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====Dread Artefacts of Chaos:==== * ''Hellfire Sword (Magic Weapon):'' One of the best trolling weapons against anything that has high armour, regeneration, many wounds, or some combination of the three (yes, Hell Pit Abominations, I am looking at you). The main downside apart from the price is that on average you'll be taking a wound for every model you cause to explode (make sure to get a Ward Save) and some of effects of this weapon can be recreated by taking unholy strike and burning body but for 20 points cheaper, but if you combine with the Soul Feeder ability you should have a Lord who regains more wounds than they lose. * ''Sword of Change (Magic Weapon):'' Although hilarious, it is a little over costed for how often this will come into effect, though with the new point allocations to Heroes and Lords it can be more often than you think, and it will make its points back even if it only works once. ** Problem with this one is that you sacrifice weapon buff that would enable you to kill characters and monsters effectively for this. Skip. * ''Filth Mace (Magic Weapon):'' Not that great, you can get Poisoned Attacks for half the price, Terror won't help very often (especially with your WS), the only thing that really shines is the D3 Multiple Wounds, which makes it decent for fighting Monstrous Infantry, but not too much else. * ''The Helm of many eyes (Magic Armour):'' With how high your Initiative is already you can stick it on nearly any Lord to get re-rolls on all of your attacks, and with your already high LD stupidity will only rarely come into play, and it can be combined with Scaled Skin on a footslogging Lord (or a mount) to get a +1 Armour Save. (Note it is magic armor so it can't be combined with Enchanted Shield). Is good if you fight a lot of Elves, or against anything that isn't Elves if you have a great weapon, as you probably still hit them first. * ''Skull of Katam (Arcane Item):'' Can be good, IF you aren't taking advantage of the Beastmen's Shard of the Herdstone (which is overall better for some more points). Unless you're putting this on a Demon Prince, your leadership on your sorcerer should never matter outside of a few fringe cases, think of it like an extra power die a turn (6 rolls averages to 1 success). On average you should be able to use this every turn without popping your wizard. The only thing holding it back is that you can't get Chaos Familiar with it, which is usually just plain better. You could try taking an extra sorcerer as a Skull caddy, give him a channeling staff and have that wizard in the back pumping out 6 channels a turn that succeed on a 5+, with some luck he can be a great alleviator In phases against BC, or just help your daemon Prince with LoD pour on the pressure to make those enemy characters pop. *Chalice of Chaos (Enchanted Item):'' Far too random, and while the results seem good at first look, any character worth their points should already have a good Ward Save (so results 4 and 3 are out), leaving you with only a 50% chance to get something useful (or for Daemon Princes, 33% chance). * ''Pendant of Slaanesh (Enchanted Item):'' This item essentially makes your Lord character and their unit Unbreakable vs Break Tests unless you really fucked up and somehow lost by four points (or more depending on whether or not an LD 10 character is within range), gaining additional attacks is handy enough too, but given how you shouldn't be losing combat to start with, this is of dubious use. If you really want some Unbreakable units then just get some Daemons. * ''Blasted Standard (Magic Standard):'' Excellent for keeping your knights and other large blocks of units alive long enough to reach the enemy (and really cheaply too), don't worry about it's downside, on average you're still better off with the banner and getting that double Strength hit every now and again than going without it. * ''Banner of Rage (Magic Standard):'' Not that great, if your frenzied units lost combat you've normally fucked up and sent them after something that'll kill them anyway, Frenzy or no Frenzy.
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