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Tank
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===The "Soft Factors"=== Then there are a bunch of factors that can't quite be quantified, but significantly impact the quality of the resulting tank. Things such as "How quickly can you reload the main cannon *'''in combat conditions'''*?", "How hard is it to aim the cannon?", "How reliable is the engine?", "Why is it so goddamn hard to steer this thing?", "How much situational awareness can the tank commander have?", "How long does it take to repair?", "Does it have a radio? That you can use in combat conditions?" and so on. They heavily distort the quality of the resulting tank, yet are (mostly) really hard to fit on a data sheet.
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