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===Elites=== :For most armies, the Elites slot is filled with either sledgehammers or surgical tools. Yours lean more in the surgical tool direction. Both units have their jobs. Use them correctly and they are extremely scary. Use them incorrectly and they will be nothing but very expensive cannon fodder. ::'''An Alternate Take''' - Unless you are allying them with something that can give them a ride or taking them at max unit strength, leave them at home. Any army that can shoot will rip them a new one (5++ isn't very good against anything that can [[Tau|decently]] [[Imperial Guard|overwatch]]), and it leaves more points for Kataphrons, Techpriest Domini, and Kastelans. Unless, of course, you use one of your allies and requisition their own personal [[Land Raider | Land Raider]]. * '''Fulgurite Electro Priests''' - The Omnissiah demands that you jam! This unit starts at five models and can be reinforced up to twenty. These guys come with the biggest Rave Stick you've ever seen - which is a two-handed Power Maul that deals Instant Death on a To Wound roll of 6. On top of that, these guys have Strength 4 Hammer of Wrath on the charge and can charge though cover with no penalties, though their biggest selling point is that they have a 5+ Invulnerable, which can become a 3+ Invulnerable if they ever wipe a Unit out in combat. Oh, and Zealot and Feel no Pain. ** The Fulgurites have two things going for them. First, they have a high number of high Strength attacks that can cause Instant Death. This predestinates them for MC hunting and grabbing hold of those multi-wound Infantry units. Nobs and Tyranid Warriors for example happen to be absolutely terrified of the Electroleech Staff. Second, they can buff their Invul Save up to stupid levels by doing ''what they're best at anyway''. ** Keep in mind that the chance for these guys to actually wipe a unit rises exponentially the larger your unit is. Sure, 20 of them cost 360 points, but a 20 strong block of 3++ Fearless and Feel no Pain is pretty much impossible to bring down, especially since they are still Imperium and can hide all sorts of [[Chapter Master Smashfucker | nasty Independent Characters]]. ** Take grey knights if you plan to take a lot of these guys as sanctuary can take the 3++ to a 2++, and hammerhand with invocation of machine might means you get 3 s10 attacks per priest. (aka: hey titan/land raider/ any vehicle! Bye!) * '''Corpuscarii Electro Priests''' - These Priests swapped their Rave Sticks for Gauntlets that grant +1 Strength in combat and can be used as a 12" Assault 2 Strength 4 Twin-Linked gun. The attacks/shots all come with the same Tesla/Taser/whateveryoucallit rule that a To Hit roll of 6 makes two additional hit (doesn't count with Snap Shots). Basically, they are there for cherry tapping the opponent to death. And just like the Fulgurites, they come stock with the 5++, S4 HoW, pseudo-Frag Grenades, Zealot and Feel no Pain. ** While these look unimpressive and the fact that they are pretty slow is another hindrance, they are actually pretty amazing. They can throw out so many shots and attacks that anything and everything buckles under the stress. Also, Feel no Pain and 5++ actually makes them way more durable than they appear. Throw in a Tech Priest Dominus to soak up the High Strength terrible AP shots headed their way and they ''will'' reach effective range. And when they do, anything not T8 ''will'' go down in electric fire. ** Keep in mind that, ''in theory'' a single Corpuscarii in a Numinous Conclave with Canticle of the Electromancer who shoots and then charges can cause a potential ''twenty-two'' S4 hits (9 from shooting, 9 from attacking, 1 from Hammer of Wrath, 3 from the Canticle). On average, it's still 11.75 hits. *** They're also pretty much designed from the ground up to be used with the Electromancer Canticle: ten of these chaps with a Dominus, if taken in an army of three other units (roughly 900pts give or take if you pick one of each) gives you the chance to fire 25 S4 AP- shots and then seriously assault some mugs. Twenty shots are twin-linked (and should generate another six hits), five are BS5 (along with three S6 AP5 Deflagrate shots), activate the Electromancer canticle and your eleven-strong mob of tech-savvy psychos puts out 10 free HOW hits, 30 attacks from the Priests (which statistically should generate another five hits), four S6 AP2 I1 attacks from the Dominus aaaaaaaand another 22 S4 AP- Canticle hits for having 11 models in the combat. That's 32 S4 AP- hits, not attacks; ''hits'', before most other units even get to swing, followed by 30 attacks, followed by 4 AP2 attacks, with decent dakka before that, just to make sure you know. Dem's like Orky numbers o' dice, even if you lose a Tech-Cenobite or two to overwatch.
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