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===Plane Shift: Innistrad=== Appearing on the [[Magic: The Gathering]] website instead of the D&D one, this article basically consists of a booklet towards letting you run D&D games set in the world of [[Innistrad]]. As a result, it doesn't have all of the exotic races of its [[Zendikar]] counterpart, seeing as how Innistrad is the "Gothic Horror" MtG realm and so, like [[Ravenloft]], it's heavily biased towards humans. So instead you get an entirely new "human race", with assorted sub-races reflecting specific provinces of Innistrad. * Innistrad Human Still Medium sized and with a base speed of 30 feet, the big difference with Innistrad humans is that they're handled with the subrace mechanic, requiring you choose between the Gavony, Kessig, Nephalia or Stensia provinces to determine your abilities. ** Gavony follow the standard "+1 to all stats" approach of your vanilla PHB human. ** Kessigs get +1 Dexterity and Wisdom, proficiency in Survival, base speed of 40 feet, the ability to ignore difficult terrain when you dash, and the Spring Attack trait (if you land a melee attack on a creature, you can't provoke opportunity attacks from that creature for the rest of your turn). They essentially have the Mobility feat, but without having the mobility feat so you can double up on it if you [[chris-chan|gotta go fast]]. ** Nephalians gain +1 Intelligence and Charisma, as well as proficiency in any combination of four skills and/or tool kits that they desire. ** Stensians gain +1 Strength and Constitution, proficiency in Intimidation, and the Tough trait, which gives them +2 max HP at character creation and boosts it by a further +2 max HP each time you gain a level. Yes, this is basically the Mountain Dwarf's Dwarven Toughness racial feature but twice as good.
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