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====France==== {{Topquote|Going to war without France is like going hunting without an accordion.|Jed Babben}} <u>Difficulty</u>: 3/5 (Beginner unfriendly, many glass cannons.) The gall of those cultureless, crass Americans! We hate all of them! Our king bankrupted us to save them in their "Revolutionary War," and now they make memes of us on the internet! Despite the many dank memes and jokes about French military incompetence on the internet today, France has a long, long history of kicking ass with one of the largest and most powerful armed forces in human history. It may seem funny to mock them now, but nobody was laughing as Napoleon stomped one opponent after another into the dust, and millions of French soldiers held the line against the Kaiser's armies in the Great War, whereas the Americans couldn't be bothered to show up until 1917. France also <s>let the Germans take everything</s> was one of the major Allied powers in World War II, and French soldiers repeatedly making last stands against the Germans bought badly-needed time for the British evacuations at Dunkirk, saving not only <s>those stupid English</s> their British allies from getting overrun by the Nazis, but maybe also the world. As explained in "Free Nations," France sort-of left NATO under Charles de Gaulle, a... very complicated man whose egomania could well have one-upped Douglas MacArthur if they hadn't been kept on totally separate sides of the planet. To summarize, de Gaulle fought nails and teeth (and all the rest too) to keep ''his'' France independent: politically, economically and militarily. This lead to France having its own military industry and designs and also lead to it leaving-but-not-really-leaving NATO and expelling all non-French military forces stationed on French soil. Secret agreements were made, however, and France retained the right to declare its re-integration into the NATO military alliance if it saw fit to do so; i.e. in case of WW3/something grave enough that would threaten France directly. The reasons for de Gaulle's stubbornness are multiple but the two main ones were that he wanted no part in what he fully expected to be "League of Nations II: Incompetence Boogaloo" or being pressured into sending his soldiers into conflicts where France had neither cause to nor interest in participating. Early in the events of "Team Yankee", seeing that a major war in Europe was on the horizon for the third time in a single century, France officially rejoined NATO in full. The Communist hordes will not find us such easy prey <s>as the Germans did</s> as they may expect, ''mon ami''. As of 1985, France is one of the few NATO nations with genuine combat experience after World War II, alongside the United Kingdom and the United States, and it has the third-largest number of atomic weapons in the world - a distant third behind USA and the USSR, mind you, but third-largest nonetheless. The French ORBAT is unlike any of the major military powers, with their early Cold War history covering the first and second Indochinese (Vietnam) wars and their different mission needs. The post-WWII/Indochine French army has a doctrine that can be summarized in one sentence: "Engage the enemy on your own terms; never his!". Lacking a tank capable of trading blows with any modern platform and near-universal <s>cowardice in the ranks</s> 5+ morale among French personnel, a French commander must rely on maneuver and a terrifying abundance of gun platforms with Brutal to cripple an enemy's force before taking significant damage. In fact, among the NATO nations, the French were the only ones to eventually adopt autoloaders for their main battle tanks (starting only with the Leclerc, though), but they also tend to come from the 'speed is armour' school of tank design, which made them a bit glassy both in and out of the game. While similar to the Canadians in their lists naturally countering BMP and infantry spam, they lack the moosemen's balls and require a different playstyle to excel. They do have Milan spam if that's your thing though (you powergaming ''bâtard''). Defining Units: [[AMX-10 RC]], [[Gazelle Helicopter|Gazelle 20mm]] ;Strengths *Strong firepower on even the lightest units *Milan AT spam on par with the Brits. *Ideal for aggressive or experienced players. ;Weaknesses *Tissue-thin armour made from stale baguettes. *<s>Cowards</s> Unreliable (seriously, do NOT expect Morale 5+ troops to stay in the fight.) *Smell like bad cheese. The Breakdown: Infantry: Good firepower but unreliable morale. 3/5 Transports: You get what you pay for: very solid. 4/5 Tanks: Incapable of tanking damage for the army. 3/5 Anti-Tank: Milan spam just got stronger. 5/5 Recon: Deadliest 'recon' units in the game. 5/5 Artillery: Lacking in utility arty. 2/5 Aircraft: Fragile but VERY deadly when played well. 4/5 Anti-Air: Respectable, but expensive. 3/5 <div class="toccolours mw-collapsible mw-collapsed" style="100%"> A Quick Note About the Morale Thing <div class="mw-collapsible-content"> Almost universally in Team Yankee, the French have ''shit'' morale, and this is a little weird at first glance. After all, the "ha ha, France = surrender monkeys" meme is about as nuanced and accurate as a company of Soviet motor rifles - especially by 1985. The French army has more actual recent combat experience than nearly any other playable nation, and previous morale crises have only improved the ''Armée de Terre'''s ability to deal with such issues. So, what gives? Turns out, much like a few other terms for various Battlefront franchises, "Morale" is a slight misnomer. To be precise, the poor roll value that the French have isn't to represent that they are somehow more cowardly (the parallel 3+ Courage roll indicates as much), but rather to integrate French doctrine into the game, since most nation-specific special rules have been removed in order to streamline the rules. You see, in older FoW versions there used to be a dozen different special rules indicating unique attributes that would modify the two base values for specific traits. Courage, Rally, Assault and Counterattack are all new, and were created so as to whittle down the truly obscene rules clutter that was starting to really drag down games of FoW. But that still doesn't answer the question ''"Why are my goddamn frogs running away so much?"''. The answer is simple: <s>the chemicals in the water turned them gay</s> they're being ordered to retreat: the French just don't stick around for a slugging match they fully know they simply can't win! If the French learned anything from the various wars of the 20th century, it's that they have to be able to give ground for time and that they absolutely do not have the ability to engage in attritional slogs and trade casualties for the same. As they quickly realized going solo meant they would never be able to field armor in the same volumes the Soviets could, the French army doctrine evolved into a very mobile and elastic thing that put their entire emphasis on high mobility with lighter motorized units, creating a 1985 doctrine of maneuver warfare with lightly armoured units. [[skub|The more callous say they just mixed Guderian's ''blitzkrieg'' with Model's ''schild und schwert'']], however nobody can deny they are very efficient at what they do best: hit hard, fast and overwhelmingly where the enemy doesn't expect it then redeploy before they can strike back. This is well-represented in-game by the French having good skill but poor morale scores. This is also why the Czechoslovaks, despite being far less motivated than the French in every respect, have a better Morale rating despite literally having worse morale. Such a broad and encompassing term as Morale isn't restricted to the one stat that shares its name, and is technically the collective sum of all the stats on the left half of the base section since it was broken into those three in the first place. </div> </div> {{French Forces in Team Yankee}}
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