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==Large== These are extremely large bio-weapons that could level a playing field with enough [[Dakka]]. ===Acid Spray=== [[File:Acid_Spray.jpg|200px|right|thumb|Acid Spray]] Yo dawg, I heard you like [[Hellhound Tank|Hellhound]]s so I put a [[Flamer|discharge of digestive fluids]] that works just like a Hellhound's weapon on your Tyranid MC and upped its cost by 100+ points. That's pretty much the gist of the '''Acid Spray'''. The problem is that you have a lot of weapons with stats like that, so using an expensive MC (though well armored) that attracts fire like there's no tomorrow is a bad idea. In terms of fluff, the Acid Spray is a Tyranid Biomorph found on larger creatures such as the [[Tyrannofex]]. This bioweapon stores huge amounts of highly acidic digestive fluids, then sprays it over a wide area. The acid melts through body armor with shocking ease and reduces its victims to shapeless goo. ===Bio-plasmic Cannon=== ''See main article here: [[Plasma#Bio-Plasmic Cannon|Bio-Plasmic Cannon]]'' ===Brainleech Devourer=== [[File:Brainleech_Devourer.jpg|200px|right|thumb|Brainleech Devourer]] Get a regular Devourer and then force feed it growth horomones. You get the Brainleech variety. The biggest of Tyranids have devourers loaded with '''Brainleech Worms''' instead, a species larger and even more aggressive and hungry than the regular devourer worms. These are used for when the [[Hive Mind]] ''really'' got sick of all these blobs and want to shower them in hungry insects. Range: 18", S6, AP-, Assault 6. If you're not using two sets of Twin-Linked Brainleech Devourers on your Flying Hive Tyrant and any Carnifexes you're fielding, you're [[fail|doing it wrong]]. In 8th edition. It is a bigger devourer with +2 Strength and double the shots for the MONSTERS in the Tyranid force. Comes as a pair so it puts out 12 shots. Two sets of these gives 24 shots, pretty good overall, made even better with the Pathogenic Slime strategem. ===Drool Cannon=== [[File:DroolCannon.jpg|200px|right|thumb|Drool Cannon]] The weapon with [[Derp|the funny name.]] The Drool Cannon is a type of Tyranid Biomorph found on the [[Hive Crone]]. Protruding from the Crone's mouth, the Drool Cannon vomits a wave of digestive juices upon its foes. The acidic bile originates from sacs carried on the Crone's underbelly. Because of the way the Drool Cannon interferes with the Hive Crone's mouth, it is unknown why the Hive Mind thought it is still viable to waste resource on its sharp teeth (maybe it's retractable?). So yeah, the Nids have literal super spit, like the [[Space Marines]], but they actually use it repeatedly rather than for [[Plot Armor|plot reasons.]] Although knowing how fast some factions fly their planes, it must be one heck of a spit for it to hit anything at all. For crunch, it is the [[Hive Crone]]'s answer to the [[Heldrake]] Baleflamer, except lacking Torrent and a good AP value and pretty much anything good, including its icky name. Template S6 AP4. ===Fleshborer Hive=== [[File:Fleshborer_Hive.jpg|130px|right|thumb|Fleshborer Hive]] Think the [[Leman_Russ_Battle_Tank|Leman Russ Punisher]], but replace the Punisher gun with a '''Fleshborer Hive'''. That's about it. Because sometimes you have just run out of Troops choices (how one runs out of termagants is another question), and you just need 20 Termagants worth of Fleshborer fire on a tough platform. Consisting of a large colony of the same breed of borer beetles found in the simple fleshborer, the fanged creatures stored in the bloated sacs of the hive lay thousands of eggs that hatch and mature at a fast rate within the chambers of the brood nest. Needless to say, this is shit. Also,the fluff states that it must periodically discharge beetles or it makes the [[Wat|Tyrannofex explode.]] [[FAIL|The Hive Mind proves its genius yet again.]] In 8th, the stats are still sucky, but it can fire twice if the Tyrannofex doesn't move. 40 shots a turn for a respectable amount of biological dakka. In 8th edition it has recieved a much needed buff. [[Dakka|It's a Heavy 20 Fleshborer at S5.]] Because of the short range it's not as impressive as the Rupture Cannon, but the ability to bring a portable Fire Warrior squad's worth of firepower with you is nothing to scoff at, especially if it gets to shoot twice while standing still. The Scorch Bugs Stratagem makes it absolutely terrifying. Also if you have trypophobia (fear of holes), this ''may'' not be the best weapon to use on tabletop. Chances of projectile vomiting. Too high. [[Tl;dr]], its a weapon (that shoots bugs) that you can fire from you fucking forearm. Bioshock indeed. ===Heavy Venom Cannon=== [[File:Heavy_VC.jpg|200px|right|thumb|Heavy Venom Cannon]] The '''Heavy Venom Cannon''' is just that: a bigger version of the Venom Cannon able to deal with bigger vehicles, and it would be a lot more reliable if it wasn't using a Blast template. Can be used against tanks up to [[Land Raider]]s, but lack the firepower to deal reliably with them and lacks the armor penetration to deal with [[MEQ]]s on a consistent basis. It is slightly better on Carnifexes than it's littler brother is on Warriors primarily because you can actually field the things in bulk...sort of. It's still not particularly good; but it's passable on a bio-blast brood if you don't want more dakkafexes for some insane reason. In 8th, it is largely the same as the regular Venom Cannon with one more strength (S9) and 3 damage per shot making it excellent elite infantry killers and decent anti tank. ===Rupture Cannon=== [[File:Rupture_Cannon.jpg|200px|right|thumb|Rupture Cannon]] Think of it as a Tyranid Vanquisher Cannon. If you want to stop a tank dead in its tracks, the '''Rupture Cannon''' (a fluff-wise bigger barbed strangler) is your friend. Firing two projectiles in a short succession, a tick that covers the enemy in a gooey substance, and a seed that upon impact with the goo dissolves at such speed which triggers a chemical implosion powerful enough to turn a [[Baneblade]] inside out. That's what the fluff says, anyway - while it boasts a commanding s10, it strikes at AP 4, so MEQs don't even notice it. In 8th however, it got horrifyingly good. It's now a 3 SHOT LASCANNON with an extra point of S, and the Tyrannofex can fire ''twice'' when it stays still. MEQs will definitely notice it now, but it's much better against vehicles; up to 6 S10 AP-3 D6 damage shots per shooting phase will ensure that even Knights and Land Raiders will feel the hurt. ===Stranglethorn Cannon=== [[File:Stranglethorn_Cannon.jpg|200px|right|thumb|Stranglethorn Cannon]] An upscaled version of the Barbed Strangler (thus it fires much larger, stronger, and more aggressive seed-pods), the '''Stranglethorn Cannon''' has enough power to deal with even the toughest of foes, and serves as a borderline artillery weapon. The growing pod's mass of barbed tentacles can grasp onto the armor plating of vehicles and rip them to pieces. It has the same AP as it's smaller brother, and the same blast size and pinning rule, but now it has S6 which means it can now pile on hurt better and harass light vehicles. In 8th edition it is a bigger Barbed Strangler with +2 Strength for the MONSTERs in the Tyranid force. Keeps the above +1 to hit rule and also inflicts 1 more damage. Kills light Infantry more efficiently than the HVC. Combine with Enhanced Senses and laugh at the look on your opponent's face as a Carnifex hits on a 2+ (Only if units of 10 or more). Unfortunately still only hits on a 3+ on a carnifex with enhanced senses. ===Tentaclids=== [[File:Tentaclid2.jpg|200px|right|thumb|Tentaclid]] Flying under the wings of Hive Crones, the '''Tentaclids''' are living seeker missiles who can chase after flying targets such as enemy aircraft and disable them with a powerful bio-electric pulse. In terms of crunch they are the Crone's big surprise. These Babies only have S5 to their name and a re-roll to hit flying units, but if they wound a vehicle on a 4+ it deals a Mortal Wound with a 6+ dealing d3 Mortal Wounds. Unlike before, these can actually be used again and again which kind of contradicts the fluff since Hive Crones only carry four of these things...unless of course a Tentaclid is spawned from the Hive Fleet itself and homes and attaches to the nearest Hive Crone. Or after disabling an enemy flier it just returns to its carrier crone.
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