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==Wargear== ===Special Issue Wargear=== *'''Kabuki Mask''' - The Kabuki are an enigmatic group within the Rising Sons who are seen as an oddity by everyone in the Imperium. Both warriors and artists, these fighting artists see war as a form of art and a way to venerate The Emperor. The unique masks that they wear are a form of ancient STC that the Chapter discovered when it was still fleeting and was in the process of adopting the Yamato culture as their own. The masks incorporate a unique mechanism that generates something of a mist around them that conceals them from enemy fire. The mechanisms behind this are a secret to the Chapter's Techmarines and the Tech-Priests of Yamato. :The Kabuki Mask grants the model the Shrouded USR. *'''Kabuki Mystic Mask''' - The Kabuki Mystics are enigmatic psyker individuals that, apart of being lethal battle psykers, are, like their non-psychic brethren, performers and artists who happen to see war as a form of art through which one can express his devotion to HIM ON TERRA. A mystic's mask is made out of the same crystal and technology as a traditional Librarian's Psychic Hood, yet it additionally grants the same concealing mist as the traditional Kabuki Mask. :The Kabuki Mystic Mask counts as a Psychic Hood n terms of functionality and grants the Shrouded USR. *'''Steel Ofuda''' - A very unique item that is forged by the Techmarines and sanctified by the Spirit Priests, the Steel Ofuda is one of the ultimate honors a Daimyo of the Rising Sons can be awarded for his long time of faultless duty. The Steel Ofuda is a talisman made to resemble the ordinary ofuda talismans that scare away impure and evil spirits, yet it is made out of the strongest materials the Chapter can acquire, the same technology used in Iron Halos, as well as inscribed with symbols and blessed to protect the wearer from psychic powers. :The Steel Ofuda counts as an Iron Halo and grants a 4++ Invulnerable Save. Additionally it grants the Adamantium Will USR. If a model already has this rule, it instead gains a +1 to its Deny The Witch Rolls. '''Rules for the following Special Issue Wargear can be found in both Codex: Space Marines and the Warhammer 40000 Rulebook:''' *'''Armorium Cherub'''...5pts. *'''Auspex'''...5pts. *'''Camo Cloak'''...2pts. *'''Cluster Mines'''...20pts. *'''Combat Shield'''...5pts. *'''Company Standard'''...15pts. *'''Digital Weapons'''...10pts. *'''Frag Grenades''' *'''Krak Grenades''' *'''Grav-Amp''' *'''Hellfire Shells''' *'''Ironclad Assault Launchers''' *'''Jump Pack'''...15pts. *'''Locator Beacon'''...10pts. *'''Melta Bombs'''...5pts. *'''Narthecium''' *'''Omniscope'''...10pts. *'''Servo Harness'''...25pts. *'''Signum''' *'''Space Marine Bike''' *'''Special Issue Ammunition''' *'''Storm Shield'''...10pts. *'''Teleport Homer'''...5pts. ===Armour=== *'''Kabuki Armour''' - A flamboyantly decorated armour used by the Kabuki Warriors and Mystics, it incorporates a gravitic harness that allows the wearer to jump incredibly high and move with great speed. These suits were created, along with the Kabuki Masks, back in the younger years of the Chapter's existence out of ancient STC data. The secrets of their production only known to the Techmarines and Yamato Tech-Priests. :The Kabuki Armour grants the user the Move Through Cover USR and allows them to move additional 6". *'''Spirit Priest Armour/Terminator Armour''' - Armour that not only is wonderfully ornamental, but also incorporates dozens of hexagrammic wards and holy symbols that come from the Chapter's home sub-sector, as well sport a force field that is powered by the user's soul. Spirit Priests gain this armour after they finish their training and set off to aid their brothers. Certain members do however gain unique versions of these armours in the form of Terminator issue versions. :The Spirit Priest Armour is a Artificer Armour that grants the user a 4++ Invulnerable Save and additionally counts as a Psychic Hood. Terminator versions, apart of the same additions the first grants, also have the same rules as Terminator Armours have. '''Rules for the following Armours can be found in both Codex: Space Marines and the Warhammer 40000 Rulebook:''' *'''Artificer Armour''' *'''Terminator Armour''' ===Rising Sons Vehicle Upgrades=== *'''Firecracker Launchers''' - Hulls of the Dragon Fortress Land Raiders are decked with launchers that fire salvoes of grenades designed to blind, confuse and damage enemies that either charge the vehicle, or to soften them up before unleashing its destructive arsenal. :Firecracker Launchers cause a vehicle to be armed with both Defensive and Frag Grenades. Additionally the vehicle may launch a volley of these grenades before firing its ranged weapons if the targets are in a range of 12". *'''Mobile Pagoda''' - Fitted on Rhinos, Predators, Land Raiders and Dreadnoughts, these small shrines act to remind that the Kami-Emperor is always with the marines and is always watching them. :Units with a Leadership value in a range of 12" of the machine may re-roll failed Leadership Tests if they roll a 1 and re-roll failed Pinning Tests. '''Rules for the following Vehicle Upgrades can be found in both Codex: Space Marines and the Warhammer 40000 Rulebook:''' *'''Ceramite Plating''' *'''Dozer Blade'''...5pts. *'''Extra Armour'''...10pts. *'''Frag Assault Launchers''' *'''Hunter-Killer Missile'''...10pts. *'''Ironclad Assault Launcher''' *'''Locator Beacon''' *'''Searchlights''' *'''Siege Shield'''...10pts. *'''Smoke Launchers''' *'''Storm Bolter'''...5pts.
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