Editing
Scrollhammer: Imperial Legion
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Elite=== ====Battle Magi==== Within the Imperial Legion it is entirely common to find large units of trained Battle Magi, or combat sorcerers. The Legion takes in the best of the best, so it is not uncommon for them to find those with high magical talents. These candidates are then run through the standard Legionnaire training and then some. While the resulting unit is not as potent as other more dedicated units, such as spellswords or sorcerers, Battle Magi are surprisingly resilient and deadly in their own right. Unlike other sorcerers, Imperial Battle Magi are extensively trained in the use of heavy armor. 14 pts per model. Elite. Skirmish, Infantry, Imperial. 10-20 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Magus | 4 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4 | 4+ |- | Centurion | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 4 | - |} '''Special Rules:''' Legionnaire Drilling Centurions are Characters. Foreign Regiment: The race of the unit may be changed to Altmer or Breton, costing +1 pts per model. It may be a mix of Imperial and these races. Maser Tacticians: The most skilled warriors of the Imperial Legion are known for rapidly performing new and wild tactics, in addition to their sometimes frightening enthusiasm for battle. A unit of Battle Magi and Special Characters attached may volley fire their spells. '''Wargear: ''' Hand Weapon, Shield, Plate armor '''Spells:''' Flames, Fireball, Bound Sword A unit of Battle Magi may: *Upgrade one model to a Centurion(+1 A, +1 LD) for +10 pts *Upgrade one model to Standard Bearer(+1 to combat resolution) for +8 pts *Upgrade one model to Musician(can shoot/march after reforming) for +8 pts The entire unit may replace their hand weapon and shield with any of the following: *Two Hand Weapons (free) *Halberd +2 pts per model *Great Weapon +5 pts per model Each model may replace the spell Flames with: *Spell: Chill, Sparks, Shock, or Walk the Depths (free) *Second Hand Weapon (free) *Spear (free) Each model may replace the spell Bound Sword with: *Any Destruction or Alteration spell from the army spell list(cast on 9+ or lower) (free) The entire unit may replace their Plate Armor with: *Leather Armor (6+) (free) *Full-Plate (4+) +3 pts per model Each model may take one of the following: *Any Destruction, Bound Item, or Alteration spell from the army spell list(cast on 9+ or lower), +3 pts per model The entire unit may upgrade any or all of their weapons to: *Glass +3 pts per weapon per model(or +6 pts for all weapons) *Ebony +4 pts per weapon per model(or +8 pts for all weapons) The Centurion may replace his or her armor with: *Ebony Armor +6 pts For every four models in the unit, a Battle Mage may take up to 10 pts of magic items, where appropriate, from the armory. The Centurion may take up to 20 pts of magic items, where appropriate, from the armory. The Centurion may take an additional appropriate Destruction, Bound Item, Alteration, Illusion or Mysticism spell(cast on 9+ or lower) from the armory for +5 pts. ====Nobles==== It is not infrequent for rich or noble folk to take up arms within the Imperial Legion. Some may seek fame, political power, or perhaps just wish to serve their duty for the great nation of the Empire. The end result is the same- the respective men and women are tested for physical fitness and the Legion determines if they are fit to join their ranks. The nobles that are accepted receive the normal training, but normally are able to arm themselves with their own personal weapons, most frequently Ebony or enchanted. Noble Legionnaires fight much like their more mundane brethren but are much better equip, and thus more potent. 13 pts per model. Elite. Fight in Ranks, Infantry, Imperial. 10-20 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Noble | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 8 | 2 (1) | 3+ |- | Centurion | 4 | 3 | 3 | 3 | 1 | 4 | 2 | 9 | 2 (1) | 3+ |} '''Special Rules:''' Legionnaire Drilling, Stubborn. Centurions are Characters. '''Wargear: ''' Silver Hand Weapon, Shield, Silver Javelins, Full Plate Armor. The entire unit may: *Upgrade one model to Centurion(+1 A, +1 Ld) for +11 pts *Upgrade one model to Standard Bearer(+1 to combat resolution) for +9 pts *Upgrade one model to Musician(can shoot/march after reforming) for +9 pts *Replace Plate Armor with Ebony Armor (3+ save) for +6 pts per model. The entire unit may replace Hand Weapons with: *Spears (Silver) +1 pt per model Any number of models may upgrade their weapons to: *Weapon of Flames/Sparks/Frost +6 pts per model. *Ebony for +6 pts per model. The Centurion may take up to 25 pts of magic items where appropriate from the armory. ====Guild Forces==== While not at all a part of the Legion at times the army might hire along a small cohort of men from the Fighters Guild. This act is quite often looked down upon by other commanders- after all, what reason is there to dilute the Legion with common rabble and brawlers? Unscrupulous (or pragmatic) commanders often ignore such prejudices, treating the guild like any other number of common auxiliary. The Guild fighters also perform decently in combat- charging forward in an often unorganized rabble that none-the-less strikes hard, felling enemies and receiving blows in almost equal measure. They may not fight prettily but they often get the job done. Elite. Skirmish, Infantry. Fighters may be any of the 10 common races of Tamriel. 5-20 models per unit. The unit must contain at least three types of model, and and no single type of model may make up more than two-thirds of the entire unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv ! Points cost |- | Skirmisher | 3 | 3 | 3 | 3 | 2 | 4 | 1 | 7 | 1 | 6+ | 13 pts |- | Breaker | 3 | 2 | 4 | 3 | 2 | 3 | 2 | 7 | 1 | 5+ | 13 pts |- | Crusader | 3 | 3 | 3 | 3 | 2 | 3 | 1 | 7 | 3 | 4+ | 18 pts |- | Monk | 4 | 0 | 3 | 4 | 2 | 4 | 2 | 7 | 2 | 6++ | 13 pts |- |} '''Special Rules: ''' Specialists: Each unit may be composed of any combination of the four types of fighter, representing the different specialties of the freelance adventurers that have joined the local Fighters Guild. Each fighter has different choices of weapons and talents, as described below. *Skirmisher: Armed with Hand Weapon, Leather Armor, Short Bow OR Pair of Javelins. Both Hand Weapon and ranged weapon may be swapped for a pair of Hand-Crossbows. *Breaker: Armed with great weapon, Chainmail. *Crusader: Armed with hand weapon, shield, plate armor. They have the spell Heal Other. *Monk: Monks are armed with a hand weapon and priest robes, which grant them a 6+ ward save. For every four models in the unit, one of the following upgrades may be made to any model in the unit: *Skirmisher: Upgrade armor to Glass Armor for +4 pts OR Upgrade one weapon to Glass for +3 pts. *Breaker: Upgrade armor to Glass Armor for +3 pts OR Upgrade one weapon to Glass for +3 pts OR upgrade one weapon to Ebony for +4 pts. *Crusader: Upgrade armor to Full Plate armor for +3 pts OR purchase an additional Restoration spell from the list worth cast on a 9+ or lower. *Monk: Increase the ward save to 5+ for +3 pts. One of the models may take the Helm of Oreyn Bearclaw for the cost listed in the armory. ====Imperial Knights==== Imperial Knights are members of the knightly orders of Tamriel. Though they are technically not a part of the Imperial Legion, and enjoy independence from it, the group is often called into battle on the Legion's behalf. Normally the blessed knights are only called when the need is dire- such as during the Oblivion Crisis, or one of many revolts. It goes without saying that Imperial Knights are a cut above nearly all cavalry. Each knight maintains their own personal arms and armor, most of which is nearly silver in color. Long capes and billowing decorations flutter off the men and their mounts, more often then not embroidered detailing past deeds and exploits. To their allies the sight of the Imperial Knights are rallying and joyful, to their enemies a sight to despair. 28 pts per model. Elite. Fight in Ranks, Cavalry, Imperial. 5-12 models per unit. May only be joined by Independent Characters who are also riding Horses. 25mm x 50mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Knight | 5 | 4 | 4 | 3(4) | 1 | 4 | 1(2) | 9 | 2(1) | 3+ |- | Lord | 5 | 4 | 4 | 3(4) | 1 | 4 | 2(3) | 9 | 2(1) | 3+ |} '''Special Rules:''' Legionnaire Drilling, Hatred(Daedra and Undead). Lords are Characters. Unbreakable: Imperial Knights are Fearless as long as they are locked in combat. Kingly Presence: Allied units within 12" may substitute their Leadership with the Knight's. Knightly Order: Rather then fight for glory and fame, a unit of Imperial Knights may crusade in the name of the Nine Divines(almost always one in particular). This is an upgrade for the entire unit that costs +30 points and may only be taken once. Select which of the Nines the unit fights for- *'''Akatosh:''' ''Order of the Hour''. Knights have +1 Ld, to a maximum of 10 *'''Arkay:''' ''Order of the Circle''. Knights strike at +1S against Undead and ignore enemy's Feel No Pain. *'''Dibella:''' ''Order of the Lilly''. Kingly Presence's range is increased by a further 3" *'''Julianos:''' ''Knights Mentor''. The unit is unaffected by Illusion spells *'''Kynareth:''' ''Kynaran Order''. Armor is replaced with Glass (4+), and the unit has Move Through Cover *'''Mara:''' ''Maran Hospitalliers''. Knights have +2 Mg and Spell:Mara's Embrace *'''Stendarr:''' ''Stendarr Crusaders''. The unit gets -1 WS and +1 Attack. The unit must always charge the nearest unit of Daedra and Undead in charge range, if possible. *'''Zenithar:''' ''The Knights of Iron''. The Knights get +1 on their rolls to Parry. '''Wargear: ''' Silver Great Weapon, Silver Hand Weapon, Shield, Full Plate Armor. The entire unit may: *Upgrade one model to Lord(+1 A) for +10 pts *Upgrade one model to Standard Bearer(+1 to combat resolution) for +10 pts *Upgrade one model to Musician(can shoot/march after reforming) for +10 pts *Replace Great Weapon with Lances (Silver) for free *Upgrade Full Plate Armor to Ebony (3+) for +6 pts a model *Upgrade all weapons to Ebony for +8 pts a model The Lord may take up to 40 pts of magic items where appropriate from the armory. ====Orc Auxiliaries==== [[Image:Es5s-orc-armor.jpg|thumb|400px|right]] The race of Orcs have long held a distinguished place in the Imperial Legion. The pariah children of Malacath, the Orcs have long inhabited the mountains of the north, forming barbarian tribes and hordes, ruled from the fortress-city of Orsinium. When small numbers of Orcs left their homes and wandered the empire, it soon became apparent to the Legion that the beast-like men were exceptionally hardy and skilled. Naturally strong warriors and smiths, they fit best into the role of heavy front-line infantry. To this day, male and female Orc alike are honored members of the legion. Wielding great weapons, their tempers honed like a weapon from the Legionnaire training, the Auxiliaries throw themselves headlong at weak infantry formations with joy. Beneath their stoic demeanor lies an incredible rage, ready to be unleashed at any moment. Truly there is no greater sport than war- and in the Legion they get paid well for it. 15 pts per model. Elite. Fight in Ranks, Infantry, Orc. 10-20 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Orc Auxiliary | 4 | 3 | 4 | 4 | 1 | 3 | 2 | 8 | 1 | 4+ |- | Champion | 4 | 3 | 4 | 4 | 1 | 3 | 3 | 8 | 1 | 4+ |} '''Wargear:''' Silver Greatswords, Orcish Armor. '''Special Rules:''' Legionnaire Drilling, Stubborn The Champion is a Character. The entire unit may: *Upgrade one model to Champion(+1 A) for +10 pts *Upgrade one model to Standard Bearer(+1 to combat resolution) for +8 pts *Upgrade one model to Musician(can shoot/march after reforming) for +8 pts The entire unit may replace their armor with: *Ebony Armor +8 pts per model The entire unit may upgrade either or both of their weapons to: *Ebony +4 pts per model(+8 pts for both weapons) The Champion may take up to 20 pts of appropriate Magic Items from the Armory.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information