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==Major== *If unseen / unavailable units block your ships: <br>1. Download [https://www.cheatengine.org/ Cheat Engine] <br>2. Start the game and cheat engine if you haven't it already open and load your Chapter. <br>3. Load Chapter Master in Cheat Engine: press the small Computer-icon "Select a process to open" and select Chapter Master. <br>4. Look at the Ship that is blocked. For example, your Strike Cruiser is blocked with 4/250 units <br>5. In Cheat Engine, set the "Value" to 4. Now set "Value Type" to "Double". Your "Scan Type" have to been "Exact value". Now press "First Scan". <br>6. Now load some Marines / Vehicles in this ship, in this example 96 - you have now 100/250 units in your ship. <br>7. Now change the "Value" to 96. Change the "Scan Type" to "Increased value by..." and press "Next Scan" <br>8. You should've now only one adress in the left window. The Value should be 100. If you got MORE than one adress, repeat step 6 and 7 with a new value, like adding 2 more Marines. <br>9. When you got only one adress left, double click it. <br>10. In the bottom screen should your adress apear. Important: Now unload ALL your assets out of that ship!!! <br>11. The "Value" in the bottom window should've changed to 4 again - so you know you've done all right. Now double click the "Value" in the bottom window. <br>12. Change the "Value" to 0. You've done. No warp-witchery will hinder you anymore ! *Encouter this bug? <br> ############################################### <br> FATAL ERROR in <br> action number 1 <br> of Alarm Event for alarm 5 <br> for object obj_controller: <br> <br> DoSet :: Invalid omparison type <br> at gml_Object_obj_controller_Alarm_5 <br> ############################################### <br> Try out the [http://www.mediafire.com/file/5fazlpmip88wjq3/ChapterMaster_fixed_exe.rar/file "fixed exe"] Typically happens against Necrons. <br> ___________________________________________ <br> ############################################################################################ <br> FATAL ERROR in <br> action number 1 <br> of Alarm Event for alarm 0 <br> for object obj_pnunit: <br> DoDiv :: Divide by zero <br> at gml_Script_scr_shoot <br> ############################################################################################ <br> ----------------------------------------------- <br> -------------------------------------------- <br> stack frame is <br> gml_Script_scr_shoot (line 0) <br> gml_Object_obj_pnunit_Alarm_0
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