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===<span style="color:#01bbe3;">Steeds of the Celestial Realms</span>=== One mount in your army (+1 per additional Warscroll Battalion) may be "exceptional" and take a trait from the relevant tables. <tabs> <tab name="Generic Traits"> Available to all mounts #'''Lithe-Limbed''': +1 to move characteristic. #'''Savage Loyalty''': If this HERO is slain in the combat phase, on a 4+ the unit that slew them takes D3 mortal wounds. #'''Keen-Clawed''': Any wound rolls of 6+ in the combat phase for this HERO's mount are resolved with a rend of -3. </tab> <tab name="Dracoth Traits"> #'''Drake-Kin''': If this HERO suffers damage from an attack with a damage characteristic greater than 1, on a 5+ the HERO only suffers 1 Damage from the attack. #'''Thunder Caller''': The HERO's Dracoth's Storm Breath ability has a range of 16" rather than 12". #'''Pack Hunter''': +2 to Attacks of the HERO's Dracoth's Claws and Fangs if another friendly model is riding a Dracoth within 6". </tab> <tab name="Stardrake Traits"> #'''Storm-Winged''': After this model has moved you can pick 1 enemy unit that has any models that this model passed across. On a 2+ the unit takes D3 mortal wounds. This was reworded in the latest book so its no longer limited to the movement phase. #'''Thunderlord''': Roiling Thunderhead ability has a range of 24" rather than 18". #'''Star-Branded''': When referring to the Damage table of this HERO, treat it as having suffered one fewer wounds than it actually has. </tab> <tab name="Gryph-Charger Traits"> #'''Wind Runner''': When this HERO rides the Winds Aetheric, roll an extra dice on the distance they can move. #'''Aethereal Stalker''': When this HERO is set up, choose an enemy HERO. This HERO can re-roll all failed hit and wound rolls made for its Gryph-charger's Razor Beak and Claws attacks that are directed against the chosen HERO. #'''Indefatigable''': re-roll the distance when this HERO runs. </tab> <tab name="Dracoline Traits"> #'''Bounding Leap''': This model is eligible to fight in the combat phase if it is within 6" of an enemy unit instead of 3", and it can move an extra 3" when it piles in #'''Pride Leader''': Add 1 to hit rolls for attacks made by friendly '''Dracoline''' units while they are wholly within 9" of this model. #'''Ear-bursting Roar''': At the start of the combat phase, you can pick an enemy within 3" of this model and roll a dice. On a 4+ subtract 1 from hit rolls for attacks made by that unit until the end of the phase. </tab> <tab name="Tauralon Traits"> #'''Swiftwing''': You can re-roll run rolls for this model #'''Lashing Tail''': At the end of the combat phase, you can pick an enemy unit within 3" of this model and roll a d6, on a 4+ it causes 1 mortal wound. #'''Steel Pinions''': Roll a d6 every time this model suffer a regular or mortal wound, on a 6+ the wound is negated. </tab> </tabs>
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