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==Alternative Army Lists== Because 6th edition was the height of when Games Workshop was actually a pretty cool bunch, the Skaven armybook of this iteration includes 4 variant army lists to represent the armies of the Great Clans. Each of these lists shuffles around the unit roster, adds a new Wizard Hero (except for Clan Skryre) and a new Lord, and also reworks which unit is your Mainstay Unit for the army - just to make that clearer, Clanrats '''lose''' the "Mainstay Units" special rule in these variant 6e Skaven armies! ...Except for in Clan Skryre, that is! And remember, these armies from the back of the Skaven book are not official! So using them requires full consent of the opponent. Clan Eshin army from the Storm of Chaos and The Bubonic Court from the Lustria book are official. ===Clan Eshin (Storm of Chaos list)=== Hilarious, but don't try it unless you really, really like ninjas. Basically the back of the book variant list with some shuffles and the new Eshin Triad, a useless unit if I ever saw one. ===The Bubonic Court of Nurglitch=== Debuting in the [[Lustria]] [[splatbook]], the Bubonic Court represents both an "official" version of the Clan Pestilens army above, which mens a lot of the stuff here will basically be improved versions of the Clan Pestilens units, and a historical faction, representing the early days of Clan Pestilens as it fought to conquer Lustria. As such, you're not really supposed to use it outside of re-enacting those historical missions, but let's face it, this is so much better than the vanilla Clan Pestilens army your opponent will probably let you use at least some of these units in that army. ====Bubonic Court Lords==== [[RAW]], Nurglitch is mandatory as your army's general when using this army list, but we're sure a reasonable opponent will let you drop him for home-games. '''Plague Lord:''' As per Clan Pestilens. '''Plague Pontifex:''' This is the Bubonic Court's counterpart to the Grey Seer, but way cheaper; 145 to the Greys Seer's 235. Statwise, he's +1 Weapon Skill, Toughness and Attacks at the -1 Initiative penalty that's standard for Bubonic characters compared to their armybook counterparts. He can take a 2nd hand weapon (+6 pts), flail (+6 pts) or plague censer (+24 pts) and up to 100 points of magic items, and is Frenzied. The biggest downside is that he's only a level 2 [[Wizard]] who only knows Pestilent Breath and Plague, though you can bump him up a level and add Death Frenzy and a third Warpstone Token for +60 points. '''0-1 Cauldron of a Thousand Poxes:''' This is the Bubonic Court's version of the Screaming Bell, and as such you buy this as a "steed" for a Plague Pontifex. It functions like a Screaming Bell, save for three hanges. Firstly, it's always got to be pushed by a unit of Plague Monks, who will never lose their Frenzy so long as the Cauldron is intact. Secondly, the Cauldron obviously can't be rung, so you don't have to worry about saved S7+ hits ringing it involuntarily. Thirdly, what the Cauldron does instead of ringing is let you cast Plague as a Bound Spell once in each Skaven Magic Phase, with 1-3 Power Dice to fuel it; the result of those Power Dice is the spell's Power level, and a 13 will get you Irresistible Force... but a double or a treble has the same disastrous consequences as getting one with a Screaming Bell! ====Bubonic Court Heroes==== '''Plague Priest:''' The only change here is that these guys can be your Battle Standard Bearers. '''Festering Chantor:''' Statistically identical to the Clan Pestilens version, but with one major quality of life improvement; now you can upgrade them to Level 2 [[Wizard]]s, giving them a 2nd Warpstone Token and the Plague spell, for +45 points. '''Stinking Thing:''' The Heroic counterpart to the Plague Lord, this is a Chieftain who has yet to be fully accepted into the new cult. Basically, take a Chieftain, give them +1 Toughness and -1 Initiative, and swap the ability to take a shield for the ability to take a flail (+4 pts). ====Bubonic Court Core==== '''Plague Monks:''' Noted as "1+" in the army list, but not explicitly a Mainstay Unit - it's unclear if this army even ''has'' that rule, but it's probably best to presume they do. '''0-1 Plague Rat Swarms:''' Just like in the core army; 65 points per base for a Rat Swarm with Poisoned Attacks. '''Rotten Rodents:''' Aspirant plague monks, these are basically Clanrats that cost 6 points apiece; they're Toughness 4 instead of Toughness 3 and lose their shields, Clan Skryre Weapon Team Attachments and option to take spears, but can take additional hand weapons for +2 points per model. The points to give them champions, standard bearers and musicians remain unchanged. '''Pusbags:''' Skaveslaves that cost 3 points per model and can't take shields or spears, can take flails for +2 points each, and have the special rules Cloud of Flies (-1 to hit penalty against Pusbags when in close combat) and Dying (each Pusbag unit loses d6 models at the end of each Skaven Movement Phase) alongside expendable. ====Bubonic Court Special==== '''Plague Censer Bearers:''' Noted to no longer have the "Disciples" rule that meant you needed to have equal or greater numbers of Plague Monks. '''Frothing Giant Rats:''' These are Giant Rats without Packmasters but with Frenzy. They cost 5 poins apiece for a unit size of 10+. Other than that, their stats are identical. ====Bubonic Court Rare==== '''Mad Rat Ogres:''' Rat Ogres that lose their Packmaster handlers but gain Frenzy. 50 points per model. '''Rat Spawn:''' Fuel to the fire of the conspiracy theory that Clan Pestilens represents an attempt by [[Nurgle]] to corrupt the Skaven. Basically a Skaven [[Chaos Spawn]]: Movement 6, Weapon Skill 3, Ballistic Skill 0, Strength 4, Toughness 5, Wounds 3, Initiative 2, Attacks D6, Leadership 10, Unit Size 1, Unit Strength 3, special rules are Stubborn, Cause FEar, and POisoned Attacks. ===Unofficial Army Lists=== ====Clan Eshin==== Glass Cannon time. You don't got the numbers compared to a typical skaven force, and your mainstay unit are skirmishers, so you want to outflank and hit-and-run as much as possible. Give your Gutter Runners Poisoned Attacks, because you need every advantage you can eke out with this bunch. =====Clan Eshin Lords===== * '''Grey Seer:''' * '''Master Assassin:''' Though he costs 215 points base, this guy's a fucking ''mincing machine'' by skaven standards! 4 Attacks at Initiative '''10''' (no, that's not a misprint!) with Weapon Skill 8, ''and'' the Poisoned Attacks special rule on top? This guy will make enemy characters ''dead'' really quickly. He comes with Two Hand Weapons and Throwing Stars by default, can take Smoke Bombs for +20 points and up to 100 points of magical gear, and he has the special rules Poisoned Attacks, Scout, Hidden, and Hidden Leadership, which means he gives his Leadership 8 to all Night Runners and Gutter Runners within 12" even when Hidden. =====Clan Eshin Heroes===== * '''Chieftain:''' * '''Assassin:''' * '''Eshin Sorcerer:''' This guy's basically a 75 point Level 1 [[Wizard]] who only knows Skitterleap. He does have WS 4, BS 4, and I5, but he only gets 1 Attack. Can take Smoke Bombs for +20 points and 50 points of magical items. He has the Poisoned Attacks and Scout special rules, and is armed with 2 Hand Weapons and Throwing Stars. =====Clan Eshin Core===== * '''Night Runners:''' These are your '''Mainstay Unit'''. * '''Clanrats:''' * '''Clanrat Slaves:''' * '''Stormvermin:''' These are a ''0-1'' unit in this army, meaning you can only have 1 unit of them, max. * '''Rat Swarms:''' These are a ''0-1'' unit, and they count as a Special Choice if they're promoted to Plague Rats. =====Clan Eshin Special===== * '''Gutter Runners:''' * '''Giant Rats:''' =====Clan Eshin Rare===== * '''Plague Monks:''' * '''Plague Censer Bearers:''' * '''Rat Ogres:''' * '''Poisoned Wind Globadiers:''' * '''Warp-Lightning Cannons:''' * '''Warplock Jezzails:''' * '''Dogs of War:''' ====Clan Skryre==== This is a Shooting Army. Your need for Clanrats as a Mainstay Unit gives you a solid melee block a the center of your army, but their job is to hold the enemy in place so your jezzails, globadiers and warp-lightning cannons can blow them away with one of the biggest barrages of firepower in 6e this side of a Dwarf army. Remember that, as a Skaven player, you have the unique ability to shoot into units that are engaged in melee combat, and ''take advantage''! =====Clan Skryre Lords===== * '''Grey Seer:''' * '''Warlock Master:''' For 180 points, this Lord equivalent to the Warlock Engineer comes with all the Warlock Engineer's [[magitek]] upgrades by default, including that Warplock Pistol, and can take 100 points of magical items on top of that. He counts as a Level 3 [[Wizard]] and has the unique ability to cast Warp-Lightning on an 11+, making it do 3d6 Strength 5 hits if you pull it off. =====Clan Skryre Heroes===== * '''Chieftain:''' * '''Warlock Engineer:''' =====Clan Skryre Core===== * '''Clanrats:''' This is the ''only'' variant army to keep Clanrats as a '''Mainstay Unit''' * '''Clanrat Slaves:''' * '''Poisoned Wind Globadiers:''' You can take ''two'' units of Globadiers per unit of Clanrats in the army. * '''Warplock Jezzails:''' * '''Stormvermin:''' These are a ''0-1'' unit in this army, meaning you can only have 1 unit of them, max. * '''Rat Swarms:''' These are a ''0-1'' unit, and they count as a Special Choice if they're promoted to Plague Rats. =====Clan Skryre Special===== * '''Night Runners:''' * '''Giant Rats:''' * '''Warp-Lightning Cannons:''' =====Clan Skryre Rare===== * '''Plague Monks:''' * '''Plague Censer Bearers:''' * '''Gutter Runners:''' * '''Rat Ogres:''' * '''Dogs of War:''' ====Clan Pestilens==== The big thing to take into account here is that the bulk of your units are Frenzied. =====Clan Pestilens Lords===== * '''Grey Seer:''' * '''Plague Lord:''' BAsically a Warlord that trades -1 BS and -1 Initiative for +1 Toughness and +1 Attack. Costs 130 points and is armed with a Hand Weapon; can take a 2nd Hand Weapon for +6 points, taek a Flail for +6 points, or take a Plague Censer for +24 points. Is Frenzied and can take 100 points of magical gear. =====Clan Pestilens Heroes===== * '''Chieftain:''' * '''Plague Priest:''' * '''Festering Chantor:''' A Frenzied Level 1 [[Wizard]] who only knows the Pestilent Breath spell. Is armed with a single hand weapon; can take a 2nd hand weapon for +4 points or a Plague Censer for +16 points, as well as 50 points of magic. =====Clan Pestilens Core===== * '''Clanrats:''' * '''Clanrat Slaves:''' * '''Stormvermin:''' These are a ''0-1'' unit in this army, meaning you can only have 1 unit of them, max. * '''Rat Swarms:''' These are a ''0-1'' unit, and they ''must'' be promoted to Plague Rats. * '''Plague Monks:''' These are your '''Mainstay Unit'''. =====Clan Pestilens Special===== * '''Plague Censer Bearers:''' * '''Night Runners:''' * '''Giant Rats:''' =====Clan Pestilens Rare===== * '''Warplock Jezzails:''' * '''Poisoned Wind Globadiers:''' * '''Warp Lightning Cannons:''' * '''Gutter Runners:''' * '''Dogs of War:''' ====Clan Moulder==== You're going to rely really heavily on tying up enemies with expendable Giant Rat packs and then hammering them with packs of Rat Ogres. =====Clan Moulder Lords===== * '''Grey Seer:''' * '''Master Mutator:''' Lord level Master Moulder equivalent. Costs 130 points, has the Beastmaster special rule. =====Clan Moulder Heroes===== * '''Chieftain:''' * '''Master Moulder:''' * '''Harbinger of Mutation:''' =====Clan Moulder Core===== * '''Clanrats:''' * '''Clanrat Slaves:''' * '''Stormvermin:''' These are a ''0-1'' unit in this army, meaning you can only have 1 unit of them, max. * '''Rat Swarms:''' These are a ''0-2'' unit, and they count as a Special Choice if they're promoted to Plague Rats. * '''Giant Rats:''' These are your '''Mainstay Unit'''. =====Clan Moulder Special===== * '''Night Runners:''' * '''Rat Ogres:''' =====Clan Moulder Rare===== * '''Gutter Runners:''' * '''Warplock Jezzails:''' * '''Plague Monks:''' * '''Plague Censer Bearers:''' * '''Poisoned Wind Globadiers:''' * '''Warp-Lightning Cannons:''' * '''Dogs of War:'''
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