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Warhammer: Age of Sigmar point systems
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===Simple while balanced Enough=== *Me and my friends have been using this system for a couple of weeks and getting really good balanced games with it without having to study math again to calculate it *''(Wounds/save)*100 + 25% for every Hero tag, Wizardlevel(spells per turn), Mounted(Horse/boar) +50% for every, Monster tag, Warmachine tag.''' *example an Freeguild Guard soldier cost 1/5*100 =20pts so a 10man squad 200pts. and Mannfred on mortarch is 11/4*100 * 2.25(1+0.25hero + 0.5 wizardlvl2 + 0.5 Monster.) = 618pts *what we have found is that following wounds/save chart for models for the most cases Potential damage output follows, and abilities and powers that units have usually are pretty balanced compared to wounds/saves aswell there are a few odd units that are a bit better per points but not enough to cause big inbalance unless a whole army of it. *the times 100 is to get point cost above 0.2 and such to get it closer to fantasy/40k cost of models for simplicity of habit. *Round points per model down, to benefit low point models a little bit since they might still be little bit less valued unless buffed by other units ex. "grots" 16.666..=16 *if no Save ex zombies 1/7...=14pts ====Pros==== *Fairly simple *more balanced games then we seem to have playing 40k ====Cons==== *doesn't account for all traits a unit has in detail. *still requires a simple calculator in hand (unless you're a math magician)
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