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===Weapon Enchantments=== '''Death's Kiss''' on foot and great weapons only. +1 str/ap and multiple wounds (2). A great choice, will be very consistent for your character and will scare anything from getting too close to him. '''Transcendence''' The weapon gains lethal strike, but that's not why you take it. For each unsaved wound inflicted by this weapon it gains +1 str/ap for the rest of the game (capped at +2). A win more option, your already scary characters will only get scarier as the game goes on. '''Moraec's Reaper''' The wielder's attacks are always at least 4, str at least 4, AP at least 3, gains death trance, and for each unsaved wound this model inflicts you gain a veil token. A strong choice for its cost and works great on your spellcasters to make them scary in combat, your characters will have better attacks/str/and ap than the weapon offers.
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