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==Campaign Strategies== ===General tips=== The Greenskin campaign is probably the one most determined by your legendary lord. If you're Grom or Skarsnik you can get your goblins good or cheap enough to make most orcs obsolete; Wurzzag will also want to skip normal orcs in favor of the savage kind. Skarsnik can't recruit normal orcs anywhere but Eight Peaks, but he can recruit savage orcs in the southern badlands so he'll probably use of lot of those as well. Grimgor Ironhide is the polar opposite, he is best with elite units of Black Orcs and normal Orc Big 'Uns, with no goblins aside from chaff and disruption. Azhag the Slaughterer is probably the most generalized lord with a focus on magic, which slots nicely into any army you care to bring. Azhag, Grimgor, Skarsnik and Wurzzag all get unique scrap upgrades for certain units, whilst Grom uses his scrap for the cauldron. Aquiring scrap is so easy as to almost be incidental; all your favorite things to do (fighting, raiding, and wrecking towns) all provide scrap, so it will build up pretty well without much trouble. On the other hand, if you need extra scrap it can be hard to get it quickly; in a good greenskin campaign you'll be fighting and raiding as much as you can all the time, so you can't exactly pick up the pace for quick scrap. Plan ahead and keep your priorities straight; Big Thinkin' is more beneficial than upgrades for individual units. The most important mechanic to learn in the Call to WAAAAGH!, which is already explained in the Universal Traits section. The only thing to mention about that ability is that when your WAAAAGH! reputation goes up you get bonuses to public order and growth. Therefore, it can be beneficial to sit on a full WAAAAGH! bar whilst you gather your forces and tighten your grip on your holdings. It should also be mentioned that Calling a WAAAAGH! isn't really worth it unless your targeting an enemy with strength rating of at least 30; if you don't think your strong enough to take such an enemy, feel free to wait until you're strong enough to go big! ===Specific Campaign Tips=== ====Azhag==== * Be '' 'very''' careful with your movements and who you declare war to. It' s very easy to get bogged down and overwhelmed fighting the Empire and Elector Counts, so they should always be on your mind. * Your victory conditions tell you to destroy Kislev, but Throt/Chaos usually does that for you anyway (and even if they don't Kislev is a somewhat passive faction (For now)). * Alliances with the Von Carstiens (ideally both Vlad and Manfred) are quite useful in the early game, and your bonus diplomacy with vampires helps a great deal. Just keep in mind that you and they are competing for the same territories, so you will probably end up at war sooner or later. Manfred especially has an annoying habit of constantly breaking treaties for no reason, and there isn't much you can do about it. ====Grimgor==== * Try to rush the dwarfs as fast as you can; the longer you let Thorgrim fortify the Silver Road the worse things get for you. * Form an alliance with Wurzzag as soon as you can to keep your eastern flank safe; you can declare war and beat him in combat to force him into a confederation once you have your other sides secured. * You don't need to ally with Queek to your south, but you shouldn't provoke him either; you want to focus on expanding north and east to take care of the dwarfs. Do consider intervening if it looks like he is going to kill Wurzzag; you want to keep Wurzzag alive to ensure you can snatch him up later. * You can also push east and meet with Malus Darkblade; eliminating him gives you several nice ports, while the rest of the Dark Elves and their allies are too far away to stop you. * Once you've pushed up through the dwarf lines you'll run into Azhag. Just like Wurrzag, ally with him for as long as you need to, then force him into confederacy. * You can also try to confederate with Grom and Skarsnik if you really want to collect every LL, but they are both pretty out of the way for you and don't give your army much benefit. * Eight Peaks has a unique structure that boosts Black Orcs, so try to grab it as soon as you can. ====Grom==== * (Eye of the Vortex only) Do be aware that at any point, Eltharion may send an army to come and give you a shit day. Due to your relations with high elves, the rest of Ulthuan and the Knights of Caledor will join suit in his war with you. Be prepared for the Elves to come hunt you down. * (Mortal Empires only) Don't be fooled by the climate, it's much better to take care of Bretonnia before trying to get to Ulthuan. Letting the knights tech up is a really bad idea, as Greenskins suck at Anti-Large, and you'll need a solid power base before attacking the Donut anyway. ====Skarsnik==== * Obviously, you want to rush Eight Peaks as soon as possible. Feel free to abandon your starting area once you've crossed the river into the badlands; you don't want to spread your armies out too thin. * Try to kill (or at least cripple) Belegar Ironhammer on your way to Eight Peaks; he'll try to take it from you and you have to kill him anyway as part of your win condition. * On your path to Eight Peaks you'll run into Wurzzag, try to force him into a confederacy as soon as you can. Not only is he a powerful Legendary Lord, but he controls most of the southern badlands where you can recruit savage orcs, which you'll need to take Eight Peaks. ====Wurzzag==== * Form an alliance with Grimgor ASAP. Your armies consider frozen territory inhospitable, so you don't want to expand north. Having Grimgor as an ally takes the pressure of the northern flanks and lets you focus on the south and west. * Take out Queek Headtaker as soon as you can; you'll both be fighting for the badlands and he can be very difficult to destroy in the late game. * You'll be fighting a lot of Tomb Kings and Lizardmen in the south, so consider investing in Black Orc bosses for their leadership bonus. {{Total War Warhammer Tactics}}
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