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==={{color|#009933|Clans}}=== Just like all the latest battletomes, when you pick the Bonesplitterz faction you may say that they hail from a certain clan. If you do so you may not pick a generic Bonesplitterz command trait and your first artefact must be the one provided by the clan. '''{{color|#009933|Bonegrinz}}''' ''Aggressive choice, able to force enemies to engage and stay in that fight you despite them not wanting to'' ;Trait - Bring it On!: Enemy units within 12" of your units must attempt and finish a charge move if they are able. Enemy units within 3" of your units cannot choose to retreat. *getting close to range focused units (Ideally running within 6") They have to run and loses a round of shooting or risk dieing. ;Command Ability - Feel da Spirit!: At the start of the combat phase, pick 1 friendly unit wholly within 18" of a Savage Big Boss, if that unit makes unmodified hit rolls of 6, they score 2 hits. ;Command Trait - A Right Monster: -1 bravery for enemy units within 12" ;Artefact - Maw-Krusha Beast Totem: In the shooting phase, the bearer can use the '''Innard-Bursting Bellow''' from the Maw-Krusha warscroll. '''{{color|#009933|Icebone}}''' ''able to pierce armour, and synergies with boars'' ;Trait - Freezing Strike: Unmodified wound rolls of 6 increase the rend of that attack by 1. ;Command Ability - Freeze and Run: At the end of the combat phase, pick 1 friendly Icebone Boarboys unit that is within 3" of an enemy unit and wholly within 18" of a friendly hero. That friendly unit can retreat and the enemy units that were within 3" get -2 on their charge roll. ;Command Trait - Pure-Bred War boar - Maniak Weirdnob only: +2" movement and +1 to hit and wound rolls for the boar's attacks. ;Artefact - Kattanak Pelt: +1 bravery for friendly units wholly within 18" '''{{color|#009933|Drakkfoot}}''' The clan of I don't care about you spooky ghosts and artefacts, and feel no pain? wozzat! ;Trait - Strength of Purpose: Ethereal effects are ignored. Any ability that negates wounds has no effects. ;Command Ability - Shout Down da Magic!: If an enemy wizard casts a spell you may pick a unit with 10+ models and wholly within 18" of a friendly Wurrgog prophet or Wardokk, that unit can attempt to unbind that spell. +1 to unbind if the unit has 20 or more models. ;Command Trait - None: The general does not receive a command trait, but every Drakkfoot Wizard in your army replaces Arcane Bolt with Fireball: CV5, pick 1 visible enemy unit within 18", it suffers 1 MW if it has 1 model, D3 if it has 2-9 models of D6 if it's 10+ models. ;Artefact - Burnin' Tattoo: If you make a tattoo save, pick an enemy unit within 1" and bounce 1 MW back.
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