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Infinity/N4 Tactics/Jurisdictional Command of Tunguska
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===Bringing the Szalamandra=== TJCs TAG brings the biggest gun, has one helluva badass sculpt, is controlled by a Killer Hacker and is beefy as fuck. It can do a lot but you have to build a list around it to make it work and there's a bunch of things one should know first in order to do so. *Weapons with traits like AP, K1, E/M, PARA and Monofilament are a real threat to your TAG- don't engage into f2f rolls if the odds aren't way in your favor. Use a secondary murderer to deal with these things. A good reason to run a Zondnaut or Raoul Spector for that purpose, but there's plenty of options. *Close Combat is the worst thing ever for your TAG- avoid it at all cost! Your flamethrower might make some protection but good luck taking out a warband dodging on a 17 with that thing. Have potential paths for CC specialists covered with AROs around your TAG. *Hacking a Szally is not impossible, even if a BTS9 makes it hard there's plenty of threats to eventually deal with. Your sectorial makes having Hackers of the best kind a staple, but having a Clockmaker around your Szally to get it running again is not exactly a steep investment anyways. If youβre also bringing something like a Meteor Zond or (more likely) Spector bringing an EVO boosts your BTS up to 12. *Its not the most efficient ARO piece, so make sure to protect it if your tactic isn't baiting your opponent into wasting a whole turn trying to murder it. But if you actually bait them the Szallys all-around beefy nature does an amazing job. The easiest way to keep it save is leaving 1-2 orders to pull it behind a building you got covered by some other unit at the end of the turn. [[Category:Infinity]] [[Category:Infinity Tactics|Infinity Tactics]] [[Category:Infinity Tactics|Infinity N4 Tactics]] [[Category:Infinity N4 Tactics|Jurisdictional Command of Tunguska]] [[Category: Infinity Tactics|Jurisdictional Command of Tunguska]]
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