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==HQs== ===Captain - 5 Power Points/90 Matched Points=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"It is most unfortunate we must do this, but we will nevertheless strike fast, and strike hard, and end this meaningless battle in a timely manner"'' <div class="mw-collapsible-content">Placeholder for Fluff/Narrative </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! M !! A !! Ld !! Sv |- | Inductor Captain|| 5 || 5 || 4 || 4 || 6 || 6" || 3 || 9 || 3+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Inductor Captain :'''Unit Type''': Infantry :'''Wargear''': Power Armor, Bolt Pistol, Chainsword, Frag & Krak Grenades, Iron Halo :'''Tags''': And They Shall Know No Fear, Space Marine, Chapter(Knights Inductor), Character :'''Options''': *May replace bolt pistol with a boltgun: Free! *May take a storm shield: +15pts *A Captain may take items from the '''Melee Weapons''', '''Ranged Weapons''', '''Squad Issue Wargear''', '''Special Issue Wargear''' and/or '''Experimental Infantry Wargear''' lists. *A Captain may replace his power armour, bolt pistol, chainsword, blind & krak grenades with Terminator armour with storm bolter and power sword: +30pts *If a Captain selects Terminator armor, he may take items instead from the '''Terminator Weapons''', '''Special Issue Wargear''' and/or '''Experimental Infantry Wargear''' lists. ===Knights Inductor Chaplain - 90pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"Brothers! Steady your mind as the gift of our gene-seed steadies our soul! We fight not for honor or for glory! We fight for humanity itself! Ave Humanitus!"'' <div class="mw-collapsible-content"> ''"Here is a good place to stop" Chaplain Mikelus gestured for his brothers to kneel, while he stood up on the remains of a stone pillar in the wartorn streets. He tuned his helmet vox to broadcast on Local, and amplified his voice profoundly. The chaplain prepared himself for just a moment to speak, while shells krumped against stone just a few blocks away.'' ''"Brothers, All. The God Emperor has gifted us this day with souls of steel. Inside each of your breasts beats two hearts strong, two hearts in defiance of all who would seek to stop them. Join me in Prayer this day, for we go to war!"'' The Chaplain watched over his brothers eagerly as they all took a knee, with bolters laid out on the ground. ''"In name of the Immortal Emperor, I beseech thee to lend your example to our hearts and minds. By your glorious example we serve mankind, and we slay your foes with a fury unlike any of your mortal servants." Mikelus paused a moment to listen to his voice echoing through the streets, shaking every window and stone. "We ask that you watch over our hearts, as the gene seed of the primarchs Dorn and Gulliman watch over our souls. Guide our blades so that they may pierce our foes, and guide our bolts so that they may purge the heretics. In your name, we give thanks, and offer our lives in service. Now go forth, '''AND PURGE THEM ALL'''!"'' It is a well accepted fact that space marines have complete freedom of choice in how they revere the Immortal God Emperor. Many space marines choose to pray to him in times of quiet contemplation, while others choose to do so in ceremonies led by chaplains. Still others choose to not see him as a god, but as either a father figure, or a shining example of humanity. In any of these cases, the Knights Inductor look to their chaplains as a guiding hand in their spiritual duties. These chaplains; who themselves are also claimed by the Null-Gene, are mostly needed to ensure that the Knights never forget the Emperor, or his blessings. As the Knights Inductor are often reserved and distant from others, Chaplains are a sort of oddity amongst those with souls of steel. Their jobs do not consist of watching over their brothers to guard against chaos, but instead to liven them up and make sure they are fully active in times of battle. These chaplains are trained firmly in the art of speaking by Captain Darren, and made to practice speeches for often months without sleeping to ensure they are capable of stirring already guarded hearts. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! M !! A !! Ld !! Sv |- | Inductor Chaplain|| 5 || 4 || 4 || 4 || 4 || 6" || 2 || 9 || 3+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Inductor Chaplain :'''Unit Type''': Infantry :'''Wargear''': Power Armor, Bolt Pistol, frag & Krak Grenades, Rosarius *'''Crozius Lux''' - The symbol of office for the Knights Inductor Chaplain, it is an AP 4 Shock Maul (see Close Combat Weapons) that may re-roll one failed roll to wound per Assault phase. :'''Special Rules''':And They Shall Know No Fear, Independent Character, Suppression Tactics *'''Stand Indomitable'''- Any squad the Chaplain is attached to gains Counter-Attack and may re-roll failed rolls to hit in Overwatch. :'''Options''': *Replace bolt pistol with one of the following: :-Boltgun: Free! :-Power fist: +25pts *A Chaplain in power armor may take items from the '''Melee Weapons''', '''Ranged Weapons''', '''Squad Issue Wargear''', '''Special Issue Wargear''' and/or '''Experimental Infantry Wargear''' lists. *A Chaplain may replace his power armour, bolt pistol, frag & krak grenades with Terminator armour with storm bolter: +30pts :-A Chaplain in Terminator armour may only take items from the '''Special Issue Wargear and/or '''Experimental Infantry Wargear''' lists. :-A Chaplain in Terminator armour may replace his storm bolter with a combi-flamer, -melta, or -plasma: +5pts ===Knight Inductor Librarians - 55pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"The battlefield is so stifling as always, but I will lend you my might brothers, to the best of my abilities and training"'' <div class="mw-collapsible-content"> Though the Nullarium and its Silencers bear the brunt of psychic warfare duties a Librarian must always be ready to take up his bolt pistol and force staff when he is called to war, when his psychic talents are needed most in the field. Most Librarian battle-disciplines focus on making up for their relatively frailty in battle, and guiding his brothers to victory by sensing the subtleties of the Warp. Such a task is beyond difficult for a normal psyker, as the deadness of the Warp around the Knights affects oneβs ability to draw upon their ethereal powers. But the Librarians of the Knights Inductor have been taught to draw upon the smallest skeins of power and to transform it into something more, and the intense training they are put through bears fruit when they can direct their brothers through the smallest whispers in the Warp. One might be led to think that these non-Astartes and psyker mutants would be ostracized from the rest of the Chapter, but that is far from the truth. These men are not just valued for their power to manipulate the Warp, but also for the fact that they endured the same trials as their comrades. That alone garners them respect in the eyes of all the Knights worthy of being called brother. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! M !! A !! Ld !! Sv |- | Librarian|| 4 || 4 || 3 || 3 || 4 || 6" || 2 || 8 || 3+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Librarian<br> :'''Unit Type''': Infantry<br> :'''Wargear''': Power Armor, Bolt pistol, Force weapon, Blind & Krak Grenades *'''Wards of Nulling'''- -1 to Perils, roll an additional D6 when generating charges. On a 4+ you lose a charge. :'''Psyker''': Librarians generate their powers from the Biomancy, Divination, Pyromancy, Daemonology(Sanctic) or Telepathy disciplines :'''Special Rules''': Psyker, Independent Character, Stubborn, Suppression Tactics :'''Options''': *Can upgrade to an Epistolary (Psyker Mastery Level 2) for +20pts *May replace bolt pistol with a boltgun: Free! *A Librarian in power armor may take items from the '''Melee Weapons''', '''Ranged Weapons''', '''Squad Issue Wargear''', '''Special Issue Wargear''' and/or '''Experimental Infantry Wargear''' lists. *A Librarian may replace his power armour, bolt pistol, blind & krak grenades with Terminator armour with storm bolter: +25pts :-A Librarian in Terminator armour may only take items from the '''Special Issue Wargear and/or '''Experimental Infantry Wargear''' lists. :-A Librarian in Terminator armour may take one of the following: :*Storm bolter: +5pts :*Combi-flamer, -melta or -plasma: +10pts :*Storm shield: +10pts ===Silencer Primaris - 7 Power Points/105 Matched Points=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"The void beyond itself could not devise a fate more empty and black than the one I will now vest on you!"'' <div class="mw-collapsible-content"> ''"Apparently Sergeant Ferrus' team ran into 'Ork Snipers', or so I've been told. He survived, can't say much for the rest of his team though. What would it take to bring Ferrus down, eh' Nethezzel?" Brother Gloriel patted the shoulderpad of his squad's Silencer, then gestured down the city streets. "You've been quiet, do you sense anything brother?"'' ''The other marine gave a quiet sigh as he ritualistically toyed with the slide of his bolter. "Nothing, I'm not a Psyker, big difference. It's all quiet, but I do have this strange sense, like the Null has gotten a little stronger recently." Nethezzel looked over his squads, then held up his Null-blade to peer beyond the edge of its light. As his team peered just around another block, the squad's point-man suddenly dropped to the ground. Full life-signs still active. The creature that made such a kill sliced Brother Gloriel's arm clean off, and threw it straight out into the streets. The thing wore a skin-tight black jumpsuit, and had a helmet crafted elegantly from an oversized human skull. Several chords of shimmering green materials hung off of its skull from various ports, and fed purest darkness into its barrel. '' ''Before any of the squad members could react, it threw a grenade into their midst, which dispersed a prismatic gas. Everyone around Nethezzel immediately broke into screams befitting those of a mortal child, while they turned to flee from it, just as they would from an unchecked null-aura. Nethezzel noted nothing of the horrors that the creature emitted, only the arcane bolts of energy feeding off the half-souls of his brothers, those that he the too skimmed light from on occasion to sate the hungers. "In another age we would have been brothers, you and I.."'' ''While the rest of his squad turned to flee from the Culexus, Nethezzel ignited his null-blade and sliced a fine line into the plasticrete. The very essence of all life seeped from that ground to feed his blade, which he then turned forward into a lance position. "Now, what will I do with an Ork Sniper? I know what you are, Culexus. Funny.. That you would come for a Silencer. You're just a more refined version of me. Find out what I'm made of my brother." In response the creature clicked its lips, and emulated some child's sobbing as it unsheathed a long and curvaceous blade. In that moment, a thousand opportunities to strike played out in Nethezzel's mind, none of which would succeed him against this being. He played the defense then, and made a gamble by ripping the pins out of the blind-grenade on his hip.'' ''The flash of light was only just enough to avail him an advantage. Nethezzel swept aside an attempted shank from the culexus, his null-blade biting deep into the inferior foe's adamantite. Blow after blow he deftly slid out of the being's reach, while its Animus Speculum fired repeatedly to no effect. The Silencer kept at his desperate defense until his blade dulled, while at the same time the monster's blade ripped open and shattered. It cried out with a voice of but a child, just as the Silencer put his ignited blade across the beings throat.'' ''He could see a blurring of time and space around the point of contact, like he would when executing a mortal. But as soon as his blade left its throat, the blurring ceased, and the creature stood up again. It moved forward with a speed beyond that which even an Astartes could react, and plunged its blunted knife into his side. It moved in between the rigid form of his army, as if not impeded by it in the slightest. Nethezzel knew then that he was doomed, yet when the null-edge slid into his side, he felt only a searing pain. While the assassin sliced his innards cleanly open, the silencer brought up his null blade to its neck. The two mutually slid their blades out through each other, then collapsed into each others knees.'..' Silencers are created from the extremely rare recruits who have an exceptional compatibility with the Knight Inductor gene-seed, inverting their very essence in an indescribable fashion to create a pariah, a null. Those who already showed the pariah gene-factor are occasionally sent to the Knights Inductor courtesy of the Inquisition, instead of being sent to the Culexus Assassin temple to their spite. In any case, in comparison to a Culexus who absolutely radiates sheer despair and causes physical pain even in non-Warp sensitive individuals, Silencers tend to have more comparative control over their aura. While it may not be as powerful, this makes them more useful in tactical situations as they can "shape" their aura to differing effects in a facsimile of psychic powers. Were it not for their usefulness in this manner, the Inquisition would've stamped out the Knights long ago. It is due to this that the Knights highly value their Silencers despite their being Pariahs and go to great lengths in their acquisition and training through the Nullarium. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! M !! A !! Ld !! Sv |- | Silencer || 5 || 4 || 4 || 4 || 4 || 6" || 2 || 9 || 3+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Silencer Primaris :'''Unit Type''': Infantry (Independent Character)<br> :'''Wargear''': Iron Halo, Power Armor, Bolt Pistol, Blind & Krak Grenades, Null Weapon :'''Special Rules''': Independent Character, Silencer, Suppression Tactics :'''Options''': *May take a Null-Amp: +20pts *May replace bolt pistol with a boltgun: Free! *A Silencer in power armor may take items from the '''Melee Weapons''', '''Ranged Weapons''', '''Squad Issue Wargear''', '''Special Issue Wargear''' and/or '''Experimental Infantry Wargear''' lists. *A Silencer may replace his power armour, bolt pistol, Null Weapon and blind & krak grenades with Terminator armour with storm bolter and Null Weapon: +2PP/+25pts :-A Silencer in Terminator armour may only take items from the '''Special Issue Wargear''' and/or '''Experimental Infantry Wargear''' lists. :-A Silencer in Terminator armour may take one of the following: :*Storm bolter: +5pts :*Combi-flamer, -melta or -plasma: +10pts :*Storm shield: +10pts *A Silencer may choose to generate his powers from the '''Null Field''' or the '''Cryomancy''' tables. ===Marauder Field Master - 150pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"It is the mark of a fool, to ignore one's armory at a time of great need..."'' <div class="mw-collapsible-content">Placeholder for Fluff/Narrative </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! M !! A !! Ld !! Sv |- | Field Master|| 5 || 5 || 4 || 6 || 6 || 5" || 3 || 9 || 2+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Field Master :'''Unit Type''': Infantry :'''Wargear''': Blind & Krak Grenades, Networked Targeting Array *'''Commandant Marauder Armor'''- This is Marauder Pattern Armor with a 2+ armor save :'''Special Rules''': And They Shall Know No Fear, Independent Character, Preemptive Strike, Suppression Tactics *'''Bullet Magnet''' - An attached unit may use his Toughness against Shooting Attacks. If so, all wounds inflicted must be saved by the Marauder Field Master with Look Out Sir only on a 6. *'''Marauder Assault''' - If the Marauder Field Master is taken as your Warlord, you may take one unit of Marauders as a Troops choice. :'''Options''': *Must take two of the following (the second cost is for purchasing a second of the same type): :-Heavy Bolter, Heavy Flamer, Multi-Melta: +5pts/+10pts :-Missile Launcher, Mk40 Plasma Cannon: +10pts/+15pts :-Lascannon: +15pts/+20pts :-Assault Cannon: +20pts/+35pts :-Dreadnought Close Combat Weapon: +15pts/10pts *May replace its in-built Storm Array with: :-Twin-linked Flamer: free! :-Two Hunter-Killer missiles: +5pts :-Twin-linked Meltagun: +5pts :-Twin-linked Mk40 Plasma Gun: +10pts *A Field Master in Marauder armor may take bolt ammo from '''Squad Issue Wargear''' and items from the '''Special Issue Wargear''' and/or '''Experimental Infantry Wargear''' lists. *May take Tac-Senses and Automated Uplink(See Marauder Entry): +35pts *May take a Bulwark Guardian Shield or Iron Halo: +35pts ===Command Squad - 120 Points=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"We are the Trusted, the ones who stand beside the one who brings the light!"'' <div class="mw-collapsible-content">Placeholder for Fluff/Narrative </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! M !! A !! Ld !! Sv |- | Veteran|| 4 || 4 || 4 || 4 || 1 || 6" || 2 || 8 || 3+ |- | Aspirant|| 5 || 5 || 4 || 4 || 3 || 6" || 2 || 8 || 3+ |} <br style="clear: both; height: 0px;" /> *Note: If bought alongside a Captain, Chaplain, Librarian, Silencer, or Special Character in your army, the command squad does not take up an HQ slot :'''Unit Composition''': 1 Captain Aspirant (Character), 4 Veterans :'''Unit Type''': Infantry :'''Wargear''': Power Armor, Bolt Pistol, Bolter, Blind & Krak Grenades :'''Special Rules''': , Suppression Tactics, Indomitable Spirit *'''Test of Glory''' (Captain Aspirant only): A model with this special rule must always accept a challenge whenever possible and re-rolls all failed rolls to hit in one :'''Options''' *Each model may take items from the ''Special Weapons'', or ''Melee Weapons'' lists *May take items from the ''Squad Issue Wargear'' and ''Special Issue Wargear'' lists. *A Veteran may take an Aceso as an Apothecary (this does not change its profile): +15pts *The Captain Aspirant may take: :- Macharius Stratagems Codex: +25pts :- Iron Halo: +25pts :- Storm Shield: +35pts *All models may take one of the following: :- Space Marine bikes, +7 Points per model :- Jump Packs, +3 points per model *Any model may take a storm shield, +10 points per model ===Shield Brethren squad - 90 Points=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"We are the Trusted, the ones who stand beside the one who brings the light!"'' <div class="mw-collapsible-content">Placeholder for Fluff/Narrative </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! M !! A !! Ld !! Sv |- | Shield Brother || 5 || 4 || 4 || 4 || 2 || 6" || 2 || 9 || 2+ |} <br style="clear: both; height: 0px;" /> *Note: If bought alongside a Captain, Chaplain, Librarian, Silencer, or Special Character in your army, the Shield Brethren squad does not take up an HQ slot :'''Unit Composition''': 3 Shield Brothers :'''Unit Type''': Infantry (Character) :'''Wargear''': Artificer armor, storm shield, storm bolter, stun grenades, blind grenades, krak grenades, shock maul :'''Special Rules''': And They Shall Know No Fear, Indomitable Spirit, Suppression Tactics, Test of Glory *'''Test of Glory''': A model with this special rule must always accept a challenge whenever possible and re-rolls all failed rolls to hit in one :'''Options''' *May take items from the ''Squad Issue Wargear'' and ''Special Issue Wargear'' lists.
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