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===The Naturalist=== Michael Conteh was once a crooked Nigerian oil baron, before nature's curse transformed him into a series of animals to punish him. Regaining his human shape and mind with the help of the Argent Adept, he became a changed man. When his old company refused to let him resume control and take them in a more-responsible direction, he took up the mantle of the Naturalist, a shapeshifting [[druid|Animal Man]]-type eco-superhero out to protect the planet from both obvious threats like alien warlords out to wreck the place and subtler decay like pollution and misuse. Or, to be less kind, [[Furry]] Captain Planet. The Naturalist is perhaps the ''only'' hero in the game who can challenge, even surpass, Tempest in terms of sheer versatility. His main unique mechanic involves his shapeshifting between three animal forms, mostly as the result of playing the appropriate form cards. Fortunately, his base power lets him scour his deck or trash for the one you want, so there's not a ''ton'' of difficulties there. He can have only one in play at a time, but the one he's activated adds effects to virtually all of his other cards. In general, Gazelle offers utility in the form of card draw, Ongoing hate, and self-healing, Rhino tanks and prevents environment damage, and Crocodile kills the shit out of things. While there's some frustration inherent in figuring out how all the pieces fit together, he's not as complex as, say, the Argent Adept. He just requires a bit of forethought and understanding to get the most use out of him. '''Variant:''' * ''The Hunted Naturalist'': Pursued by Ambuscade and the Slaughterhouse, Michael Conteh is forced to push his powers to the limit. However, he is losing control of them as well, and if he slips too hard, a terrible fate awaits him: irreversible transformation into an [[furry|Otherkin]]. (10/10 best horror story) His new base power lets him pick an animal icon, activate card effects as if he's got the appropriate Form card in play until the ''end'' of his next turn, then draw or play a card. This means he can activate two of his card effects at once once per turn... until he inevitably draws a Form card and plays it, at which point he can activate ''two'' all turn and ''three'' once per turn. Yeah, this is basically as busted-solid as it sounds. The Hunted Naturalist is a huge powerboost over the original in most situations, only really losing out when speed is a factor, and even then, if you're lucky enough to draw the Rhino in your starting hand, that gap closes quick.
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