike something like, say, the jailor, this guy can't do anything else. ===Infantry=== *'''Ghost Warrior:''' Your cheapest mook. They're pretty much disposable chaff, but they can grab different weapons (and a harpoon for hero-killing) as well as being the only infantry unit with a command group. *'''Scythed Ghost:''' They get no special weapons or the option for a command group, but their base weapons give A2 Rending, providing a considerable boost to your damage output. *'''Ghost Reaper:''' Now getting to your elite units, they have AP 1 on their attacks and Reap, meaning they're somewhat more reliable against light infantry. They lack any command group, but you can buy a death bell for an AP 3 swipe to pop heavy armor. *'''Ghost Revenant:''' The bruisers of the lot. They also get great weapons and Furious so they can make charges count. Really, that bonus on the charge is the only thing separating them from the herd, otherwise just grab a ghost horde. *'''Banshee:''' A smaller mob of weak spoopies, but you can buy a Howl weapon so you can shoot away. Their melee game is pretty much on par with the ghost hordes, so you'd be better off with those if you needed more melee. *'''Mourner Banshee:''' Elite banshees with 4+ quality and rending on their weapons. They can similarly become a gunline (at a higher cost), but they can also buy Spell Eater, which gives the banshees a secondary role as spell-blockers. This is especially helpful since your wizards will absolutely be too far back to stop some spells. *'''Ghost Swarm:''' A bundle of ghosts that mob up to become Tough 3. This is essentially so you can frustrate enemies since they'll be less prone to breakage because of that. They're even cheaper than your other hordes, so it's in their nature to be used and abused. *'''Glaive Stalker:''' Your "average" cavalry unit gives you a pretty decent setup. Aside from Fast and Impact 1, these guys also get AP 1 Rending glaives, hardly something to look down on. They're also the only cavalry unit that can grab a command group, a pretty helpful add-on. *'''Hexed Knight:''' Stronger knight with great weapons. These guys will most likely be your big brutes, capable of cleaving into heavy cavalry and infantry. That said, they're just as vulnerable, so you'll need magical support to last. *'''Dread Knight:''' Impact 2 makes the dread knights' charge a bit more dangerous for the enemy, as does having an A2 hand weapon. You can buy Ambush for them, meaning you can let these guys strike whenever you need them to.
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