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===Rules=== '''Arturia Eld (HQ)''' ''The Once and Future King of Cattegirn, Thegn Rex of Accolon, Sword of Promised Victory, ‘The Blade of Terra’'' {| border="1" cellspacing="0" cellpadding="5" ! || Pts || WS || BS || S || FA || SA || RA || I || A || HP |- | '''Arturia Eld:''' || 560 || 7 || 6 || 10 || 13 || 12 || 12 || 5 || 4 || 8 |} '''Unit Composition''' * 1 Caliburn (Unique) '''Unit Type''' * Vehicle (Super-heavy Walker, Character) '''Wargear''' *Excalithon *The Evalorn Shield *Phased plasma-fusil '''Special Rules''' * Super-heavy Walker (Fear, Hammer of Wrath, Invincible Behemoth, Move Through Cover, Relentless, Smash and Strikedown) * It Will Not Die * Thegn Rex '''Excalithon''' Range: - Str10 AP2 Type: Melee, Deflagrate, Tempest Attack, Shatter Strike Deflagrate: After normal attacks by this weapon have been resolved, count the number of unsaved wounds caused on the target unit. Immediately resolve a number of additional automatic hits on the same unit or model using the weapon’s profile equal to the number of unsaved wounds – these can then be saved normally. Models in the targeted unit must still be in range in order for these additional hits to take effect. These additional hits do not themselves inflict more hits! Tempest Attack: Rather than attacking normally, Caliburn may make a special attack at Initiative Step 2. This automatically inflicts a single hit against each model in base contact with it using the weapon’s listed profile. Shatter Strike: Caliburn may halve its attacks (rounding down) and lose Deflagrate and Tempest Attack rules to give them the Destroyer and AP1 stats instead. '''Phased plasma-fusil''' Range: 24" Str6 AP3 Type: Salvo 2/3 '''The Evalorn Shield:''' When Caliburn is deployed, and subsequently at the start of each of the opposing side’s Shooting phases, Caliburn’s controlling player must declare which facing the Evalorn Shield is covering. The choices are: front, left side, right side. Caliburn has a 3+ invulnerable save against all hits on that facing until the start of the opposing side’s next Shooting phase, and the strength of any Shooting attack against it from that facing is reduced by -1, the effect increasing to -2 if the weapon has the Blast or Template rules (note, however, that this strength reduction has no effect on Destroyer or Haywire attacks). The Evalorn Shield is repositioned before any attacks are carried out in the Shooting phase and may not offer protection to Caliburn’s rear. In addition the Evalorn shield also provides a 4+ invulnerable save against attacks in close combat and forces close combat attacks by other Super-heavy Walkers and Gargantuan Monstrous Creatures to suffer a -1 to hit. '''Thegn Rex:''' When calculating the victors of any and all assaults that take place within 24" of Caliburn, the owning player adds +1 to their score. However if Caliburn is destroyed, the enemy gain an automatic victory point. '''The White Knight (HQ)''' ''The Heir of Abdul Al-Sherar, the Chosen of Arturia, Accolon’s Retribution'' {| border="1" cellspacing="0" cellpadding="5" ! || Pts || WS || BS || S || FA || SA || RA || I || A || HP |- | '''The White Knight:''' || 560 || 6 || 5 || 10 || 13 || 12 || 12 || 5 || 3 || 8 |} '''Unit Composition''' * 1 White Knight (Unique) '''Unit Type''' * Vehicle (Super-heavy Walker, Character) '''Wargear''' *Tempest Broadsword *The Panoply of the White Knight *Blessed Autosimulacra *Ionic Flare Shield '''Special Rules''' * Super-heavy Walker (Fear, Hammer of Wrath, Invincible Behemoth, Move Through Cover, Relentless, Smash and Strikedown) * It Will Not Die * The Paragon of Chivalry '''Tempest Broadsword''' Range: - StrD AP2 Type: Melee, Deflagrate, Tempest Attack Deflagrate: After normal attacks by this weapon have been resolved, count the number of unsaved wounds caused on the target unit. Immediately resolve a number of additional automatic hits on the same unit or model using the weapon’s profile equal to the number of unsaved wounds – these can then be saved normally. Models in the targeted unit must still be in range in order for these additional hits to take effect. These additional hits do not themselves inflict more hits! Tempest Attack: Rather than attacking normally, The White Knight may make a special attack at Initiative Step 2. This automatically inflicts a single hit against each model in base contact with it using the weapon’s listed profile. '''Ionic Flare Shield:''' When the White Knight is deployed, and subsequently at the start of each of the opposing side’s Shooting phases, the White Knight’s controlling player must declare which facing the White Knight’s ion shield is covering. The choices are front, left side, right side or rear. The Knight has a 4+ invulnerable save against all hits and the strength of any Shooting attack against it is reduced by -1, the effect increasing to -2 if the weapon has the Blast or Template special rules (note however that this strength reduction has no effect on Destroyer or Haywire attacks). Ionic flare shields are repositioned before any attacks are carried out in the Shooting phase and may not be used to make saving throws against close combat attacks. ''' The Panoply of the White Knight:''' Many riders have called the White Knight their mount, and each has customised the White Knight with their own chosen weapon. Before the game begins, you may choose which of the White Knights commands the suit and this determines the gun and gives a special rule: {{/tg/-Heresy-Knights}}
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