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=== Miniature Games === The first Star Wars miniatures game was ''Star Wars Miniature Battles'' released by West End Games in 1989. It and the minis were readily available through the early half of the 1990's, although the line was never particularly diverse. Even accounting for vehicles the whole line was only a couple dozen figures and you could get all the rebel heroes in a single box if you just wanted them for the RPG, plus a another box for Vader and a mix of imperials. Concurrent to this, Galoob managed to get their hands on Star Wars for their Micro Machines toy line, and released an '''enormous''' line of minis which conformed to no consistent scale but were at least cheap, durable, and prepainted. Homebrew adaptations of other systems to use them were a thing in the 90's but vanished as they became scarce. [[Wizards of the Coast]] did a tabletop battles game imaginatively called Star Wars: Miniatures, based on an extremely dumbed down version of the D&D ruleset. The figures were meant to tie in with the Saga edition RPG, it wasn't terrible on its own, just impossible to collect for competitive play since figures came in random booster packs so you never know what you were getting for what faction. Who could possibly stand for that? [[Fantasy Flight Games]] is producing the [[X-Wing]] miniatures game based on individual starfighter combat (because, let's be honest, that's what ''Star'' Wars is all about). They have also released [[Star Wars: Armada]] which is a larger scale "fleet" combat simulator, using capital ships and squadrons of starfighters. '''Star Wars: Imperial Assault''' The latest [[Fantasy Flight Games]] addition to its Star Wars related games is a mix between a miniature board game and a skirmish wargame. It has two play modes: One for campaign play where 1-4 players control a team of Rebel heroes and another player has the role of the DM, who controls the Imperial forces. The campaign, as the name suggests, focuses on character personalization, xp gain and the like, which you can find in any light RPG-esque (board)game. The main goal is to get a few friends together and casually play through the missions. Think of it as a Star Wars version of the original [[Hero Quest]]. The other play mode is skirmish play, where two players each get to assemble a team of miniatures plus a command deck (cards that have specific effects when played) and play against each other in an open-play scenario. The play area is still very limited to a few game tiles (as in a campaign mission) but players are free to bring whatever they want (with a few limitations of course). The skirmish part of Imperial assault is as close as you can get to an actual Star Wars skirmish wargame, but it is a missed opportunity from Fantasy Flight to create a true skirmish wargame (ala [[Infinity (wargame)|Infinity]]), not based on tiles and so confined spaces. Who knows what they have plans for though... '''Star Wars Legion''' And Fantasy Flight have now given us a fully fledged wargame, complete with AT-ST in the first wave. (They're 32mm scale, which means [[Games Workshop|no reusing your Imperial Assault miniatures]].) Legion has an integrated turn system, and the usual FF custom dice and forest worth of dead trees in cards and tokens that will be familiar to X-Wing and Armada players. The miniatures are PVC, reasonably detailed, easy to assemble pieces. A standard battle is 800 points, which could be anywhere from half a dozen to 16 units on the field, with an average army fielding 8-12 units comprising 30-ish models.
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