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== Episode II: The Orks Strike Back == <div class="toccolours mw-collapsible mw-collapsed" style="100%">''''' ++Excerpt from a lecture series given by Sky Marshal Nigel Iger at Bakka Naval Officers' Acadamy, 867.M41++<br> ++"How to kill an Attack Moon"++ Some of you have noted that my description of taking down an Attack Moon is strongly reminiscent of suppressing planetary defenses, and there are indeed strong similarities. There are differences- using nova cannon to suppress point defense against a planet is strongly advised against unless you want to turn said planet into molten vacuum desert- but the core principles are the same. Use of superior mobility and precision to achieve local superiority against an overall superior and more durable opponent, create a gap, and then use that gap to roll the whole thing up. Another similarity is that both operations become much harder when the target is supported by more mobile forces. Think back to the operation I described last lecture. Imagine all the ways a supporting Ork fleet could fuck it entirely up. <div class="mw-collapsible-content"> Ork carriers could counter and intercept your own defense-suppression strikes, leaving the Moon fully maneuverable and with its heavy guns. The early phases require that you keep your gunline widely dispersed, to give them room to evade the Moon's super-heavy guns- this creates gaps that enemy wolfpacks can slip into and overwhelm isolated ships. Opposing battleships could protect the Moon from your torpedo destroyers. Your nova cannon carriers could be forced to re-target to protect themselves, allowing the Moon to launch its immense fighter swarms. The list goes on. And, of course, any attempts to deal with these things in the usual manner are complicated by the looming presence of the Attack Moon." And if you try to carry on with the plan, and can't- well, best case is that you are forced to retreat. Worst case is that you get stuck in, bogged down, and then the Attack Moon annihilates you. Let me be very clear on this point. An Attack Moon may have less of a firepower-to-mass ratio than one of our battleships. This does not mean it lacks effective firepower. Because, just as Speed can be Armor, Defense can be Offence. What do I mean? It's quite simple. In a brawl between one of our fleets and an Attack Moon of equal mass, our own fleet with have greater overall firepower. But the Attack Moon will be more durable, and most importantly- our fleet will get attritioned down faster. Because each volley from our fleet will have to get through its Power Field to even begin to do damage, while each of its volleys will wreck ships, kill men- and reduce the overall power of the fleet. By the time the Power Fields come down, the fleet will have been savaged. This was very well demonstrated in the First Battle of Mors Galea, in 282.M37. One of the first Attack Moons built since the Beast. The techniques we use today hadn't been developed yet. The commanding sector admiral decided to go for close-range, high-velocity firing passes, with the entire fleet at his disposal, roughly the entire sector fleet. The attacking fleet was reduced by three-quarters, and the Attack Moon was barely even scratched. So, how do you fight an Attack Moon with its attending fleet? The first option is simply to take even more forces than you normally would. Try and fend off the attacking fleets at the same time as you take down the Moon. Very risky, requiring much greater forces than otherwise and with more potential for things to go wrong. If you do this, you should try to bring enough forces to take down the Attack Moon in a straight assault. More than the combined mass of the escort fleet and the Moon itself is the general rule of thumb, but you may find yourself forced to make do with less.Probably will. In that sort of fight, the most important thing is to maintain cohesion and coordination. It's easy for things to dissolve into a swirling melee, with each captain and squadron focusing on whatever threat is getting in their face and neglecting the overall battle plan. "If you let that happen, you will all die. Because a swirling melee, with targets in every direction and no chance of coordinated strikes, is where an Attack Moon ''thrives''. More detailed coverage of this scenario will have to wait for the Case Studies part of the lecture series. For now, let us move on to the second option. That is to destroy the supporting fleet before engaging the Attack Moon itself. This is usually something to be done over the course of a campaign, not a battle. Hit-and-run raids. Ambushing parts of the supporting fleet while they're off raiding other things away from the Moon itself. Decoying the fleet into minefields and other traps. There are dozens of ways to do it, but the idea is to whittle down the supporting fleet in dozens of small engagements before moving in for the kill. Eldar ships are very useful for this purpose. With great stealth, high mobility, and the ability to use the Webway are ideal for this. In addition, Orks tend to hate Eldar for their refusal to be lured into chaotic brawls, and offering illusory chances to catch an Eldar ship in close combat or boarding action will often cause Ork fleets to fall out of formation as they race to close. The potential for ambush is obvious. Again, exact implementation is dependant on exact circumstances, so further discussion must wait for the Case Studies section. Either way, the ultimate takeaway is this: an Attack Moon with support is an order of magnitude more dangerous than an Attack Moon without. When setting out to kill one, therefore, your first move must be to remove this support. Thank you, and see you tomorrow, where I will discuss all the horrible, horrible surprises the Attack Moon itself will have for you. ++Conclude excerpt++ </div> </div>
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