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==Caste== Players must also choose which of the four castes they are playing, as each have army-wide benefits. ==='''Kuge'''=== Heinin ranged weapon attacks have -1 Attack. Kuge Taisho abilities: * '''Fulfill Your Duty''': Once per game, you have a turn where you can reroll all Honor rolls. * '''Clandestine Practices''': At the beginning of the game, you can select a Unit of Ninja which enters from ANY edge of the battlefield on the second turn and can immediately take all actions as any other Unit. ==='''Buke'''=== Cavalry have +3 centimeters to whatever kind of Action Movement they are making. Buke Taisho abilities: * '''Expert Strategist''': At the start of the battle, after all cards are placed, your opponent reveals all of theirs. You can then swap the positions of two of your cards, although their position remains the same. You can't choose any Units that have been <strike>[[Team Fortress 2|sapped]]</strike> revealed by an enemy Spy. * '''Bushido Law''': Once per game, for one turn all Units have +2 Honor and +2 Initiative. ==='''Sohei'''=== Heinin have the same bonus as the Kuge give, but applying to melee rather than shooting. Sohei Taisho abilities: * '''The Wheel Of Dharma''': Sohei Taisho deaths don't cause any Running Away tests, Units can continue regrouping and using his Honor as if he was still alive. * '''Divine Wind''': Once per battle, all Units have +3 to their Charge roll. ==='''Otokodate'''=== All Samurai models gain the Ronin special ability and one more point of Honor (HR). Otokodate Taisho abilities: * '''Buying The Enemy''': One of the enemy Units loses one Action Point, and cannot make an Attack of Opportunity. * '''Hate To Samurai''': One of your Units which isn't a Samurai or Ronin can reroll failed dice when attacking Samurai models for one turn.
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