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==={{color|#009933|Spell Lore}}=== When you pick an Enhancement Spell lore for your army Each wizard in your army can pick one spell from ANY lore he knows in addition to spells he already knows (i.e. arcane bolt, mystic shield and a warscroll spell). Bonesplitterz wizards can pick a spell from Lore of the Savage Beast or Universal Spell Lore. If you are picking additional Enhancement Spell lore (battalion or battlepack may allow you to do this), you can pick one additional spell for each of your your wizards again (and so on). <tabs> <tab name="Lore of the Savage Beast"> {{AOSKeyword|Bonesplitterz wizard}} only #'''Squiggly Curse:''' On a 6+ pick an enemy hero within 3" of the caster and it suffers D3 MW's, If the enemy hero died from this spell you get +1 to cast for the rest of the game. Nerfed and no longer deals d6 on doubles. #'''Glowy Green Tusks:''' On a 5+ pick 1 friendly BONESPLITTERZ unit wholly within 18" that has a mount, that unit improves the rend characteristic for all mount attacks by 2. #'''Gorkamorka's War cry:''' On a 7+ pick 1 enemy unit wholly within 12" and visible to caster, that unit has to fight last in the following combat phase. No longer deals d3 MW. Range nerfed from 24' to 12' now you have to be pretty close to a fight in order to use it. #'''Power of the were-bore:''' On a 6+ pick 1 BONESPLITTERZ unit within '''24'''", until your next hero phase, add 1 to run rolls and charge rolls, and add 1 to hit rolls made by that unit. However the unit can no longer shoot. Renamed and nerfed from previous edition, no longer can be used on 2 units on a double, it forces unit in melee, so archers are no go. Still it's a good spell with a very long range to increase volume of hits of your melee blobs even more. </tab> <tab name="Universal Spell Lore"> Spell lore that can be used by any army. #'''Flaming Weapon:''' Casts on 4+. Pick '''one''' melee weapon of the ''caster'' adds +1 to damage until your next hero phase, Works on a mount melee weapon too (FAQ 2021). Combine this with the Arcane Tome which makes any hero unit a Wizard, give it to a hero with a lot of attacks. #'''Levitate:''' Casts on 8+. One friendly unit within 18" can fly until your next hero phase. #'''Ghost Mist:''' Casts on 5+. Pick a terrain feature within 6" of the caster. Until your next hero phase, visibility between 2 models is blocked if a straight line 1mm wide drawn between the closest points of the 2 models passes across more than 3" of that terrain feature. This effect does not block visibility to or from models with a Wounds characteristic of 10 or more. </tab> </tabs>
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