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Codex - Kroots: /tg/'s 8th Edition
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===Hunting Relics=== *'''Blood of the Stalker:''' ''The kroot hunter covers itself in the blood of its preys, enhancing its abilities to stalk the enemy.'' ::{{W40kKeyword|Kroot Shaper}} and {{W40kKeyword|Kroot Beast-hunter}} only. During deployment, you can set up the bearer in hiding instead of placing it on the battlefield. At the end of any of your Movement phases, the model can ambush its enemy โ set it up anywhere on the battlefield that is more than D3+1" away from any enemy models and at least 3" within a piece of terrain. *'''Kroothawk Totem:''' ''Use in sacred rituals, this ancient totem grants the bearer the wisdom of the ancient winds.'' ::{{W40kKeyword|Shaman}} only. The bearer of this relic may invoke one additional Invocation at the beginning of your Command phase, or invoke an Invocation that has already been invoked in your turn. *'''Mark of the Favoured Child:''' ''Individuals marked with this ritual symbol are followed by the great hunters of the past that protect them from all physical and spiritual harm.'' ::The bearer of this relic gains a 4+ invulnerable save. In addition, roll a die each time the bearer suffers a wound or a mortal wound; on a 5+ that wound is ignored. *'''Relic Blade:''' ''A sacred blade passed on to one generation of hunters to the next. It's said it can reap the soul of the victim directly from its body.'' ::Model with Ritual Blade only. Add the following to that weaponโs special rule: 'This weapon always wounds on a roll of 2+, unless the target is a {{W40kKeyword|Vehicle}}. In addition, on a wound roll of 6+, this weapon inflicts D3 mortal wounds instead of the normal damage.' *'''Scavenged Weapons:''' ''Though not native to their species, the Kroot's intelligence makes them capable of understanding these weapons and using them against their foes.'' ::{{W40kKeyword|Kroot Shaper}} and {{W40kKeyword|Kroot Beast-hunter}} only. Select one of the weapons from below, the Shaper counts as being equipped with that weapon. ::-'''Big Shoota''' (replaces Kroot Rifle) ::-'''Demolition Charge''' ::-'''Power Sword''' (replaces Kroot Rifle) ::-'''Shuriken Pistol''' (replaces Kroot Pistol) ::-'''Splinter Pistol''' (replaces Kroot Pistol) *'''Surefoot Charm:''' ''The bearers of this charm are able to call forward their kin with the swiftness and strength of the winds.'' ::{{W40kKeyword|Kroot Shaper}} only. When a charge roll is made by a friendly {{W40kKeyword|Kroot}} unit that targets an enemy unit within 1" of the bearer of this relic, roll one additional D6 and discard the lowest dice. The first model you move as part of that charge must end its charge move within 1" of that enemy unit, otherwise, the charge fails and no models in the charging unit may move that phase.
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