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JAEVA: Giant Robot RPG system
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== Scaled ranges == If a character in a Godzilla movie attempted to hit the aforementioned massive beast with a gun, he would have to stay at least a medium range away to avoid being squished by falling debris and the footsteps of the mighty beast. to show some realism like this, for every scale category a bot or beast is above something they are attacking, subtract a range increment from the range the target considers himself from you (a huge monster who is considered to be at short range from a regular sized target at his own scale, will be considered to be at medium range at the target's scale. a massive monster that considers a regular sized target to be at short range at his own scale will be considered to be at long range at the target's scale. if a regular sized character wishes to get into a range (at their own scale) of the huge/massive thing that may harm them, they must try to dodge debris by rolling their Stamina+Survival each range closer they get at the huge/massive thing's difficulty, rolling a number of successes equal to or better than the GM decides. if they fail, they take a number of damage points to their damage track (after subtracting their armor) equal to the number of extra successes they would have needed to dodge the entirety of it. If a huge robot attempts to squish a human sized thing, chances are they'll squish a lot more than they intended. to show this, all attacks done by attackers one category bigger than their target (huge to regular, massive to huge) does area damage to everything and everyone within short range (at the target's scale category, not the attacker's scale category.) If an attacker is 2 categories bigger than the target (massive to regular) then their attacks do area damage to everyone and everything within medium range of the target at the target's scale. However, if a creature another scale category up was attempting to hit only a specific person in that area without destroying the block (think Gypsy Danger trying to squish otachi jr.) then they would have to add 1 to the difficulty of the attack roll for each size they were above the target (Gypsy would be size 7 against otachi jr.'s size 4. the difference is 3, so this is added to the difficulty determined by the difference in levels, mentioned earlier in the rules) === Willpower === Willpower: Players can spend points willpower to add successes to any roll. For every point of willpower spent, they gain one extra die on their roll. this can be done to a maximum of 3 per roll. If willpower is depleted, the character must wait a full turn resting, then roll a die to see how many points they regain. Between combats and events willpower is regained. You can never regain more than the number of willpower points you have purchased. Each point of willpower costs 8 character points. === Weapons and Equipment === Characters can carry weapons and equipment just like the bots they control, but these are not customizable and they can only carry two of each. === Modifiers === Simply a space to write down what modifiers you have against what at the moment. This makes it a hell of a lot easier to keep track of things in a fight.
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