Editing
Codex - Necrons: Grimdark Future
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==UNIT DATASHEET== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Quality !! Defence !! Equipment !! Special Rules |- | *Anrakyr the Traveller || 2+ || 2+ || tachyon arrow; warscythe || Hero, Living Metal, Royal March, Tough(3) |- |} <br style="clear: both; height: 0px;" /> Aircraft: These models fly far above the battlefield, and don’t physically interact with any other models or terrain, can’t seize objectives, and can’t be moved in base contact with. Units that shoot at Aircraft get -12” range and -1 to hit rolls. When an Aircraft is activated, it must move a full 18” to 36” in a straight line (without turning). If this move brings it off the table edge, then its activation ends immediately, and it must be placed back on any table edge you choose. Note that Aircraft must also complete their mandatory move, regardless of being Pinned or any other effects. Ambush: You may choose not to deploy a model with this special rule with your army, but instead keep it off the table in reserve. At the beginning of any round after the first, you may place the model anywhere on the table, over 9” away from enemy units. If both players have units with Ambush, they must roll-off to see who deploys first, and then alternate in placing them. AP(X): Enemy units taking hits from weapons with this special rule get -X to Defense rolls. Deadly(X): Whenever a model takes wounds from a weapon with this special rule, multiply the amount of wounds suffered by X. Note that wounds suffered by that model don’t carry over to other models if it is killed. Fast: Models with this special rule move +2” when using Advance actions, and +4” when using Rush or Charge actions. Fearless: Models with this special rule get +1 to their morale test rolls. Living Metal: when you activate this unit it regains 1 wound lost earlier in the battle. Reanimation Protocols: Unless this unit is missing half or more of its models roll one die for each wound it takes from attacks. On a 5+ the wound is ignored. Ignore the restrictions on what this unit can spend its activation on while it is pinned and hit rolls being restricted to unmodified 6s. Royal March: The hero's unit may ignore the Slow special rule.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information