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Taros Campaign
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==Analysis== The Taros campaign is one of the best books in Warhammer 40,000 written about the planning of battles against enemy forces. Many fans and military buffs love to cite the attention to detail of the Logistics and their importance to military operations. The T'au used their environment in a highly effective way, utilizing superior mobility against their enemy. A few other factors in their favor are listed below. 1. Universal Grav-Tech: Grav tech has an innate advantage when traveling over rough or hostile terrain. Imperial Tanks lack this, and the mobility it provides, giving more credence to the idea that this is a viable strategy 2. Environment: T'au (and Kroot, if they eat desert animals or whatever) are naturally adapted to arid and desert worlds like Taros. [[Tallarn Desert Raiders]] do get credit for being used during the campaign, as having your vanguard as natural desert dwellers is a smart move. 3. Physiology: T'au Sleep far less than humans need to. Its a minor advantage, but every little thing helps. This is also taken into account when it's the Tau at disadvantage from having to fight against the [[Avenging Sons]]. The Imperium acted well and planned well for the campaign, but made several critical errors. 1. Did not move the supply lines with the Army: Similar to the [[Nazi|German Invasion of Russia, Operation Barbarossa]], the initial invasion went well, but was seriously slowed down by the slow trickling of supplies over increasing vulnerable supply lines. Same idea, [[meme|but in spehhhs]]. 2. Static Airfields: The construction of Airfields right beside the initial landing zones were a practical, and not horrible move, but ideally should have been moved up with the rest of the army. It is notable that the Imperium felt a somewhat reasonable sense of worry about them being ambushed again, and thus wanted to keep them in a place they knew was pretty secure. 3. Use of [[rough riders|mounted Units]]: Water was a very scarce resource on Taros. Mounted units would merely increase that use, and thus decrease the amount for their men. All in all, R'ymr (or Longknife, as he is called) played Kau'yon and Mont'ka in a very atypical way that payed off well. The Kau'yon was the lack of T'au forces, waiting for the Imperium to come to them and overextend, followed by the Mont'ka, which was the strike upon the enemy supply lines. All in all the Taros campaign is incredibly well written, and a decent source for looking at the more in depth part of military planning. Decent...
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