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==Tactics/Stupid Tricks== Stupid tricks may catch your opponent off-guard the first time. They aren't a sure-fire path to victory by any stretch but are worth mentioning due to the relative surprise they can pull. *'''Snikrot Smuggling:''' A move of formerly controversial legality, the Ork FAQ finally declared this maneuver to be legit. The rationale is as follows: When Snikrot is added to a unit of Kommandos, he is granting the unit the Ambush ability rather than the unit itself having Ambush. Furthermore, Ambush is not a form of Outflanking. These two rules, put together, mean that you can attach an Independent Character to Snikrot's unit, and it would be able to deploy alongside them with the Ambush rules. The *reason* this can work, and throw opponents off-guard is when an Ork player attaches a krumpy boss (a Biker Boss, or even Ghazghkull) and Snikrot can make said boss dead' sneaky before they wreck the opponent's back-line. *'''The Slingshot:''' Say you want your Warboss to get into 'da fight faster. This trick requires a unit of 2 Deffkoptas, and that your Boss be bike-mounted. The Warboss starts deployed centrally in another unit (for example, Lootas) while the Deffkoptas scout forward. The Kopta unit shall spread out to max coherency, and a single line can be drawn between both Koptas and the Warboss. On turn 1, the Warboss moves 12" to within 2" of the rearmost Kopta and is now part of the unit. This gives the boss the ability to be pulled into an assault up to 12+2+2+2+2+6=26" away from him on the first turn, if done correctly. **'''Note:''' This trick is completely useless against Grey Knights, for they can bring Servo-Skulls. Likewise, the trick is better for gaining the initiative rather than causing damage; against heavy MSU armies, the disruption from this trick is relatively negligible. *'''Meat Grinder Assault Phase:''' This works best on a small table, preferably so you won't have to put up points for trukks and battlewagons. Take Ghazghkull, another WB and then fill up your troops and elites with full mobs of boyz and nobz. If your enemy is built for slaughtering hordes this isn't quite so effective but when you get the charge mother of god you will need at least two extra pairs of hands to roll all those dice.
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