Editing
Total War Warhammer/Tactics/Daemons of Chaos
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Multiplayer Strategies== Having the favor of all 4 chaos gods means you can take advantage of their roster in ways nobody else can. Bring a plaguebearer frontline and support them with fast Slaanesh flankers. Trigger fire vulnerability with flamers of Tzeentch right before you slam your enemy with flaming attacks from bloodletters and skullcannons. Stack your army with expensive Khorne heavy hitters and back them up with healing from the lore of Nurgle. Use your imagination and go nuts. Alternately, you can go for a mostly monogod strategy. Your opponent has to spread himself thin to prepare for every crazy combination you can pull out of your ass so a good chunk of his army will be stuck with unfavorable matchups if you go all in on one god. Building rosters for particular match-ups was a big part of TW2 and the unpredictability you get as Chaos Undivided means you have a high chance of winning the pre-battle mind game. Someone who brought a bunch of armor piercing to deal with armored Khorne units isn't going to be happy when they find out you bought an unarmored Nurgle/Slaanesh STD themed army. *'''[[Total War Warhammer/Tactics/Beastmen| Beastmen]]''': Nurgle Daemons are a great option against the squishy beastmen. Their lack of range units means Tzeentch Daemons are free to damage them without risk, so long as you have some meatshields to guard them with. *'''[[Total War Warhammer/Tactics/Bretonnia| Bretonnia]]''': Nurgle and Tzeentch Daemons are very useful. The former stops the Bretonnian charge while the latter burns them! *'''Daemons of Chaos''': Everything you can do they can do. This mirror matchup can be very tricky to plan for. Bring a relatively balanced roster and try to pick apart your foe by targeting their daemon's respective weaknesses. *'''[[Total_War_Warhammer/Tactics/Chaos_Dwarves| Chaos Dwarfs]]''': *'''[[Total War Warhammer/Tactics/Warriors of Chaos| Warriors of Chaos]]''': Slaanesh daemons. The slow, cumbersome warriors of Chaos are known for their armor and few other daemons are better suited to tearing through such things. Tzeentch daemons wouldn't go amiss here for skirmishing potential and Nurgle Daemons are useful for sponging some of the punishment grindfests can deal out to your squishier Slaanesh/Tzeentch units. Khorne can do well here as well, though Slaanesh's units will be a bit more efficient at chewing through the majority of the WoC roster. *'''[[Total War Warhammer/Tactics/Dark Elves| Dark Elves]]''': Slaanesh Daemons are a must to rip-through their armor, otherwise Tzeentch ranged units will get some solid value against most of their unarmored forces. *'''[[Total War Warhammer/Tactics/Dwarfs| Dwarfs]]''': Slaanesh units through and through. As one of the de-facto armor factions, Slaanesh AP will be invaluable for popping open this tin-can army. *'''[[Total War Warhammer/Tactics/Empire| Empire]]''': Flexibility vs flexibility *'''[[Total War Warhammer/Tactics/Grand Cathay| Grand Cathay]]''': *'''[[Total War Warhammer/Tactics/Greenskins| Greenskins]]''': Nurgle units are great at bashing the Orcs in melee. Tzeentch Daemons easily outclass them at range. *'''[[Total War Warhammer/Tactics/High Elves| High Elves]]''': A wide and varied roster armed with magic, missiles and monsters for virtually every scenario. Leave Nurgle to stew at home, High Elves simply have far too much ranged output for them to get much value. Slaanesh will also slightly struggle due to the relative lack of armor to be found on their units, though their ability to dive in and tie up the various missile units until your Khorne Daemons can get stuck in isn't to be underestimated. Tzeentch units will do wonders with their staggering ranged DPS, you'll just want to take a care against any cavalry that may dive them. *'''[[Total War Warhammer/Tactics/Khorne|Khorne]]''': Biggest advantage is access to various Lores of magic. Use Nurgle melee units combined with Tzeentch range. Slaanesh can be useful against some of the armored units to be found within, but no non-Khorne unit will be able to survive a grindfest unaided. *'''[[Total War Warhammer/Tactics/Kislev|Kislev]]''': *'''[[Total War Warhammer/Tactics/Lizardmen| Lizardmen]]''': When facing the Lizardmen, you'll want to go fast and hot. Slaanesh units are fantastic at dealing with much of the armored front line and can get solid damage in against their monsters. Additionally, Tzeentch Flamers and Chariots can deal shocking burst damage against their monstrous units. You may want to take some Screamers to help chew through their cavalry and to help screen the skies from any Terradon Riders or Coatls. *'''[[Total War Warhammer/Tactics/Norsca| Norsca]]''': *'''[[Total War Warhammer/Tactics/Nurgle| Nurgle]]''': Use Tzeentch Daemons to whittle them down and force them to rush you, that's when you use Slaanesh Daemons to flank and finish them off. *'''[[Total War Warhammer/Tactics/Ogre Kingdoms| Ogre Kingdoms]]''': Tzeentch/Nurgle or Slaanesh/Nurgle combo is great here *'''[[Total War Warhammer/Tactics/Skaven| Skaven]]''': Khorne units will absolutely curbstomp Skaven in a straight fight, though you'll want to run some Slaanesh cavalry to help disrupt their gunlines until the Blood God's servants can catch up to the fray. *'''[[Total War Warhammer/Tactics/Slaanesh| Slaanesh]]''': A combined Nurgle-Tzeentch army would counter and decimate Slaanesh pretty thoroughly. Leave Khorne at home. *'''[[Total War Warhammer/Tactics/Tomb Kings| Tomb Kings]]''': With a relative lack of armor and a general aversion to fire, Khorne and Tzeentch demons will be your go-to picks here. Some anti-large would be recommended to deal with their constructs. *'''[[Total War Warhammer/Tactics/Tzeentch| Tzeentch]]''': Play mostly with Slaanesh units with a few Tzeentch/Nurgle air units. Use Nurgle's Lore to heal the squishy Slaanesh units. Khorne will struggle to deal with all the ranged pressure, but if you can successufully drain the relatively low ammo reserves from their units, Khorne daemons will mince pretty much any unit you throw them at. *'''[[Total War Warhammer/Tactics/Vampire Coast| Vampire Coast]]''': Nurgle-Slaanesh combo is good here *'''[[Total War Warhammer/Tactics/Vampire Counts| Vampire Counts]]''': Bloodletters will mulch through all vampire infantry, basically just don't bring any 'mortal' units as daemons are immune to fear and terror tactics right out of the gate. bring some mounted bloodreapers and snipe the vampire lords. no magic and no terror will have your vampiric opponent crying in the corner *'''[[Total War Warhammer/Tactics/Wood Elves| Wood Elves]]''': This is one match up Daemons Undivided has a better chance than all of the Monogod factions. Combining Nurgle units (to absorb hits and slowly advance at the Wood Elves) with Tzeentch (for ranged fire damage to quickly obliterate squishy Elves ''and'' their Forest Spirits) or Slaanesh (to outflank and brutally overrun them) to deal a lot of damage. Khorne, though quite potent in their own right, will struggle slightly to keep up or outperform the other factions against the wood elves. True, they'll generally win whatever combat you toss them in, but their lack of range and slightly slower movement speed holds them back against this skirmish faction. Nurgle demons at least have the girth and healing support to shoulder through the elves' ranged volleys. [[Category:Total Warhammer]] {{Total War Warhammer Tactics}}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information