Editing
Magic: the Gathering RPG
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===The Spells=== ----- The way the system has been designed, most printed cards in the Magic: the Gathering TCG should easily translate directly to usable spells. Summoned creatures function as servants of the summoner and targeted spells have the same effect. *Spells that reference the hand are the exception. Draw a card will instead allow you to add the first unused spell from your Library to those in Memory, though you must be sure to forget any spells in excess of your maximum at the end of the round. *Spells that cause discarding instead reduce a character's memory by that much for the round. Spells that effect the library are rare, but are the one of the cases where the cards do not translate perfectly, only being useful in certain situations. *In this case, they would remove the spell from your Library until the end of the day, making you unable to add them to your memory through draw effects. *Effects that target the graveyard target a character's spells that have already been consumed for the day. *Anything 'removed from the game' will be unable to be used or targeted for the rest of the day. *Effects that shuffle your library do nothing. Scrying spells or spells that look through your library allow you to change the order you have prepared your spells in or to add a spell from your Library to your memory. Though it is not necessary, it is encouraged for players to have the cards that represent their spells and permanents so that they can look at and be aware of their options during their turn to speed up play. ====Keywords and Common Abilities==== '''Core Keywords''' *Deathtouch: When this creature deals damage to another creature, combat or otherwise, that creature is destroyed. This does not affect planeswalkers. *Defender: This creature cannot attack, though it can still counter attack. *Double Strike: As First Strike but if they do not destroy the target on the first attack, they may make a second attack. *Enchant: This persistent effect enchants a target of the specified type granting its effect permanently. *Equip: Once this equipment's equip cost is paid it becomes attuned to the target and grants its effect. *First Strike: Speed Bonus when attacking in combat. The damage of a creature with First Strike resolves before a counter attack. *Flash: As long as the spell's owner has sufficient Mana, this spell can be played during any round, even those not their own. *Flying: A creature or player with flying cannot be intercepted by creatures without Flying or Reach. Does not function indoors. *Haste: This creature is unaffected by Summoning Sickness and can receive orders the turn it is summoned. *Intimidate: This creature can only be intercepted by creatures that share a color identity with it. *Landwalk: If the defender has Mana of the described color in their Mana pool the creature cannot be intercepted. Alternatively, if combat takes place in the described locale, the creature can not be intercepted. *Lifelink: The creature's controller receives life equal to the damage that this creature deals. *Protection: Protection grants the creature or player immunity to all targeted effects of and being intercepted by creatures of the color specified. *Reach: A creature with reach may intercept enemy creatures with flying. *Shroud: A creature or player with shroud cannot be targeted by spells or abilities. This does not prevent them from being effected by area of effect or global spells. *Trample: If something with Trample destroys a creature, that creature's controller will take damage equal to the amount dealt beyond what was required to kill the creature. *Vigilance: Speed Bonus when defending in combat. A creature can attack and still be on its guard during the enemy's round. '''Other Keywords''' *Absorb: Whenever the creature or player takes damage it is reduced by the indicated amount. *Affinity: A creature with affinity costs 1 less Colorless Mana for each persistent effect of the specified type you control. *Amplify: A creature summoned with Amplify has it's Power and Toughness increased by the number of creatures in your Memory that share a type with it. *Annihilator: Damage to surroundings and chance to instantly destroy permanents or Mana in a character's Mana pool. *Aura Swap: By paying the cost, the controller may swap an Aura in Memory for the one on the field. *Battle Cry: When a creature with battle cry attacks, all other attacking creatures get +1/+0 until the end of the turn. *Bloodthirst: A creature with Bloodthirst X enters the battlefield with +X/+X if a character was damaged during the turn. *Bushido: When a creature with Bushido X blocks or becomes blocked, it gains +X/+X until the end of the turn. *Buyback: If the buyback cost was paid, the card returns to its owner's Memory upon resolving, instead of going to the graveyard. *Cascade: When a spell with cascade is cast, its controller may cast the first spell in his Library with Converted Mana Cost less than the cast spell without paying its Mana Cost. *Champion: A creature on the battlefield you control that meets the specifications of the spell is transformed into the champion the spell calls forth (the championed creature is held in exile temporarily). If the new creature dies, the old creature returns unharmed. *Changeling: A creature with Changeling counts as all creature types for the purposes of spell targets. *Cycling: For its cycling cost, this spell can be sent from your Memory to the graveyard and a new spell draw from the top of your Library to your Memory. *Echo: The controller must pay the creature's mana cost again the round after summoning it or sacrifice it. *Exalted: When a creature attacks alone, it receives +1/+1 until end of turn for each permanent with the exalted keyword its controller controls. *Fading: As Vanishing. *Flanking: A creature without flanking gets a circumstantial -1/-1 penalty when blocking a creature with flanking. Does not function in narrow spaces. *Flashback: This spell can be reactivated after being used by paying the flashback cost. It is then exiled. *Hexproof: A creature or player with hexproof cannot be targeted by ''enemy'' spells or abilities. This does not prevent them from being effected by area of effect or global spells. *Infect: As wither but also deals damage to players as poison points. A player with more poison points than half their base life dies (Rounded up). Poison points are removed at a rate of 1 per hour. *Madness: At the time a player would discard from his Memory a spell with madness, he or she may pay its madness cost and cast the spell instead. *Morph: This creature can be summoned as an amorphous blob of no discernible type or color with 2/2 power and toughness for 3 mana. For it's Morph cost, it can later be transformed into its true form. *Persist: When a creature with persist is slain, it returns in a weakened state (-1/-1). If the creature is already weakened when it is killed, it does not return. *Poisonous: When attacking a player, they receive a number of poison points equal to the number indicated. A player with more poison points than half their base life dies (Rounded up). Poison points are removed at a rate of 1 per hour. *Provoke: This creature can force other creatures to intercept it as well as players. *Rebound: The rebound ability allows a player to cast an instant or sorcery spell more than once. When a spell with rebound is cast from a player's Memory, that player exiles it, and during his or her next upkeep may cast the spell again without paying its mana cost. *Shadow: This creature can only intercept and be intercepted by other creatures with shadow. *Split Second: This spell can be played in response to anything without an opposed Speed roll. It cannot be responded to. *Storm: When a player casts a spell with storm, he or she also casts a copy of that spell for each spell successfully cast before the storm spell this turn. *Suspend: Any time a player could cast a spell with suspend, he or she may instead pay its suspend cost to exile it with the number of time counters indicated on it. During each upkeep one is removed and when the last is removed it enters play. *Regeneration: At the beginning of each turn the creature or character's life increases by 5. This can never bring a life total over its default starting value. *Vanishing: This creature dissipates after a specified number of rounds. *Wither: Deals permanent damage to both Power and Toughness, though may wear off after time (end of battle). '''Keyword Actions''' *Counter: A countered spell is nullified. It does not resolve but is consumed for the day. *Exile: An exiled spell is removed from the battlefield. It cannot be targeted by graveyard effects. *Mana Production: Creatures add their Mana to their controller's Mana pool. This can exceed their maximum capacity in which case it is subject to mana burn. *Sacrifice: If an effect or a cost requires you to sacrifice a creature or permanent, you may sacrifice a summoned creature or a persistent effect to satisfy it. If an effect requires you to sacrifice a land you must strike off one of your Mana from your Mana Pool for the rest of the battle. *Tap or Untap: A tapped creature has exhausted its capabilities for the round. Not only can it take no further actions during its controller's turn, it cannot intercept an enemy creature until it's controller's next Channeling Phase. Characters and creatures can still cast spells and use abilities even while tapped. Untapping a tapped creature makes it able to act again immediately withought waiting for the next Channeling Phase. ====Artifacts and Equipment==== An artifact spell, once learned, is always in the possession of the mage or artificer. However, carrying many artifacts can become cumbersome to one that does not specialize in their use and many choose to store them in extra-dimensional space or in the malleable form of flowstone or quicksilver sculpting steel to be called upon when needed. First, each artifact requires a certain amount of Mana just to activate (and summon in some of the larger cases). Most artifacts are not picky about what kind of Mana and only require a certain amount. Some may require even more Mana to generate an effect even after being activated. Once an artifact has been activated, it draws upon your Focus to maintain just as any other persistent effect does. Losing or releasing focus upon the artifact deactivates it, causes it to lose any charges it may have generated, and banishes it if it was summoned. Equipment is the same as any other artifact, requiring Mana for activation. Once a piece of equipment is activated it must be attuned to it's wielder through the expenditure of more Mana. A powerful magic sword that you keep physically on your person can be used at any time, but it will only function as a mundane weapon like any other meager tool unless you activate and attune it. A character can be equipped with many weapons at once, holding one in each hand or briefly banishing and recalling them as needed. Their effects, as well as their focus consumption, are cumulative. A character may also have many armors simultaneously. Even though two armors may both classically be thought of being redundant, the mage or artificer can often reshape them into functionally identical pieces (For example a character might wear Argentum Armor as a breast plate and reshape Magebane Armor as a helmet and gauntlet while also wearing Lightning Greaves). Up to four armors may be worn simultaneously. ====Suggested Spell List==== '''White''' *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205226 Holy Strength] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=220959 Healing Salve] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205098 Condemn] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=129595 Honor Guard] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=190180 Lifelink] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=222706 Loyal Sentry] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=50414 Vigilance] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=198313 Demystify] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=4869 Circle of Protection] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205239 White Knight] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=124080 Dawn Charm] '''Blue''' *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=178092 Cancel] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=177932 Unsummon] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205000 Tome Scour] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=132069 Cloud Sprite] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247331 Brainstorm] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193743 Jump] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=134764 Robe of Mirrors] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=42160 Fugitive Wizard] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=129901 Spiketail Hatchling] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=190159 Ponder] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=124066 Piracy Charm] '''Black''' *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=87 Unholy Strength] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=135199 Terror] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205347 Consume Spirit] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=196993 Cruel Edict] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=197019 Dark Ritual] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=5557 Duress] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=207101 Disentomb] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=221568 Black Knight] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=129693 Severed Legion] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=202275 Drudge Skeletons] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=124034 Midnight Charm] '''Red''' *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205264 Blaze] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=191061 Burst of Speed] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=191061 Shock] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=191086 Shatter] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193741 Kindled Fury] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=208009 Pyroclasm] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=234700 Spark Elemental] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=20208 Stone Rain] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=152159 Power of Fire] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=191056 Raging Goblin] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=124039 Fury Charm] '''Green''' *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=201839 Giant Growth] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=129586 Grizzly Bears] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193439 Naturalize] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193739 Regenerate] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=220479 Fog] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=135185 Canopy Spider] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=136288 Primal Rage] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205350 Rampant Growth] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205228 Llanowar Elves] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=130504 Scion of the Wild] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=124047 Evolution Charm] '''Artifact''' *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=135277 Leonin Scimitar] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=206332 Voltaic Key] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=206342 Whispersilk Cloak] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209141 Lightning Greaves] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205036 Steel Overseer] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=191597 Gorgon Flail] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205044 Sword of Vengeance] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205057 Warlord's Axe] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=129601 Icy Manipulator] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=243448 Loxodon Warhammer] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=191591 Magebane Armor] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=206331 Ornithopter] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=191339 Rod of Ruin] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=189224 Bottle Gnomes] *[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205061 Elixir of Immortality]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information