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==Order== [[File:SigThor.jpg|thumb|center|750px|[https://www.youtube.com/watch?v=HcGNqrAtsgg| STORM, STORM, STORM, STORMCASTS HO!] ]] [[Grand_Alliance:_Order|The factions united under Sigmar]], interested in beating the shit out of Chaos and... well, just kind of surviving. Races are no longer homogenous: Dwarf, Elf, Human, and even some Undead live and dwell alongside each other with all previous conflicts forgotten. Some cultures from the past world survived, and new ones have appeared as Sigmar united the mortals from many settings lost in the Warp. [[File:Age Of Sigmar Map.png|right|thumb|400px|The floating ring-city of Sigmarabulum, because Emprah couldn't have all the space stations.]] Unfortunately Sigmar cannot keep the other Incarnates in check. Nagash and Gorkamorka fucked off to make their own factions [https://www.youtube.com/watch?v=e35AQK014tI| with blackjack and hookaz], many of the <strike>Dorfs</strike> Duardin bound to Fire need payment to become loyal, and the three factions of <strike>Elves</strike> Aelfs keep taking off to do their own shit. <gallery> Image:Sigmaron.png|The Light Side Of The Moon. Image:Primarch_Sigmar.png|This reminds me of something... Image::The True God Emperor Of Allkind.png </gallery> On 3/25/16 most of the Order armies in the game other than Lizardmen, Stormcast Eternal and Sylvaneth had a lot of their miniatures discontinued, Bretonnia taking the brunt of the cut as being squatted. The old armies of the Empire, High Elves, Dark Elves, Wood Elves and Dwarfs being restructured in new factions. ====[[Stormcast Eternals]]==== [[File:Open-another-chamber.png|400px|thumb|right|We know what you're thinking- no, [https://www.youtube.com/watch?v=Q9daI6m4KsM this is actually not fanmade...]]] Sigmar forged his Realm out of Azyr, Wind of Heavens, into the realm of Azyrheim. He then took small mortal tribes which had been hiding from Chaos in the Warp and with the help of Grungni forged them into immortal beings of flesh and blood clad in armor made of a pure refined metal called... [[Derp|Sigmarite]]. These beings were dubbed the Stormcast Eternals (prepare yourself for facepalm lore writing, as the Stormcast Eternals storm things stormingly with their stormhammers just as much as [[Space Wolves]] wolf things wolfishly with their wolfguns, and—to make it even worse—this is coupled with GW's boner for fauxus-Latinarium), and were created to be the perfect defense against the Chaos Warriors and similar opponents, who run roughshod over regular human settlements. The Stormcast are truly immortal, as upon dying Sigmar reforges them back to life in Azyr. Each time they're reforged, however, their soul is weakened like brittle metal: they lose intelligence, emotions, and memories in small increments, which is later revealed due to Sigmar not fully perfecting the reforging process, [[Raven Guard|as he had to rush them to have them finished in time to save the realms]]. Thus, on their way back to Azyr, Nagash (who covets these very strong souls) tears at them in an attempt to bring them back down to Shyish, tearing away bits of them in the process. This is then coupled with the reforging process itself, which is highly traumatic to the soul itself, with some not even surviving the reforging process. It is shown that Stormcast that are resurrected more than once begin to lose their personality and individuality and start to become cold and unfeeling. In addition, the reforging process takes longer with each reforging and new sigmarite is needed to craft new equipment if it is lost, slowing the process down even more. This forces the stormhosts to make gains against their enemies, if only to allow time for reforged Stormcasts to be sent back to reinforce their allies. On the other hand, Sigmarite itself is actually mined from the metal core of Malus (the old Warhammer world, and also the Latin for “apple”), and while in theory it is a limited resource, the fact that the supply is basically the size of a planet and Sigmar (being a god) could likely find more if needed means that for all practical purposes it is in limitless supply. Assuming the reforging chambers in Azyr remain intact, of course. Additionally, it ''is'' possible for their souls to be lost to the Warp if something obstructs the recall process, at which point their only hope is for a [[Apothecary|Relictor]] to try [[Geneseed|reclaiming it]]—and even then, it's a toss-up whether they actually catch the free soul before [[Nagash|Big Daddy Skellington]] (or whatever else is blocking things, like Chaos) gets them. They travel from Realm to Realm via [[Drop Pod|lightning bolts]] that strike the ground and makes the 'Casts appear in a brilliant flash of light. Each group of the Stormcast belongs to one of the Stormhosts, which we don't know exactly how many there are. Although it seems there are more than 8, since each realm is unimaginably vast, and only 3 Realms have been covered so far. Unless Sigmar is ignoring those Realms till later... Each Stormhost is somewhat analogous to a well-known [[Warhammer 40,000|40k]] [[Space Marines|chapter]] of Space Marines. Foremost amongst them are the poster child faction, [[Ultramarines|the Hammers of Sigmar who bear the regal blue and gold]] and the [[Blood Angels|Astral Templars]] who are the monster-killer Stormhost, the cursed and brooding figures called the [[Raven Guard|Anvils of Heldenhammer]] who were born as a faction of emo kids, the [[Grey Knights|Hallowed Knights]] which are the spiritually consecrated warriors immune to Chaos and so horrifically mangled they are still battle-scarred underneath their armor even after being reforged, the [[Black Templars|Celestial Vindicators]] who sport a spiffing turquoise armor which somehow ties into their role as Sigmar's new [[Witch Hunters]], the gold with purple [[Dark Angels|Lions of Sigmar]] whose power is that they are dreadfully mysteeeeeeerious, and the silver and green [[White Scars|Knights of the Aurora]] are chosen for speed and rapid deployment (and have a warrior chamber called "Borealis" lead by one [[Indrick Boreale|Arturo Boreas]]). According to [[Josh Reynolds]], the Eternals were not all human men, and were forged out of all mortals Sigmar found. Under the armor could be a woman (and, indeed, there are now explicitly female Stormcast miniatures), an Aelf, an Orruk (ok maybe not, but it would cool though!), or anything else not aligned to Chaos or a Daemon (and even that can be changed with a good wackin' with Ghal'Maraz)—although it’s still unclear whether they all just end up with a human-looking body after being forged. Still, this does raise a few interesting questions, like whether some red Stormcasts might be faster than the others... Only formerly Undead Sigmarines seem to serve as "Relictors", flag-bearers who draw slain Stormcast souls back to Sigmar. In one story, a Relictor hears Nagash's words "A tithe for a tithe, a soul for a soul" during a battle, which suggests the Skelepope has something nasty up his sleeve for the Stormboys. See, Nagash doesn't like it one bit that people who die doesn't go to him, and sees Sigmar as a liar and a cheat, who tries to take power from him, which isn't all wrong, when it comes down to it. Thanks to their bulky appearance, massive fucking bodies, and design that's obviously meant to get the attention of Space Marine players, they are known to most of the fanbase as "Sigmarines". The Stormcast Stormhosts are all led by the "Celestant-Prime", a former righteous king who was granted part of Sigmar's own essence upon becoming the first Sigmarine and gifted with Ghal Maraz once it was reclaimed. He is stated to "slay a Daemon with one blow, setting the spirit within free to make its way to Azyr". The implications for this are interesting, the most obvious being Sigmar is recruiting Daemons by purifying them [[Saint Cuthbert]] style. In Balance of Power, One of Nurgle’s Champions is struck with Ghal Maraz and ultimately reforged as a Stormcast Eternal, after being judged by Sigmar himself (making Sigmar's Judge Hammer a literal hammer). There are a few theories as to the past identity of this figure, the most likely being Karl Franz. Before anyone says "but he was EMPRAH, NOT KING!", the Stormcast Eternals battle tome refers to Sigmar's old empire as a Kingdom, and thus would consider Franz to be its King. It's probably NOT Settra, since Settra is now strongly implied to be leading a Stormhost named the Imperishables, under a slightly modified name and with no knowledge of his previous life (which is good for Sigmar, since if he did, he’d promptly attempt to take over, or at least go rogue and refuse to be commanded). Seeing as how, while most reforging quirks are unintentional, negative traits like "thinking ill of Sigmar" are deliberately scrapped during the reforging process, it's very likely Settra's refusal to serve others would be the first thing to go. Although it is (very) easy to hate on them, it is only fair to say GW may have had "good" intentions regarding their purpose in the game. They appeal to 40k players, yes, but also have maximum "your dudes" options while also not requiring going into very much detail or put in a lot of thought ("These are the {two words, from a thesaurus} and they are {two colors}. They {basic behavior} and originated {cool quirk, or favorite race/faction from Fantasy}"). In fact, so long as they have that bulky armor and praise <strike>the sun</strike> Sigmar while hating Chaos you are fully in acceptable range of plausible lore. They are easy to paint, and their immortal nature means there isn’t a sense of picking a losing or dying-out race. Furthermore, they give non-villain sides a faction to whom death is laughable. Only the similarity to 40k—along with the fact they came bundled with massive changes to existing lore and disappointing rules—causes the hate to really pile on so easily. Well, that, and the fact that the word “storm” has lost all meaning to those reading their fluff. Had they been introduced in 8e or End Times, it's possible they would be much less scorned among the general fanbase. Despite many fans and critics saying that the Stormcast eternals are carbon copies of the Space Marines, Black Library writer Josh Reynolds had this to say: :'' "Well, for starters, Space Marines are chosen as children, tortured by SCIENCE!, and then drafted into an eternity of being monastic murder machines whose sole purpose is to hold up the crumbling foundations of an omnicidal dystopia in the name of a rotting carcass that eats psykers like chiclets. They're emotionally stunted orphans who were brainwashed and weaponized before being unleashed on a galaxy where EVERYTHING is trying to kill them. They never even had a chance to be people before someone turned them into a gun instead.'' :''Stormcast, on the other hand, are dead heroes, chosen for their valour and faith, resurrected and sent to free the Mortal Realms from the abominations currently running the show, on behalf of a benevolent God-King (Though benevolent is seriously up to debate). They're traumatized heroes who had lives, personalities and histories prior to being crammed into primary colored hulkbuster armor and filled full of lightning so that they could go save their descendants from the eldritch horrors of a nightmare dimension. They endure death after death, losing a bit more of their soul each time, in order to prevent anyone else from suffering the fate which befell them.'' :''One group are so far removed from humanity as to be utterly alien. The other group are so human it causes them pain. One group feels little in the way of emotion, the other group feels emotion as strongly as they did before death. One group hates and fears the alien. The other group allies regularly with space-lizards, skeletors and green monster-men. One group is the personification of the grim future in which they live. The other is a thing born of hope.'' :''The similarities are cosmetic: big guys in easily paintable armor sell better than little dudes with fiddly bits. But the context for those cosmetic similarities is quite different. Think of it this way...Space Marines are Batman and Stormcast are Captain America. Both are super-heroes, both wear costumes, both punch bad guys, both save people. But they ain't the same, are they?" '' Really makes you think. Sadly, GeeDubs bit the hand that fed them by telling Josh to shut up and state that anything he says outside the books he writes for them is not canon. More recent lore from novels and books has begun adding some interesting angles to the Stormcasts, and how they think of themselves and their mission. Apparently, regardless of how much lightning and awesome they've been pumped with to become a Stormcast, they are, in many other ways, still like mortals in armor. They feel all the feelings a mortal person would, they eat and sleep, and they fear death and pain just like any other warrior. In fact, the novels makes it a point that no one has yet to see a Stormcast regenerated more than three times, and many fear how they'll be, since twice regenerated Stormcasts are noticeably grimdark and detached (mirroring the personality of Astartes), and have even started developing mutations (not unlike gene-seed flaws). Sigmar apparantly sees this issue, and wants to correct it, but has no means to do so without risking an all-out war with Nagash. In any case, it seems that by attempting to move them away from Noblebright, GW has made them more like Space Marines than ever before. Oops Grimdark Sci-fi Superwarrior versus Noblebright Fantasy Superwarrior. Dark versus Light. God versus Man. The gladiatorial match of the worl- Wait no that's something else. It's noticeable that with more muted metallics, they are not as unappealing. Dull silvers or coppers with dark washes and earth tones appeal to many more than the gaudy gold and high-contrast coloration, and many have taken advantage of the "any race" lore to clip off their Persian 300-style helmets and replace them with Dwarf, Orc, Elf, and skeleton heads. <gallery> Image:AgeOfSigmar.jpg|Hope you stocked up on gold, blue, and white paint because you don't really need any other colors. Image:Ugh Oaf Ziggy Scale.jpg|They're Sigmarines alright. Image:Sigmarine.jpg| Image:Sigmarine Codex Approved Chapters.jpg|[http://youtu.be/_-MzNpMD1K8 SIGMARINES, HO!] Image:Sigmarine Stormbolters.jpg|. Image:Sigmarine Logical Conclusion.jpg Image:Gold Knights.jpg Image:sigultramarine.jpg|Looks about right Image:Sigmarine Shield Wall.png|Silly Sigmarines, you don't need to be in formation! Just run at them and start flailing, that's how real war is fought. Image:Its All Over, Lovehammer Is Dead.jpg| Image:Warhammer Persians.png Image:Hanzbur Anvilhelm 1.jpg|[[Forgesworn Eternals]]: the first /tg/-approved <strike>Chapter</strike> Stormhost. Image:Warpgate Boner.png|BEHOLD, MY SIGMARECTION! Image:Stormcast Against Khornates-Winning.png Image:Stormcast Victory.png|Not pictured: the unit musician playing the guitar solo this album cover goes with. Image:Stormcast VS Nurgle.png Image:Sigmarine Stormbanner.png|Because it isn't a victory unless you destroy the entire countryside with lightning before the fight even begins. Image:Stormcast Troops.png|They ride wingless dragons like horses and use wingless gryphons as dogs... Image:Sigmarine Jetpacks.png|... because they kept all the fucking wings to themselves, the selfish fucks. Image:THIS IS SIGMARON!.png|Now where have I seen this before? Image:Bravery.jpg|This is definitely their plan. Image:Sigbrarian.jpg|Nothing like saying "fuck you" to Khorne like having a man with a skull for a head carry your standard. Note how the Khorgaron's arms have switches places. They're the opposite on the model and in other pics. Image:Sigmarine by kimplate-d92h94a.png|Here's some SIGMARINES!!! </gallery> =====Extremis Chamber===== Sigmarines that ride the hermaphrodite children of the hermaphrodite star god Dracothian. Now folded into Stormcast Eternals as a singular faction, the idea is basically this: the stormcast are angels, and no horses can carry their heavy asses, so only three other species are willing to rub backs with stormcast groins: stardrakes, dracoths, and gryph-chargers. Stardrakes are dragons. No, they're more awesome than dragons, because they're elemental lightning given form. They spew lightning and are totally noble creatures in the fluff, and usually gets laughed off the table in actual play in the hands of all but the greatest of tacticians. Dracoths are mini-stardrakes that serve as heavy cavalry that shits cheese with every step they take. Gryph-charges are chocobo theropods that serve as light cavalry and can teleport across the table because obviously the stormcast need more mobility options on top of their deepstrikes. While gryph-chargers are not part of the extremis chamber (they are part of the vanguard chapter), they represent the rapier of the stormcast army, trusted to hit deep into enemy territory and leave before their foes know what hit them. When in a proper battlefield, dracoths are called upon to break lines and shatter flanks with their thunderous charges (both in fluff and on the table), and when shit hits the fan, stardrakes are called down to even the odds, usually by smashing everything and then teabagging the corpses of daemon princes and chaos behemoths. =====Sacrosanct Chamber===== The Sigmarines' wizards. Normally they guard the Anvil of Apotheosis, but following the Necroquake Sigmar has seen fit to have them join the rest of the Stormcasts in battle. ====Seraphon==== The [[Lizardmen]] reached the new setting with their flying magical pyramids, which got Dracothion's attention. After communing with the Slann, Dracothion learned of the destruction of the World that Was, leading him to eventually meet Sigmar. They then followed the trail that Dracothion's tears left until they reached Azyr, when the Lizardmen disembarked in "High Azyr". Their new Slann caste, "Starmasters", began scanning everything that exists and formulating a Great Plan to change the rules of the Great Game. New weapons and armor made of stars were forged, and the Slann recreated the environment of Lustria using their minds to return DINOSAUZ to existence. The lizards must also have made a stop at the Mushroom Kingdom on their way to the Nine Realms, because they’re loading up to the eyeballs with STAR POWER (Playing the Star Theme when fielding Seraphon is optional but recommended)! Seriously, there’s enough star and celestial references with the Seraphon that they can join Khorne, the Stormcast Stormternals, the Fyreslayers and the [[Space Wolves]] in the Chronic-obsession-with-sticking-their-theme-words-into-everything club. They were initially described as reptilian warriors made of Azyr who appear out of nowhere, making them the other Order Daemons alongside the Stormcast Eternals (except the Seraphon have the 'daemon' keyword on their warscrolls, The Sigmarines do not). The Slann can summon in the Lizardmen troops as if they were Daemons as a result, and whenever Chaos-aligned warriors try to call upon their masters through Realmgates the Seraphon can reroute it to their Realm and assault the supplicating edgemasters. They are the only faction to get a Warscroll that changes their fluff without making it fucking stupid in the process. It seems that they will survive relatively unchanged from a fluff perspective, as theirs is the only rulebook with reasonable fluff and none of the silly rules (but you have Skinks who teleport ANYWHERE and shoot, and you can summon UNLIMITED copies of ANY warscroll, so it seems the Lizardmen cheese-fest is here to stay). Contrary to [[Warseer| Whineseer]] rumors stating that the lizardmen were getting squatted, Seraphon are the first old army to get their own Battletome and are mentioned in the other factions fluff far more than they did in WHFB. Its worth noting that previously, Seraphon was the dragon mount of [[Malekith]]. It is unclear if in setting if anyone remembers that was her name, or who Malekith even is at that matter. Weird flipping reskinning has happened in /tg/. (e.g. 4e D&D [[Archon]]s). At any rate, whoever wrote Malekith's AoS war scroll remembers, since it specifically mentions his dragon mount by name and Malekith can use her breath weapon. Seraphon got their first important lore in AoS when, in a White Dwarf battle between [[Be'lakor|Be'lakor's]] personal army and Seraphon, Terradon Riders managed to kill him with rocks. Read that again; as revenge for End Times, Lizardmen made rocks fall until Cuck Undivided himself died. Although there's dispute on canonicity, any actual conversation on the topic usually results in a heavy [[Skub|Skubfest]] between Lizardmen and <strike>Chaos</strike> Taco'bel fans (although its worth noting the most likely explanations are it really was him or that [[Changeling]] had taken his form again; either way, Chaos got <strike>rocked</strike> <strike>rolled</strike> defeated most humiliatingly). During their first proper lore, Lizardmen are portrayed as almost angelic beings who appear from the stars. Of particular interest, a [[Lord Kroak|mummified Slann with a golden mask rained down meteors from the sky using his mind, wielded the powers of a god, and whose soul is more ancient than the first Daemons. While they fought, the stars rearranged into the grinning face of a frog with red eyes.]]. '''FUCK. YES.''' Nurgle <strike>Warriors</strike> Mortals awaited a Realmgate opening to Nurgle's Garden, which instead opened to the Lizardmen. When the warband leader managed to kill one, it exploded into a flash of light which cleansed ALL the incurable diseases from his hand and removed their rotted immunities to harm. Even better, a watching Skaven was plagued by horrific nightmares of Lustria, Skaven being sacrificed and all the horror the Lizardmen inflicted on the ratmen through the ages. It seems that Sotek kicked the Horned Rat's ass so bad during End Times that the new Skaven instinctively remember and fear the Lizardmen. For those who didn't like the kick-in-the-balls Lizardmen got in the End Times, Seraphon lore adds a surprisingly hopeful twist to it: if their fluff's to be believed, the End Times were merely one more step in the plan of the Old Ones to destroy Chaos for good and bring balance to the universe, and something the Slann not only expected, but ''wanted'' to happen, like a 9D chessmove that even Tzeentch would be impressed by. Vampires can't feed on the Lizardmen as they have Light magic in their blood, and that the Slann hatched a new Great Plan which involves taking advantage of how the Chaos Gods are incapable of learning or changing their motives. With omniscient view of the Realms (something the Chaos Gods don't have, as it mentions this gives the Slann a look "many moves" ahead of their enemies), they now have their own Great Game which involves sending their forces to the exact spots at the exact times needed to weaken Chaos. After the Necroquake, they realized they'd ignored the other factions for too long and added Death, and Destruction (plus any uppity Order) to their hit list to ensure that THIS TIME the Chaos Gods will die (or at least be unwillingly stalemated for eternity, which is practically a victory). tl:dr [[Awesome|Slann have out-Tzeentched Tzeentch]]. As the setting has advanced, however, it has become clear that the Seraphon ARE NOT all shiny star-powered Daemons of Order. Well, not entirely, at least. The ones that seem to be are known as Starborne, and dwell within pyramid ships in High Azyr. It’s now possible for Seraphon, when they enter the realms, to become one with the magic of that realm and become <strike>flesh</strike> scales and blood like every other mortal. Funnily enough, when they do land, the land around their pyramid terraforms into lush jungles reminiscent of Old Lustria. <gallery> Image:Lizardmen Seraphon Protest.jpg|Dats racist. Image:Seraphon AKA Lizardmen VS Cowardly Wizards.jpg Image:DINOSAURS ROCK CHAOS.png|Almost everything GW ever did to Lizardmen is forgiven. Almost. Image:Rock'akor.jpg Image:Lizard Terrafission.jpg Image:Kroxigar Porn Setup.png Image:Rule 63 Krox Porn Setup.png </gallery> ====[[Sylvaneth]]==== The Sylvaneth are forest spirits of the Wanderer Aelfs. Led by [[Everqueen|the goddess Alarielle]], the new treefolk were made from "Soulpods" she created. After Sigmar retreated to his realm, she considered herself a free agent, opposing [[Nurgle]] who seeks to claim the Realm of Life as his own. For some reason, all of Alarielle's soulpods became female Dryads and male Treekin, which makes sense only in the context of using existing models, but when looked at from a lore perspective Alarielle clearly had saved a LOT more female souls, and the only males she saved were the biggest. Lotta jokes that can be made here, hard to decide... Branchwraiths are the unsleeping priestesses of Alarielle, who call the trees to awaken and kill the shit out of the enemies of Alarielle. Later, the Sigmarines aided the Sylvaneth in eradicating a Nurgle infestation they were having leading to them rejoining Order. The damage Nurgle managed to deal was permanent and his forces were sure to be back causing Alarielle to let out a scream which rang through the Realms, letting all beings know "'''NATURE WILL TREEFUCK YOU!'''" in a call of eternal war without surrender. During the Age of Chaos, Alarielle cut off her hand, growing a new one then cultivating the hand into a new Branchwraith Demigod, the replacement for Drycha called The Lady Of Vines. The LoV is Alarielle's favorite daughter (dawww), created in summer and despite any corruption or defeat she burns away the taint to bring optimism and youthfullness despite now being ancient in her own right. She seems to be a replacement for Aliathra from [[The End Times]]. LoV led the bulk of the Sylvaneth. Then, one book after being introduced, the Lady of Vines was killed. Although Alarielle lost the Ariel portion of herself during End Times, she retained the Wood Elf season shifts and everything about her changes as the Realm of Life does. After dying, Alarielle survived as a seed (don't ask questions you know you won't get any answers to) and was planted by the Sigmarines in a place where many of their own died in the hopes of making her a warrior queen that isn't completely insane. With the new release the Sylvaneth range has expanded to include some EPIC models such as: Kurnoth Hunters: Mini (Realative term) treelords that can be fielded in units. Seem to be the new bridge between dryads and treelords (Replacing treekin). There aesthetic is almost identical to the tree lords (Aka awesome) and can take a number of cool weapon options from swords to giant ass bows! Spite Revenants: Look like a cross between a ghost and a vampire...and a tree (Obviously). They represent the more freaky side to the forest and are filled with bravery reducing RAGE! (See Drycha.) Tree Revenants: The REAL wood elves (No seriously they are elves+trees) They are actually the reincarnated "souls" of elves that Alarielle salvaged from the world-that-was and as such retain the martial skill and a little personality from their 'donors'. Branch Wych: The OTHER dryad hero. Swaps out the branchwraith's swirly nipples for a big scythe like weapon. [[Drycha]]: The RAGE tree is back! And this time she has stolen something from the 40k universe. No seriosly! Drycha is now depicted as a medusa like Spite Revenant sporting what can only be described as a "Grey knights Dreadknight made out of wood" As usual she is suitably pissed at everything. Alarielle: Another god tier model. Alarielle is now in her "warrior mode" and looks like a cross between Old World's Ariel and some giant amazon warrior. She has also pinched Orion's spear. Oh and a final minor point... She rides a a HUGE ass beetle (It's like rhino sized). Pretty original. (Genuinely.) The Lady of Vines: Alarielle's literal right hand that she chopped off and raised into a powerful leader. Well, at least now we know her power, as she didn't have any sort of presence until 3E's Echoes of Doom boxset introduced rules for her. With her revival as a badass warrior queen with her pet beetle (who wouldn't want one?) Alarielle leads the Sylvaneth to war against her foes while she allows Drycha to rampage around seeing her as a necessary evil. The Durthu model has been made canon by introducing them as the "Spirits of Durthu" who basically take the roll of Honor Guard treelords for Alarielle. In addition to this the Sylvaneth society has now been opened up showing the Sylvaneth as being divided up into various little families (wargroves) usually with a Treelord Ancient leading it. <gallery> Image:Alarielle At Crystal Lake.jpg|I am the Great and Powerful <s>Wizard of Oz</s> Incarnate of Life! Image:Alarielle Crazy.jpeg|Goddess of Life, Alarielle prior to her death. Looks like ''someone's'' got a case of the Mondays! Image:Alarielle-beetle.jpeg|Alarielle's kickass makeover; almost as cool as the Last March of the Ents. Image:Most_Friendly_Being_In_Sylvaneth.jpg|The Lady of Vines. The essence of lazy summer days of beating up fat kids until one of them brings a gun and shoots you. Image:Alarielle VS Nurgle.png Image:Alarielle VS Nurgle 2.png Image:Incarnate of Life.jpg Image:Amazons Pine.jpg </gallery> ====[[Fyreslayers]]==== [[File:FyreslayersCollectionsENG Slot3.jpg|thumb|Yes, they actually went there.]] The Fyreslayers (formerly known as the Red Slayers, the name abruptly changed midway though production likely so it's easier to copyright; note how the impossible to copyright "fire" is spelled with a much more patent-friendly "fyre"), are a faction for Order that doesn't even really pay lip-service to it, unlike the Exiles (Dark Elves). They're mercenary Dwarfs, formerly the [[Slayers]], that worship Grimnir instead of Sigmar's buddy Grungni and won't help the Sigmarines and friends out unless paid in gold. So, in a world that was ripped to shreds from the sphincter out, these guys only care about gold. "Ur-Gold", specifically. Fyreslayers believe Ur-gold is made up of the shattered fragments of Grimnir, something fans predicted as soon as the lore dropped despite it being held as a reveal months later. Ur in German means old or ancient, and given the fact Keepers of Secrets who think they can become the new Slaanesh call themselves the "Ur-Slaanesh", the word Ur seems to be synonymous with divinity or godhood in Age. It is worth to mention that in a 40k [[Black Library]] book and the 4th edition Ork Codex, an Ork character named Kaptin Badrukk had false teeth that were made of Ur-Gold as well. To quote, "[his teeth] are plated with an alloy of adamantium and priceless ur-gold stolen from the Palace of Undying Light" causing mass speculation once again that 40k and <strike>Fantasy</strike> Age will crossover in the future. In 40K, Ur-Gold is gold mined from Terra itself. Fyreslayers were created by the battle between Grimnir and Vulcatrix, and aggressively spread throughout all of the Realms to bring the gift of volcanoes and Grudges. They are now divided by Lodges rather than Holds, and each Lodge is essentially led by a supreme leader called a Runefather and his many, many MANY sons. Its ultimately up to each Runefather to decide who the Lodge fights, who they ally with, and who is lying about not having gold. Every single plane a Lodge is established in changes it greatly; the generic Slayer-like Fyreslayers hail from the Realm of Fire, but Fyreslayers in the Realm of Shadow are more like Dwarf Dark Elves while those in the Realm of Death would be like stunty Nehekharans... if only... Zharrgrim is the name of the religion of the Fyreslayers, Auric Runemasters are the priesthood . They are personally responsible for the gold madness of their kin. Auric Runefathers command the Runemasters. The Runefather's children are the Auric Runesons, who rule in his name as the nobility although only one can replace him if he dies; the rest must either become ineligible to ever become a Runefather (so no Dwarf Hamlet) or strike out on their own to form a new Lodge, like Dwarfy queen bees. All subgroups within Lodges are called Fyrds which are each led by a Runeson, and represent the models you will be putting on the table. The entirety of the Fyrd militaries of a Lodge are called the Grand-fyrd and represent the thousands of Fyrds assembled (so to be a Runefather, you need to be quite fertile). It falls on the Runefather to dispense gold to his people on a personal basis, as too little or too much will drive them mad. They also have GeeDubs trend of spamming theme words as the fiery Fyreslayers fire things with their flaming firestaffs just like the storming Stormcast with their stormy stormhammers and the wolfy Space Wolves with their wolfish wolfguns. So Fyreslayers are stupid, and dicks, but they're ''Sigmar's'' stupid dicks...except they aren't, because they'll work for Chaos against Sigmar too if given a better counter-offer. At any rate, the previous gold fever of the Warhammer Dwarfs is now magnified tenfold; Duardin may give no fucks about the lures of Chaos, but gold corrupts them and drives them to outright madness now. Grudges no longer mean anything once gold is involved, but the Fyreslayers still put a great emphasis on honour and oaths. It's just that nine times out of ten, the only way to get a Fyreslayer to make an oath is to offer him some gold. That said, Fyreslayers are as serious about oaths as classic Dwarfs ever were, one story involves a Runefather who swears an oath to never part from his fallen son's Magmadroth until the Chaos Lord who killed him is dead, and he sticks to this oath even as the Chaos Lord's juggernaut pins the Magmadroth upside down and the Runefather has to drop his guard and allow the Chaos Lord to impale him in order to hang on to the lava dinosaur, ''and he still kills the Chaos Lord before dying and falling from the saddle.'' Say what you want, but the dedication to oaths that these guys have is as hardcore as the Dwarfs of old. Another Runefather even refused the promised payment of ur-gold because the Fyreslayers failed in the mission they were hired to complete, and would only accept payment once their oaths to complete their mission were fulfilled. That said, enough ur-gold can convince a Fyreslayer to do almost anything. ''Oaths are oaths, but gold is gold.'' [[Awesome|So yes, Warhammer Duardin are now Dwarf Fortress Dwarves if they have red hair and lava blood]]. Runes are far more important now, and are often forged directly into the skin of Duardin using Ur-Gold. Fyreslayers seem to have taken the often shirtless quality of the Slayers to an extreme. They now prefer thongs and aprons as attire. One thing to note is that despite there being two Incarnates of Fire in [[The End Times]], one a dwarf and one an elf, there's no sign of any <s>fire-elves</s> fyre-aelves. Yet... Strangely, despite the fact that the fecundity of the fyreslayers is a big thing, given how the ruler of each clan is a literal patriarch to his people with potentially dozens if not hundreds of sons, we still know all of jack shit about the existence of fyreslayer women, although the novels do say they exist. <gallery> Image:Grimnir And Vulcatrix.jpg|More epic than 40k will ever be. Image:Red Slayers.png|"Fuck honor, this is about the gold!" Image:Duardin 1.png Image:Duardin Thong.png Image:One Eyed Slayer Sausage.png Image:Slayer Finding Out If They Have Guts.png Image:Duardin Make Rat Leather.png Image:Duardin Ass.png Image:Duardin Army.png Image:Duardin Tradition.png </gallery> ====[[Kharadron Overlords]]==== Another new addition to the Age of Sigmar are these guys. You see, back during the early days of the Age of Chaos these Duardin fought against the invaders just as everyone else did. Realizing victory was impossible, they started to think of ways to escape the shitshow the Mortal Realms was about to become, and took the unusual step of turning their backs on the old traditions. Using a substance called "aether-gold" they were able to power their technology to incredible heights and bugger off to safety. With the return of Sigmar to the Realms they've decided it's high time to set their airships aloft and do some good old-fashioned adventuring! Aesthetically they have a far more scientifically-advanced look than anyone else in the game. Their look has many people citing Warmachine and its steampunk style as an influence. Each of these Duardin is clad head-to-toe with gear and armour which protects them from adverse effects of the local environment. This means that whatever else you can say about them, they possess far more common sense than most - these Duardin are exploring hostile, unknown lands and treat them as such! The Kharadron live in meritocracies in huge, Laputa-style flying cities and send out expeditions to find aether-gold, a substance that they both covet like all dwarves covet gold, but it also the literal fuel source that powers all their technology, and without it their massive flying strongholds, called Baraks, would lose power and fall out of the sky. Being a merit-based system, only the most kickass and profitable duardin can become Admirals or governors, and should they repeatedly fail to prove themselves are demoted back into the regular rank and file, where they could prove themselves again or stay in obscurity. Aether-Gold is a notoriously fickle substance, and even the most learned of alchemists can hardly find it, let alone make anything with the stuff. However, the Aether-Khemists of the Kharadron can smell (yes, smell, it's an actual skill taught in Khemist colleges) Aether-Gold and can refine it into all sorts of useful materials, almost like 40k's Promethium. Unfortunately, it also attracts monsters, who subconsciously flock to veins of the stuff to roost. Har-Krakens (flying krakens), chimerae, manticores, and dragons are all noted to love building nests and lairs in clouds harboring Aether-Gold. This makes collecting and harvesting Aether-Gold extremely dangerous, so every Kharadron skyvessel serves a dual purpose: they must be able to collect, refine, and haul Aether-Gold, as well as be super-defensive battleships against any foe. This means that a Kharadron Frigate is less of a war machine and more of a big oil tanker with a machine gun stapled on top, and the mighty Ironclad is just a freight train with rocket launchers. The Kharadron are, much like the Fyreslayers, only on the side of Order because Order tends to backstab you the least. Long ago, when the ancestors of the Kharadron were struggling to stay safe in the Age of Chaos, the other Order factions abandoned them as a lost cause like a bunch of shitty assholes. [[Grungni]], the last living Dorf god, similarly left them behind, thinking that they would fare well without his help while paying no consideration about the consequences of such an act. The Duardin remembered this, and now refuse to help others unless offered something in exchange (almost universally Aether-Gold, or maps to Aether-Gold veins). That being said, if the Kharadron have useful trading partners that are threatened, the Kharadron will jump in to help, but not out of sentimentality, but instead out of pure pragmatism. After all, a living ally is more profitable than a dead one. This means that although they're mercenary assholes who will fight for anyone for the right price (even Chaos), they're smarter than the Fyreslayers who abandon or betray allies at the first glint of Ur-Gold. ====Cities of Sigmar==== Seeing the chaos (pun intended) brought from having the old Warhammer races (wood elves, empire, dwarfs, high elves and dark elves) being split into sub-factions and only a quarter of them having rules and enough models to actually be playable, (it's cool to "ride of the rohirrim" your way to victory with a dragon and dragons prince only army, but it misses everything else) GW got the shit done, grabbing and hold together unts from all those subfactions, even if it cost a [[RAGE|MASS SQUATTING OF A FUCKTON OF MODELS RAGING FROM ELVES AND DRAGONS TO WARRIOR PRIESTS]]. Lore wise they are all the races that escaped the massive onslaught of the chaos gods running into Azyr in time. Forced to live together, the races started to cooperate with Sigmar, building their military forces back, getting ready to when the time of reckoning will come. When the crusade finally started, the free armies of Order take advantage of the holding conquered by the Stormcast to conquer back their lands, purify them and build their cities back. While the different races contribute to the cause in different ways while also following their own hidden goals (while humans and duardins usually are genuine in their purpose of taking back their lands from the grip of chaos, some elves are more forcibly conscripted into service with inferior beings for survival's sake). =====Devoted Of Sigmar===== Part of the remnants of the former [[The Empire (Warhammer Fantasy)|Empire]] models. Any humans, or any race really, that is in Sigmar's religion. Flagellants, Priests, and Witch Hunters. What, you thought you were getting new models? What do you think you are, Sigmarines? Usually after the other armies of Sigmar have cleaned out an area they move in to cleanse it of Chaos and other dark powers. While generally noble individuals they can be highly zealous in rooting out chaos followers and dissidents. Purges and public executions being carried out by Witch Hunters and priests are not unheard off. Like their old world counterparts they also function of spreading the faith of Sigmar. While they respect the religions of the other gods of Order they make no illusions that they believe that theirs should be the predominant faith. And they can be pretty territorial about that. =====[[Free Peoples]]===== The rest of the human race. Any people not sworn to Chaos pretty much, which are all Holy Roman Empire German because, otherwise, it would alienate fantasy players who were fans of the Empire. Demigryph Knights, plus everything else is called "Freeguild". Whether as reincarnated defenders who were killed during the fall of the old world or descendants and reclaimers of their lost ancestral culture [[Fallout]]-style, Humans still exist in their old forms and are amongst the most numerous and wide-spread races in the Mortal Realms. Thus allowing kingdoms similar in appearance to the old setting (like The Empire, Bretonia, etc) to exist along with completely unique cultures that have sprung up in the millennia since the old worlds destruction. Most humans are loyal to Sigmar but some follow other gods (with some sworn to Alarielle or Grungi or even Nagash in certain circumstances) but due to the sheer size of the Mortal Realms there are many smaller civilisations that remain hidden and neutral to the larger wars between the Grand Alliances. Prior to the birth of the Stormstormst Eternals the Humans played a pivotal role building civilizations and fighting in Sigmar's name, with the Free Peoples being the most numerous of Sigmar's armies and the armies of Order in general. They labored to build the [[Derp|Tzeentch-proof wall]], and follow Sigmar's vision in their own unique ways. Following the great war to retake the realms the Freeguild serve as the standing armies of Order who move in after the Stormcasts have moved on and The Devoted of Sigmar have cleansed the place for the most part to construct the permanent fortresses and serve as local garrisons and pretty much any military roles that aren't cool enough for the Stormcast Eternals (what? you thought the golden boys would actually dig trenches, that's so beneath their talents). Currently they serve as the main line defenders of Sigmar's Cities with the Duardin and Aelfs serving as reinforcements and basically serving as the Order Factions Cannon Fodder armies in the narrative. Hey its a dirty job but someone's got to do it. =====Collegiate Arcane===== Human wizards. The Magic specialists among the Free Peoples. Founded initially from various magic users who arrived in Sigmars realm after fleeing Chaos. These individuals banded together to share their knowledge and continue their research into the arcane. Often served as magical support for Order armies operating and creating the Magical devices to aid their allies in battle. Such as the Celestial Hurricanum among other devices. Essentially serving a similiar function to the Ironweld Arsenal except with magical devices instead of technology. =====Ironweld Arsenal===== Human and Dwarf artillery and weapons of war. Includes [[Steam Tank]]s and flying machines. They were created to facilitate the distribution of mechanical knowledge from the Disspossesed to the rest of the Order factions. Thus their ranks contain both free peoples and dispossesed. They mainly serve as the artillery crews and engineers for Sigmar's armies. Operating things like big cannons and rocket launchers. The Ironweld also maintain and operate the Orders war machines. They have a heavy steampunk vibe and include many marvels such as a functioning airforce, squadrons of steam-tanks and other steampunk marvels. Amazingly they even operate greater marvels like steam powered piston-legged mobile fortresses called Cogforts. They mostly serve as support functions to Free Peoples and Disspossesed armies where their engineering prowess and heavy weaponry have ended a siege, defended a city from certain doom or turned the tide of a battle many a time. =====Dispossessed===== [[Dwarfs]]. Interestingly they have old-school [[Slayer]]s called the Unforged, who are basically the same except Slayers swore to find death in battle due to breaking an Oath while Unforged are simply insane due to being mindfucked by Chaos. Otherwise they're what we knew from Warhammer Fantasy, sans most of the artillery and war machines. After the initial falling out of the pantheon of Order, [[Grungni]] was the first fellow god Sigmar sought out, and he helped him forge the Stormcast Eternals. Awww, what a bro! He also found the Duardin living in a land called Anvrok where they had established mountain Holds and..."cloud mines". This turned out to be the Kharadron Overlords mentioned above but you can be real sure people were confused as to what that meant for a while. The Duardin who worship Grungni are absolutely loyal to Sigmar, although they rarely venture out of their own lands unless summoned as the race as a whole have taken to hermit-like lifestyles, moving as "work gangs" and lending their expertise to those who will pay for it. Many of the Free Cities around the Realms are partially or fully designed and built by them. Just wait, soon we'll know if they have a [[The Hobbit|huge mountain kingdom that was taken from them by a monster.]] The Celestial Vindicators (teal metal (Lot like Rusted copper) with gold trim, white details, and reddish leather) are the Sigmarine faction assigned to dwell with the Steamheads, and were Sigmar's emissaries to them. =====Eldritch Council===== The new Elves of the setting are called "Aelves" and are no longer a single race but have been subdivided into various subfactions. Many Aelfs were trapped within Slaanesh's belly while he hid in a cave trying to digest them like some creepy fucking porn you'd see on the internet until Tyrion, Teclis, Morathi and Malerion captured the Dark Prince and made him/her/it spit them out. While others managed to avoid Slaanesh and gradually made their way to the Mortal Realms on Malus (the old world) or drifting through the void, where they eventually gained physical form again in Azyr under Sigmar's protection. Most Aelves fight for Order and unlike the previous setting do not universally follow the Aelven gods, like Tyrion for instance (along with Teclis, who somehow managed to come back to life). Many Aelves serve Sigmar and his armies (as assasins, auxillary, scouts/messengers, etc..) and may even hold him in higher regard (considering he technically presided over many of them personally after the old world was destroyed this does make sense). Tyrion has ascended to godhood and his power over light somehow managed to render him permanently blind; as a result, he's dependent on Teclis to help him with basically anything that requires sight. No word on how Teclis feels about this. Both are currently looking to create their own new races of Aelves from freed souls, and then succeeded with the [[Lumineth Realm-Lords]]. The Eldritch Council is the High Elves from the [[Saphery]] army list, including Wizards, Swordmasters of Hoeth, and Loremasters. Plus the Wizard on Dragon. Incidentally, the loremasters and swordmasters also exist among the lumineth with fancy copyright-friendly names. They mostly serve as magical experts and support Wizards to other Order armies, due to being some of the most powerful magic users around. They are based mainly in Azyr. But a few venture out occasionally to aid Sigmar's armies. =====Phoenix Temple===== Former devotees of [[Asuryan]], now worshiping the Ur-Phoenix, one of the eight great God Beasts of the realms (Because worshipping Sigmar and Dracothian is too mainstream and as Aelves they are far too cool for that). Brought back from death by necromanc-{{BLAM}}<span style='color:DarkRed'>'''THE WILL OF THE UR-PHOENIX!'''</span> Once they are resurrected they swear an oath of silence from then on as they fight alongside Sigmar's armies. Phoenixes, Anointed, Phoenix Guard, and not-[[Caradryan]]. =====Lion Rangers===== If you thought renaming wasn't painful enough already. [[Chrace]]. White Lions of Chrace, Lion Chariots. Anyways they are a monastic warrior brotherhood that would fight for the betterment and safety of Aelfs everywhere. At least until most were killed when chaos invaded. After Sigmar fucked off and closed the gates of Azyr those that remained traveled around with their lion campanions protecting the weak and fighting evil (with mixed results). When the forces of Order returned they once again joined back up to aid Sigmars armies and take revenge for their kin. =====Order Draconis===== [[Caledor the Dragontamer|Caledor]]. Dragon Princes, which are now called Dragon Blades, plus the Prince on Dragon model. Noble Aelf lords who happen to be really good at riding on Dragons. Now are looking to retake their ancient kingdoms after running like peasants during the age of chaos. =====Swifthawk Agents===== The miscellaneous category of Highborn. Skycutters, Chariots, and Shadow Warriors. With the Spire of Dawn box, this faction now includes Reavers, Lothern Sea Guard (now Spireguard) and the Warden on Griffin. Prior to the fall of the realms to chaos the Swifthawk Agents essentially served as a glorified postal service, acting as messengers between the Aelf empires and the other Order factions. When chaos conquered everything and things went tits-up they either fled to Azyr or held-up in secret fortified Waytowers that served as bastions as Chaos conquered the rest of the land. With Sigmars armies retaking the realms the Swifthawk Agents have moved to reestablish their old communications networks and now serve as the main messengers and communication network for the forces of Order. With their Waytowers serving as well defended headquarters across the realms. In addition, the Swifthawk also serve as scouts for Sigmar's armies. =====Scourge Privateers===== The old Dark Elves, like the High Elves, have been divided up into various independent subfactions that actually no longer exclusively serve Malerion/Malekith. Technically speaking Dark Elves no longer exist, instead the subfactions that comprise the old Dark Elf range are just regular Aelves with more bloodthirsty/dangerous occupations than others and many even serve Sigmar directly and fight alongside other Order armies. As for Malerion after forming a new body for himself using nothing but his own bitterness and reuniting with Morathi (who somehow managed to survive being dragged into the Warp by Slaanesh, and then made it to the realm of Shadow like Malerion did), he agreed to work with Sigmar as part of the forces of Order. Even as a god, Malerion/Malekith seems doomed to be stuck living with his mother. Scourge Privateers are Aelf pirates. Kharybdiss, Scourgerunner Chariot, Corsairs, and the Fleetmaster. Fleets of Aelven raiders that sail across the Mortal Realms in search of plunder and riches. Usually by raiding other civilisations and plundering ruins. They also specialise in beast slaying/capturing. Usually they do so to get their rare meats and organs to sell in the Free cities or to capture them to serve as mounts for other Order armies. The Kharibdyss in particular is a favourite among the Scourge Privateers and often capturing them to use as war beasts. =====Darkling Covens===== Most of the troops of the Aelves that survived the purge, all Dark Elves. Black Guard, Dreadspears, Darkshards, Bleakswords, and both the Sorceress on foot and the Sorceress on Dragon. Shadowy cults that are centered around a sorcerous leader; the fluff proclaims them to be predominantly female, but there's the occasional male warlock with his disciples and followers (so it's not entirely Woke). They normally keep to themselves and are less well regarded than the more widely known Eldritch Council who they tend to avoid. Their forces are predominately aelves but they also recruit other races on occasion. The covens are viewed with the same amount of suspicion afforded to the Daughters of Khaine. Many are wary of them due to their dark practices and secretive nature, but are tolerated due to their help in fighting chaos and their great skill in sorcery. =====Shadowblades===== Dark Elf Assassins and Dark Riders. Operate similiar to their old world counterparts but with a new purpose. Shadowblades operate as Sigmars and Orders secret police. Quietly eliminating things like chaos cultists, dissidents and general trouble makers with the general public being none the wiser. =====Order Serpentis===== Cold One (now called Drakespawn) Riders and Chariots, the Dreadlord on Dragon, and the War Hydra. The Order Draconis edgelord cousins. Also looking to retake their lost kingdoms and are super pissed-off about it. Still ride into battle on black dragons, though now with only so many dragons to go around some have had to find alternative beasts to ride to compensate (like the Drakespawn). Incidently that would likely make them prime customers for Scourge Privateers and their fantastic beasts. =====Wanderers===== All surviving Wood Elf models plus the Sisters of Avelorn. Aelves that followed Allarielle in Ghyran. Well until they ran like the tree hugging cowards when chaos starting steamrolling Ghyran and abadoned the goddess and Sylvaneth cousins to their fates during the Age of Chaos. Even with the Age of Sigmar bringing new hope to Ghyran Allarielle was still pissed at them. For a long time their mission was to follow the way and place down waystones to bring nature to realms outside azyr hoping that their goddess will forgive them. After crafting the Living City, Alarielle forgave them and gave them the city to garrison. However, not all Wanderers have gotten the message while some of them continue their mission but with their goddess' forgiveness and a permanent home, so the faction still works as functioned. Plus while Alarielle has forgiven them, some of the Sylvaneth are still salty over the whole desertion thing. ====[[Daughters of Khaine]]==== Khaine may have died, but his heart still lived. A faction of Khaine-worshipping aelves led by Morathi, who is leeching off of their worship in the hopes of becoming a goddess (and was transformed into a winged [[Medusa]]-like creature due to her little stay with Slaanesh between AoS and the End Times); while Khaine ''could'' be reborn through the worship and sacrifices of his servants, he won't be so long as Morathi keeps redirecting all of the worship intended for him to herself. They have the [[Witch Elves]], [[Doomfire Warlocks]], and the two kits; Cauldron of Blood and Bloodwrack Shrine. They also have several new units formed from elf souls that retain a degree of Slaaneshi corruption, much like Morathi herself: the serpentine Melusai and the bat-winged Khinerai. Morathi, having managed to claw her way out of Slaanesh's asshole, eventually teamed up Avengers-style with Malerion, Tyrion, and Teclis to beat the shit out of the Dark Prince(ss) and make him/her/it puke up all the tasty aelf souls he/she/it had swallowed after the End Times. The souls got divvied up more or less equally between the four, but Morathi - being Morathi - decided to enact some trickery that sent more souls than her allotted share her way. This had the unfortunate side effect of causing Slaanesh's orgy buddies to start a crusade into Ulgu in an attempt to free their god(dess), but it ''also'' meant that Morathi was able to start building up her own forces. Long story short, she realized that what few aelves remained were way more into the idea of worshiping Khaine than they were into worshiping her, so Morathi - again, being Morathi - tricked everyone into thinking that Khaine ''totally'' spoke to her and told her that she was his Oracle. (Side quest: Morathi tried to bang Sigmar, Nagash, and a sea monster and got slapped down by all three - literally, in the cases of Nagash and the sea monster. Hat trick!) So now the Mortal Realms have thousands of shrieking religious nutjobs running around, committing murder in the name of their god, and generally being assholes to everyone else around them. Pretty par for the course in the Warhammer universe, actually. The Daughters of Khaine, as would be expected from a faction devoted to the "good" god of murder and bloodshed, are a little bit out of place among the rest of their Order comrades, and are almost unilaterally viewed with revulsion and varying levels of distrust because of their methods of "worship" (not to mention they worship a god of murder who's worshiped through murder and sacrificing people, vs Sigmar who loves civilization, Alarielle who nurtures life, Grungi who loves blacksmithing...) Not a bad way to view them, considering their propensity toward the abduction and murder not only of the agents of Chaos, Death, and Destruction, but of Order as well. They're tolerated - just barely - by their fellows, however, because they're just ''so goddamned good at killing'' that removing them from Sigmar's shallow pool of allies would deal a significant blow to Order's ability to combat The Bad Guys.(despite grand allianc:Order having the most armies to choose from) And quite honestly any naysayers have to concede that it is far more beneficial having them fight alongside their forces rather than against, as Order has enough enemies already, and the last thing they need is another murderous god working against them, especially a literal murder god. However, the view of individual Temples can vary somewhat, with the various Daughters forces divided between different temples that have differing cultures. Some keep to themselves mostly in Temple-cities, while others can be surprisingly sociable, founding temples in Order Free cities to spread their faith and even intermingling with the locals (such as providing entertainment with bladed dance displays and pit-fights being quite popular). Incidentally also giving your average Order individual a somewhat neutral opinion of them in general with many a city saved by their welcome intervention. While others are just crazed berzerkers, traveling around the realms slaughtering anything they can find (chaos mostly thankfully) or operating as mercenaries. Unsurprisingly, they're pretty good pals in the lore with Alarielle's Sylvaneth due to their zeal in protecting the Realm of Life (and a shared sadism and hatred towards enemies that the Dreadwood Wargrove has), the fact that Sylvaneth probably make poor sacrifices to Khaine with their lack of blood (and their ability to make the trees around you smash you and your city to pieces), and probably also their tendency toward episodes of batshit insanity. ====[[Idoneth Deepkin]]==== A new take on the Sea Elves from the early editions of Fantasy, sometimes nicknamed "Teclis' Sea-Monkeys". Teclis's attempt to reconstitute the Elves from [[Warhammer Fantasy|The-World-That-Was]] resulted in them going horribly wrong because they kept having PTSD-style flashbacks to their time with Slaanesh. Many of them were also bald, blind or both. Many of them [[Grimdark|even have souls that are slowly losing their strength and thus have extremely short lives. The only way to fix this is harvest the souls of others <s>Dark Eldar</s> Drukhari style]]. Teclis tried to find out what was wrong with the aelves, but they resisted his attempts to investigate, and he eventually declared them a mistake. They fled, and when he decided to start killing them off the aleves renamed themselves Idoneth Deepkin and [https://www.youtube.com/watch?v=twVvnr7bOw4| decided to start a new life under the sea] (unaware that Tyrion talked Teclis out of killing them off). They move around using Whirlways, Realmgates that are underwater. So between their dark attire, hunger for souls to replenish their own and living in a remote location with interdimensional travel, they're like the [[Dark Eldar]] but with the torture fetishes replaced with an oceanic motif and they aren't a society of sociopaths. They also mostly regret that some of them have to harvest souls to survive and aren't atheistic like nearly every Dark Eldar bar the Incubi and Ynnari; fittingly enough, many of them follow [[Mathlann]] and the soul-essences that they can conjure in battle often manifest in the form of the deceased sea god. Like the Daughters of Khaine, they're aligned with Order but are generally viewed with suspicion due to their raids on humans, aelves, and occasionally Sylvaneth when they're running low on souls. Unsurprisingly, this also makes them unpopular with Death since Nagash hates everyone who tries to claim the souls of the dead other than himself. In battle, they summon a magical ocean called the ethersea that allows them to deploy powerful aquatic creatures in battle and use their skills at fighting underwater, even when they're hundreds of miles away from any body of water. ====[[Lumineth Realm-Lords]]==== The new Hysh Aelf army revealed at the first 2020 LVO. They're [[Teclis]]'s boys, and are as over designed and noblebright as expected. The noblebright immediately gave way as it was later revealed that they lose their emotions and personality over time, deemed a worthy sacrifice to avoid Slaanesh. All because they use a specific stone about as often as the Skaven huff warpstone. That said, this stone heightens their prowess in considerable ways and they have mages called Cathallars who can help with the more deleterious effects of this addiction. Also of note is that the Lumineth have bonded themselves to the various environmental spirits. At the lowest, this imbues various aelfs with certain properties of the elements like being able to manipulate the earth to become steadfast or jump around on wind currents. At the highest, this involves summoning giant elemental monsters who represent aspects of nature, like giant bovine beasts made of mountains. New lore straight from GW implies HEAVILY that the Lumineth are not afraid to take over small human towns and brainwash the yokels, viewing them them as disposable pawns. Of course the story also implies that they would not try that on one of the massive free cities...to say nothing about the city stationed in Hysh that's none-too-subtly manipulated by them.
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