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==Ice== Renamed the '''Frostfell''' in 5e. This is the Paraelemental Plane where ''Air'' and ''Water'' meet, which makes a little more sense than you'd think if you know how ice is formed, but probably has more to do with "snow is frozen water that falls out of the sky". Moving around you'd swear that this place has an "up" and a "down" as if it were a big icy mountain. Which is kind of true: the "summit" reaches towards the Plane of Air while the "base" floats in the Plane of Water like a massive iceberg. But these are just the outer layers of the plane: near the center of the plane, it becomes so cold even those immune to cold suffer because of the cold. Here it is so cold even light freezes and it becomes impossible to see, and even speaking or thinking requires a Save VS Petrification. The cold deals 1d6 points of damage per turn, which becomes 1d6 per round if you [[Duncan Rhodes|dress in many layers]] and stay out of the wind and water. And don't think about digging: passages grow shut in a matter of days. Oh, and there are avalanches and sinkholes too. The plane's also got spots of True Cold, where things like concepts and thoughts can freeze solid. If obtained such things can be thawed out and captured to be used in magic or sold for profit. [[Yeti|Yetis]], [[Remorhaz|Remorhazes]], [[Chromatic_Dragon#White_Dragon|white dragon]]s, and other related cold creatures as you can imagine living here. Apparently, these kinds of territorial creatures and temperatures give a strong warning that planer travelers have a better chance of survival flying through its snowstorms than setting foot on its Icy ground. <gallery> ice Planescape.jpg ice PCS.jpg </gallery>
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