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===Nightwing=== * Fastest air unit in game with superlative anti-air damage. Is otherwise an infantry-hunting gunship. ** Its main guns are AOE, which means that their damage to infantry units is substantially higher than their mediocre damage output would suggest. ** In essence, Nightwings operate very much like flying versions of the Imperial Guard Hellhound because of this, doing little damage, but in a big area. This means that grouped up in groups of 2-3 (easy, because they aren't terribly expensive by vehicle standards), they can easily mow down large groups of infantry. Low-HP infantry like Guardsmen, Dark Eldar Warriors, Tau Stealthsuits, and so on are highly vulnerable to this attack style. * Also gets a HP regen upgrade that lets it regenerate 10 HP/second. This is upgraded to 40/sec with Healing Waystation. ** What makes this thing overpowered is its insanely fast HP regeneration that enables it to go from almost no HP to full in under a minute. This makes Nightwings incredibly effective harass units, that, if carefully micromanaged, are ludicrously difficult to kill. They're tough enough to survive going over even a lot of anti-vehicle damage, and, provided they survive at all, can be back in the fight in under a minute. ***The main thing keeping the Nightwing from being a ''much'' worse issue is that it's solely an anti-air unit that happens to be effective against infantry due to its specific weapons. It's still unbalanced from the options other factions have.
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