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==Kroot Mercenaries<span style="color: red"> '''WIP''' </span>== ===Unit List<span style="color: red"> '''WIP''' </span>=== '''HQ''' *Ankor-Prok *Kal-Slathra *Great Shaper '''Troops''' *Kroot Carnivore Kindred '''Elites''' *Krootox Riders *Kroot Stalker Kindred *Shaper *Kroot Pariah (Blank) '''Fast Attack''' *Kroot Raptor Kindred *Kroot Hounds *Knarloc Herd *Knarloc Riders '''Heavy Support''' *Kroot Headhunter Kindred *Krootigor '''Lord of War''' *Great Knarloc Riders *Great Knarloc Herd ===Special rules Kroot Mercenaries<span style="color: red"> '''WIP''' </span>=== ====Wild Keyword <'''SHAPING'''>==== The <SHAPING> Keyword functions as the <CHAPTER>, or <SEPT> Keyword does, A Kroot Kindred with a different <SHAPING> Keyword from a Kroot Shaper, Great Shaper, Angkor Prok, or Kel-Slathra does not gain any benefit from the '''Wisest of All''' Ability, or any Totem's such units are equipped with. If you are using the Tau Auxiliary rules in your game, you may add the <SHAPING> Keyword to any units of Kroot Carnivores, Krootox Riders, Kroot Hounds, or Kroot Shapers in your army. In addition, if your army is Battleforged, all units with the <SHAPING> Keyword gain a benefit based on which <SHAPING> they belong to. <SHAPING> keywords include *First-Kindred - All '''<KROOT>''' models from this '''<SHAPING>''' gain +1 ld and +1 toughness, and all Models with the <Kroot Great Shaper>, or <Great Shaper> Keywords add 3" to the range of any Totem they are wielding (making it a 9" bubble). *Hawk-Kin - All '''<KROOT>''' models from this '''<SHAPING>''' may fall back from combat and shoot as though it possessed the <FLY> Keyword. In addition models from this <SHAPING> may charge and attack models with the '''Airborne''' ability as though they possessed the <FLY> Keyword. *Jungle-Skins - All '''<KROOT>''' models from this '''<SHAPING>''' increase their saves by +2 whenever they gain the benefits of cover, rather than +1. *Sharp-Eyes - All '''<KROOT>''' models from this '''<SHAPING>''' may increase the range of any ranged weapon by 6" so long as they do not move, advance, or fall-back in their previous movement phase. *Swift-Stride - All '''<KROOT>''' models from this '''<SHAPING>''' advance by D6+2" whenever they choose to advance, and charge D6+6" whenever they charge. ===Wargear and points Kroot Mercenaries<span style="color: red"> '''WIP''' </span>=== ====Ranged Weapons List (in rough power order)==== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! Type !! S !! AP !! Damage !! Abilities !! Points |- | Boarding Shotgun || 12" || Assault 2 || 3 || 0 || 1 || If the target is within half range add +1 to this weapon's Strength |- | Splinter Pistol || 12" || Pistol 1 || * || 0 || 1 || This weapons wounds on a 4+ unless it is targetting a <VEHICLE>, in which case it wounds on a 6+ |- | Shuriken Pistol || 12" || Pistol 1 || 3 || 0 || 1 || Each time you make a wound roll of 6+ with this weapon, that hit is resolved as AP-3 instead of 0 |- | Bolt Pistol || 12" || Pistol 1 || 4 || 0 || 1 || --- |- | Las Pistol || 12" || Pistol 1 || 3 || 0 || 1 || --- |- | Hand Flamer || 8" || Pistol 1D6 || 3 || 0 || 1 || This weapon hits automatically |- | Pulse Pistol || 12" || Pistol 1 || 5 || 0 || 1 || --- |- | Kroot Rifle (Shooting) || 24" || Rapid Fire 1 || 4 || 0 || 1 || --- |- | Pulse Rifle || 30" || Rapid Fire 1 || 5 || 0 || 1 || --- |- | Pulse Carbine || 18" || Assault 2 || 5 || 0 || 1 || --- |- | Splinter Rifle || 24" || Rapid Fire 1 || * || 0 || 1 || This weapons wounds on a 4+ unless it is targetting a <VEHICLE>, in which case it wounds on a 6+ |- | Shuriken Catapult || 12" || Assault 2 || 4 || 0 || 1 || Each time you make a wound roll of 6+ with this weapon, that hit is resolved as AP-3 instead of 0 |- | Astartes Scout Shotgun || 18" || Assault 2 || 4 || 0 || 1 || If the target is within half range add +1 to this weapon's Strength |- | Kroot Headhunter Rifle (Shooting) || 36" || Heavy 1 || 4 || 0 || 1 || --- |- | Bolter || 24" || Rapid Fire 1 || 4 || 0 || 1 || --- |- | Kroot Gun || 48" || Rapid Fire 1 || 7 || -1 || D3 || --- |- | Knarloc Heavy Bolt Thrower (Iron Bolts) || 48" || Heavy 4 || 7 || -2 || 2 || --- |- | Knarloc Heavy Bolt Thrower (Explosive) || 48" || Heavy 2D3 || 5 || 0 || 1 || --- |- | Krootigor Spines || 18" || * || 6 || 0 || 1 || This weapons type is Assault X, where X is equal to the number of attacks the wielder has |- | Flamer || 8" || Assault 1D6 || 4 || 0 || 1 || This weapon hits automatically |} <br style="clear: both; height: 0px;" /> ====Melee Weapon List (in rough power order)==== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! Type !! S !! AP !! Damage !! Abilities !! Points |- | Kroot Rifle (Melee) || Melee || Melee || +1 || 0 || 1 || --- |- | Krootox Fists || Melee || Melee || User || 0 || 2 || --- |- | Ripping Fangs || Melee || Melee || User || -1 || 1 || --- |- | Ritual Blade || Melee || Melee || User || 0 || 1 || If any models are destroyed by this weapon, all friendly <SHAPING> units within 6" do not have to take morale tests at the en of the turn. |- | Kroot Headhunter Rifle (Melee) || Melee || Melee || +1 || 0 || 1 || --- |- | Chainsword || Melee || Melee || User || 0 || 1 || Each time the user fights, they may make 1 additional attack with this weapon |- | Eviscerator || Melee || Melee || +1 || -1 || D3 || --- |- | Krootigor Fangs || Melee || Melee || User || -3 || D3 || --- |- | Knarloc Beak || Melee || Melee || x2 || -3 || 2 || This weapon may only make one attack per fight sub-phase |- | Knarloc Claws || Melee || Melee || User || 0 || 1 || Each time the user fights, they may make 1 additional attack with this weapon |- | Hunting Lance || Melee || Melee || +2 || -1 || 1 || --- |- | Greater Knarloc Maw || Melee || Melee || x2 || -3 || 2D3 || This weapon may only make one attack per fight sub-phase. If this attack rolls a 5+ to wound then it deals an additional D3 Mortal Wounds. |- | Greater Knarloc Claws || Melee || Melee || +2 || -2 || 2 || Each time the user fights, they may make 1 additional attack with this weapon |} <br style="clear: both; height: 0px;" /> ====Totems & Fetishes (Give to a Great Shaper, 6" bubble buff)==== * Totem of the Hawk (+1 To-hit) * Totem of the Serpent (+1 To-Wound) * Totem of the Brute (-1AP) * Totem of the Favoured Son (5++ Inv save) * Totem of the Hound (+2" Movement) * Totem of the Lizard (Ignore Wounds on a 6+) ===HQ: Ankor-Prok, Wisest of All Shapers <span style="color: red"> '''WIP''' </span>=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum <div class="mw-collapsible-content"> Lorem ipsum </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Ankor-Prok, Wisest of All Shapers || 7" || 3+ || 4+ || 4 || 4 || 5 || 3 || 10 || 6+ |} <br style="clear: both; height: 0px;" /><br> '''Unit Composition''': 1 Ankor-Prok, The Wisest of All Shapers <br>'''Wargear''': Ankor-Prok, The Wisest of All Shapers, is equipped with a Pulse Rifle, a Pulse Pistol, a Ritual Blade, a Totem of the Favoured Son, A Totem of the Hawk, and a Totem of the Brute. <br>'''Abilities''' *''The Shaper Commands'': (Xenos 2, pg 59) *''Wisest of Their Kind'': (Xenos 2, pg 59) '''Faction Keywords''' T'au Empire; Kroot; First Kindred Shaping '''Unit Keywords''' Infantry; Great Shaper; Character; Ankor-Prok, Wisest Of All Shapers; ===HQ: Kal-Slathra, The Serpent Blooded <span style="color: red"> '''WIP''' </span>=== '''Faction Keywords''' T'au Empire; Kroot; Swift Stride Shaping '''Unit Keywords''' Infantry; Great Shaper; Character; Kel-Slathra, The Serpent Blooded; ===HQ: Great Shaper ''??? Points'' <span style="color: red"> '''WIP''' </span>=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum <div class="mw-collapsible-content"> Lorem ipsum </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Great Shaper || 7" || 3+ || 4+ || 4 || 4 || 3 || 3 || 8 || 6+ |} <br style="clear: both; height: 0px;" /><br> '''Unit Composition''': 1 Great Shaper <br>'''Wargear''': A Kroot Great Shaper is equipped with a Kroot Rifle, a Las Pistol, and a Ritual Blade. <br>'''Options''' * A Kroot Great Shaper may replace his Kroot rifle with a Ranged Weapon from the following list... **Pulse Rifle **Pulse Carbine **Splinter Rifle **Shuriken Catapult **Astartes Scout Shotgun **Bolter * A Kroot Great Shaper may replace his Las Pistol with a Ranged Weapon from the following list... **Splinter Pistol **Shuriken Catapult **Hand Flamer **Bolt Pistol **Pulse Pistol * A Kroot Great Shaper may take one of the following totems... **Totem of the Hawk **Totem of the Serpent **Totem of the Brute **Totem of the Favoured Son **Totem of the Hound **Totem of the Lizard <br>'''Abilities''' *''The Shaper Commands'': (Xenos 2, pg 59) *''Wisest of Their Kind'': (Xenos 2, pg 59) <br>'''Faction Keywords''' :T'au Empire, Kroot, <SHAPING> '''Keywords''': Infantry; Character; Kroot Great Shaper ===Elites: Kroot Headhunter Kindred ''??? Points'' <span style="color: red"> '''WIP''' </span>=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> "I swear! I swear upon the dark Gods that we didn't kill him! It was those savage animals that serve the T'au! Their snipers shot him, and then their warriors butchered us, sacrificing our wounded to their Shapers and Shamans! Have mercy Master, please!" --Unknown Heretic to Chaos Lord Krogol during the Rebellion of Por'vesh. <div class="mw-collapsible-content"> Kroot Headhunters are the most patient and accurate Kroot, who have mastered the art of the hunt. As such, they are revered, and given the training to use the finest crafted weapons of their race, the Headhunter Rifle. In addition, Headhunters will be permitted a sidearm, often a pulse pistol, due to fostering a respect from even the T'au Fire Warriors. First deployed to great effect during the second Drukhari invasion of Pech, the highly accurate and concentrated fire from these warriors proved vital to Kroot victory at the battle at Korsal pass, a battle many consider the greatest to have ever taken place on Pech. Many a foe and commander have fallen to their deadeye aim, and the ever growing numbers of them will inevitably result in greater casualties for all enemies of the Shapers. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Headhunter || 7" || 3+ || 3+ || 3 || 3 || 2 || 2 || 6 || 6+ |} <br style="clear: both; height: 0px;" /><br> '''Unit Composition''': 5 Kroot Headhunters <br>'''Wargear''': A Kroot Headhunter is equipped with a Kroot Headhunter Rifle, and a Las Pistol. <br>'''Options''' * A Kroot Headhunter may replace his Las Pistol with a Ranged Weapon from the following list... **Splinter Pistol **Shuriken Catapult **Hand Flamer **Bolt Pistol **Pulse Pistol <br>'''Abilities''' *''Snipers'': This unit may target '''CHARACTERS''' even if they are not the closest unit. *''Infiltrators'': During Deployment this unit may be placed any where outside of the enemy deployment zone, so long as it is at least 12" away from any enemy unit. *''Headhunters'': Should this unit ever roll a 6+ to-wound when making a shooting attack, the target unit suffers an addition Mortal Wound. <br>'''Faction Keywords''' :T'au Empire, Kroot, <SHAPING> '''Keywords''': Infantry, Kroot Headhunter ===Fast Attack: Kroot Raptor Kindred ''??? Points'' <span style="color: red"> '''WIP''' </span>=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum <div class="mw-collapsible-content"> Lorem ipsum </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Raptor Kindred || 10" || 3+ || 4+ || 3 || 3 || 1 || 1 || 6 || 6+ |} <br style="clear: both; height: 0px;" /><br> '''Unit Composition''': 5 Raptor Kindred <br>'''Wargear''': A Kroot Raptor Kindred is equipped with a Kroot Rifle. <br>'''Options''' *This unit may take up to 5 additional Raptor Kindred. <br>'''Abilities''' *''Stealthy Hunters'': (Xenos 2, pg 58) *''Aggressive Rush'': Roll a D6 every time a Raptor Kindred ends its charge move within 1" of an enemy unit; on a 6, that enemy unit suffers an additional wound with 1 damage. <br>'''Faction Keywords''' :T'au Empire, Kroot '''Infantry, Raptor Kindred, Fly''' ===Heavy Support: Krootigor ''??? Points'' <span style="color: red"> '''WIP''' </span>=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Krootigor || * || 4+ || * || 6 || 7 || 12 || * || 6 || 3+ |} {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! W !! M !! BS !! A |- | 7 - 12+ || 8" || 4+ || 6 |- | 4 - 6 || 6" || 5+ || 2D3 |- | 1 - 3 || 4" || 5+ || 2 |} <br style="clear: both; height: 0px;" /><br> '''Unit Composition''': 1 Krootigor <br>'''Wargear''': A Krootigor is equipped with Krootigor Spines and Krootigor Fangs <br>'''Weapons''' {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! Type !! S !! AP !! D !! Abilities |- | Krootigor Spines || 18" || * || 6 || 0 || 1 || This weapons type is Assault X, where X is equal to the number of attacks this model has |- | Krootigor Fangs || Melee || Melee || User || -3 || D3 || --- |- |} <br style="clear: both; height: 0px;" /><br> <br>'''Abilities''' *''Great Beast'': This unit inflicts a -2 penalty to any Battleshock rolls made by any non-<KROOT> units it is locked in combat with. *''Death-Roll'': If this unit rolls a 6+ to wound in Melee combat it deals an additional Mortal Wound to the Target Unit. <br>'''Faction Keywords''' :T'au Empire, Kroot '''Keywords Krootigor''' :Monster,
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