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Quest:The Long Night:Volume Two:The Rise
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==Back to the battle== Despite the Angyls (and the enemy fleet returning, albeit badly damaged by Muspelheim ambushes), you can easily hold the enemies off. You pretend you cannot, however, making a lot of elites concentrate at a spot where a group of Magma Wyrms is about to emerge. By the time the Wyrms are gone, the enemy is missing most of its 100+ Titans and a good portion of the Knights. Meanwhile, the Archangyl is taken on by Jane, Jacob, Lulana, Aria, Last Hunters and an anti-Alpha Psyker force. In ten minutes, the Daemon is gone. Thanks to Jacob carrying the Black Crystal Sword β permanently. While the foes are distracted by the carnage, you launch special Deathstrikes at them. A variant based on a local fungus analogous to the Life-Eater Virus. A billion are killed by the missiles. Half a billion more β by their commanders ordering a decimation to stop them from fleeing. At the Ork front, the enemy has lost most of the space assets. Planetside, meanwhile, the matter is much worse. Tends to happen when just the Overlord's elite guard is two billion Nobz. In Avernus space, the enemy will soon be unable to both hold orbit and escort reinforcements. That makes them desperate for their first emergency move. Twelve of their biggest ships are launched at Dis to serve as [[Boarding Torpedo]]es. Nine Daemon Battleships and three of the four Battle Barges. The ships crash into the city as planned. Nine of them close together, the rest scattered. Now, the trick is keeping the enemy at bay without it looking like you're winning, because you do NOT want the Crusade to deploy its final trump card. A Helguard force is deployed against the main push; an Astartes Chapter plus ten thousand SoBs. The Sisters are wiped out in four hours, the Astartes push through. A force led by Angyls, meanwhile, tries to fight through to the city walls. You dispatch your elites, led by Jane, to hunt down the enemy Sorcerers. The forces attacking the wall are allowed to grind through, while the Astartes make it to the center of the city where they face both your heroes and the best elites (Aryz seems to be enjoying himself a lot, taking out the Quartok frustration with the Imperium upon its extremist successors). Klovis-Ultan and his men are handling the infiltrating assassins. Once you take out the Astartes and destroy most of the Titans in the enemy forces, they see that taking you out with regular armies is hopeless, and decide to finally play that final trump card. Over a billion people are being sacrificed to bring forth a First Circle Archangyl. There are five main ritual locations to disrupt. In four days, you destroy three locations (with help from the Grey Knights). Then, a local decides to intervene. Some extremely powerful, human looking (except for the grey skin) Psyker massacres through one of the sites, and disrupts the ritual in a manner that kills most of the remaining enemy commanders and elites, along with a few billion troops. The enemy is effectively beaten now, both in space and upon the ground. On Mar Sara, matters aren't quite as good. While the Trust did take out the enemy fleet and can now land reinforcements, they have only destroyed a third of the Orks planetside. Over fifty billion still remain. By the time you get there from Avernus, it doesn't get much better; while only a dozen billion Orks remain, the Overlord's elite force, ''Da Crumpers'', is still living up to its name. Half the Trust forces are dead, including most of the Astartes and Knights sent. However, Gutcrumpa is dead, and the WAAAGH! Level is now lower. Two weeks of encirclement later, you manage to soften them up enough to take out the leaders with Deathstrikes, after which it's a mop-up, albeit a costly one. Overall, the war cost the Trust twenty billion people and the majority of your lighter ships (though most are still repairable).
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