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===OTHER WARGEAR=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! NAME !! EFFECT |- | *Ark of Sotek || In your Command phase, one destroyed model from each SWARM unit from your army within 6" of this unit is returned to the unit in unit coherency and more than 1" from enemy models. Each unit can only be affected by this ability once per phase. The bearer gains the following ability 'Snake Effigy (Aura): While a unit from your army is within 6" of this model, each time a melee attack is made for that unit, a hit roll of 6 automatically wounds unless the target is a VEHICLE.' |- | *Blood statuette of spite || Once per game before the bearer attempts to manifests the Smite psychic power you may choose any visible enemy unit within 18" as the target of the power rather than the closest visible enemy unit. |- | *Charmed shield || Subtract 1 from hit rolls against the bearer in the Shooting phase of the first battle round. If the bearer has the INFANTRY or CAVALRY keyword then the effect lasts the entire game. |- | *Cube of darkness || At the start of your opponent's Psychic phase you may activate up to one cube of darkness that has not previously been activated. Until the end of the phase subtract 1 from any Psychic tests enemy PSYKERS make. |- | *Divining rod || In your opponent's Psychic phase, the bearer's unit can attempt to deny one psychic power as if it were a PSYKER. |- | *Drop rocks || Once per game, after the bearer has moved in your Movement phase, you can select one unit it moved across. Roll a D6s for each model in that unit: for each 4+, that unit suffers 1 mortal wound. Subtract 2 from the roll against CHARACTERS. |- | *Engine of the Gods || Units from your army within 6" of the bearer gain a 6+ invulnerable save against ranged attacks. Subtract 1 from the Toughness characteristic of enemy UNDEAD, DAEMON and FOREST SPIRIT units within 6" of the bearer. During each of your Psychic phases, the casting value of the first psychic power a PSYKER from your army attempts to manifest is reduced by 2 to a minimum of 7. |- | *Glittering scales || The bearer gains a 5+ invulnerable save. |- | *Glyph necklace || Subtract 1 from hit rolls made for attacks against the bearer. |- | *Golden Death Mask || Subtract 1 from the Weapon Skill characteristic of enemy units within 1" of the bearer. |- | *Itxi grubs || Once per game when the bearer performs a psychic action the bearer may consume the Itxi grubs to automatically succeed with no opportunity for your opponent to deny the psychic action. |- | *Obsidian trinket || Each time the bearer would lose a wound as the result of a mortal wound, roll one D6; on a 5+ that wound is not lost. |- | *Potion of toughness || Once per game at the start of any phase the bearer may drink a potion of toughness, until the end of the phase the bearer's Toughness is increased by 1 to a minimum of 6. |- | *Rod of the storm || Once per game when the bearer manifests the Smite psychic power all enemy units with the FLY keyword within 18" of the bearer suffer a mortal wound. |- | *Sunburst Standard of Hexoatl || Subtract 1 from hit rolls for shooting attacks against units from your army within 6" of the bearer. |- | *The Helm of the Prime Guardian || Unmodified hit rolls of 1-3 always fail to hit the bearer. Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of the bearer. |- | *The Key to the Eternity Chamber || Enemy units within 1" of the bearer may not Fall Back. |- | *The Eye of the Old Ones || Re-roll Advance rolls of 1 for units from your army within 6" of the bearer. |- | *Mask of Heavens || Add 1 to hit rolls for units from your army with the FLY keyword within 6" of the bearer. |- | *The Shield of Aeons || Enemy units within 1" of the bearer suffer D3 mortal wounds at the end of the Charge phase if they performed a Heroic Intervention or Charge this turn. The bearer has a 2+ Sv characteristic. |- | *The Stellar Staff || Each time the bearer attempts to manifest the Comet of Casandora psychic power, add 2 to the result of the test. |- | *War drum of Xahutec || Once per turn during your Shooting phase the bearer may nominate an INFANTRY unit from your army within 6", that unit may shoot even if it fell back this turn. |} <br style="clear: both; height: 0px;" />
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