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Machina Dei
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===Wounding=== Wounding is a process which comes in three steps, and is the way to kill models. 1. Do damage equal to Attacker Size - Defender Size. If this is less than one, do one damage instead. Note that many weapons add damage. This damage is added after a damage less than one is replaced with one. 2. Multiply damage by the number of successful attacks. 3. Deal wounds. If the defender is of the same or lower tier, one damage is equal to one wound. If the defender is of higher tier, it takes one wound for every 5 damage if the tier difference is 1, 25 damage if tier difference is 2, and 125 damage if tier difference is 3. Discard fractions. If, at the end of this process, a unit has taken wounds equal to or greater than the model's wound rating, remove a model for each multiple of the wound value taken. Excess wounds are given to a surviving model. After this, if all participants in the melee have not attacked, the next combatant makes his attack.
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