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Age of Sigmar/Tactics/Chaos/Maggotkin of Nurgle
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====Mortals==== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-lord-of-plagues-en.pdf Lord of Plagues]:''' ( MORTAL, ROTBRINGER, 145pts) Oh, dear lord, talk about overcompensating. Before, the Lord of Plagues was extremely underpowered. But now, with a price-bump and some new rules, he's pretty brilliant. First off, he gets the same "6+ To Hit hits D6 times" rule as the Blightkings, but he gets this on top of -1 Rend and D3 damage, so he is potentially murderous. Then, he lets Blightkings around him reroll 1s To Hit, making him into a proper support Hero. Then he can help you rack up contagion points, which is nice. Finally, his Command is still bad, being a very unreliable way of delivering Mortal Wounds over 21". A whole 1.16 of them on average. All in all, a very nice beatstick who can support Blightkings (and only Blightkings) very well. Still slow and with a terrible Command, though. *'''[https://www.games-workshop.com/resources/PDF/Downloads//ENG-Lord-of-blights.pdf Lord of Blights]''' (MORTAL, ROTBRINGER, 150pts) The Lord of Blights is an ever dependalbe hero for Nurgle. He gets Death's Heads he can throw, only range 7", but the number of attacks equals the number in the target unit (caps at 7 though). While the shooting profile is ok he has an ability to allow another unit of Blightkings to have one model in that unit also have the Thrice-ripened Deaths Head attack, so as long as he stays near the unit he can double the shooting potential. Beyond that he also allows a unit of Blightkings to attack immediately after he makes his attacks in the combat phase (a running trend in a lot of newer armies. And given his respectable 4 3+ 3+ -1 2 damage attacs he is no pushover, espeically with a followup of Blightkings to back him up. Overall pretty good and if you haven't caught on yet virtually all his utility comes from buffing nearby Blightking squads, so be sure to keep him close to atleast one unit to get the most of his utitlity. And with his low range shooting you'll want him close to the enemy anyway so could be a good recipient for the Splithorn Helm or Flesh Peeler. *'''[https://www.games-workshop.com/resources/PDF/Downloads//ENG-Lord-of-afflictions.pdf Lord of Afflictions]:''' (MORTAL, DAEMON, ROTBRINGER, 210pts) And all the Daemons say he's pretty fly for a blight guy. So starting off he is pretty killy with his 4 d3 attacks plus the now standard fly attacks. For survivability he's also golden, like the other Lords, but with an additional Wound, Disgustingly Resilient. He also has a couple of abilities for dealing Mortal Wounds, one of which, the Incubatch, which causes 1 mortal wounds on all units with 3" on a 2+ and is so deadly it can even damage '''Nurgle''' models (even himself), albeit only on 6+. Pluse impact mortal wounds on the charge which cause d3 on a 4+ (2+ if he has a Dolorous Tocsin). So big thing to know he lost his old CA to make Pusgoyles go faster (speed boosts have basically become extinct in the new book). Instead he can deep strike himself and two units of Plague Drones or Pusgoyle Blightlords in any combination. Overall he is fine, lost some utility from before but has his uses. *'''[https://www.games-workshop.com/resources/PDF/Downloads//ENG-Harbinger-of-decay.pdf Harbinger of Decay]:''' (MORTAL, ROTBRINGER, 140pts) Decently killy and with a one-use ability that can cause extra Mortal Wounds. However, despite the mount, his Movement is stuck at 7". He makes up for that with his Command Ability, though, since he basically projects Disgustingly Resilient to all Mortal Nurgle units within 7". *'''Rotbringer Sorcerer:''' (MORTAL, ROTBRINGER, 145 pts) Brand new model, still same squishy magic caster. One new feature he’s got though is giving any Endless Spell he casts the “Diseased” trait, which is admittedly only a minor buff but every little bit counts yeah?
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