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==Magic Items/Upgrades== '''UPGRADES''' '''Vampiric Powers''' The following are particularly good and recommended. * Red Fury * Master of the Black Arts * Fear Incarnate * Winged Horror * Forbidden Lore * Aura of Dark Majesty * Dread Knight '''MAGIC ITEMS''' The following are particularly good and recommended. ''The Screaming Banner'': For fear<s>/terror</s> tests, this is a sweet magical item. (It specifies Fear tests only. The test when a Terror-causing unit charges is technically a Panic test) ''Skabscarth'': Worth it on a combat Vampire Lord that's not the general, just make sure you kill something with it. ''Nightshroud'': Granting Always Strikes Last to enemies is good, take this against elves whenever possible. Put on a Zombie Dragon riding Vampire Lord for maximum effect. ''Destroyer of Eternities'': Good for taking out monsters, especially if the weilder is buffed by the Lore of Light and/or Nehekhara. ''Blade of Antarhak'': 50 point one hander that heals one wound for every unsaved wound. Don't want to use spells to heal a specific Tomb Kings character, this is for you. Put on a Chariot riding character for maximum effect. ''The Golden Death Mask of Kharnut'': While the Vampire Count magic item is cheaper, this comes with granting Terror and a 6' bubble to cancel out the enemy general's LD and the Battle Standard. One reason to take a Tomb King in your army. ''Enkhil's Kanopi'': This went from good to great, as it can give you back power dice from dispelling friendly and enemy Remains in Play spells that can be repurposed. Eg; dispelling a Lore of Shadows spell and using the power dice to summon a new unit, for 25 points, worth it! ''Banner of the Undying Legion'': Only Tomb Guard or Tomb Heralds can take this; if you want someone else to have it, give this banner to a Tomb Herald and slap them in a unit. Good for healing if you're short on power dice.
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