Editing
Warhammer 40,000/7th Edition Tactics/Dark Eldar
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Special Characters==== [[Fail|Due to the new 7th Edition Codex, over half of our named Characters are gone, including the main player, Asdrubael Vect]]. ([https://www.youtube.com/watch?v=6a0Eu4bTY-4| Cue this reaction from Dark Eldar players towards GeeDubs]). *'''[[Lelith Hesperax]]''' - High Weapons Skill and an amazing special rule make her a giant fire magnet, which is mostly offset by her 4++ save (3++ in close combat!). She makes your opponent sweat, since any squad she reaches close combat with is comprehensively screwed - unless she starts hammering away on something she'll have difficulty actually hurting (such as Plague Marines)- Strength 3 isn't doing her any favors. On the plus side, her armor-ignoring special rule makes her a great ''"fuck you"'' against [[Tarpit]]s and 2+ armor saves, meaning your Wyches will spend less time mulching conscripts and more time focusing on actual threats. Her lack of combat drugs is also irritating due to how useful those buffs would be on her...though it's all worth it when you split her off from her unit and send her into a Fire Warrior blob. The mental images are priceless. (And fap-worthy.) To add insult to injury, she also can re-roll to-hit and to-wound in a challenge. If you've gotten Lelith into close combat with a vehicle, you are using her ''entirely wrong''. If you really feel uncomfortable on taking tough things in combat, you can buy an Impaler - her special rule overrides the AP5, and she gains re-rolls 1s to-wound. (One word: Wraiths) ** Of note here is that Lelith has lost her ultra-cool super-special-snowflake rule from 6E that allowed her to generate more attacks if her WS was higher than her opponent's. A League Apart now only allows re-rolls To Hit and To Wound in challenges, because [[Games_Workshop|GeeDubs]] really, ''really'' hates Dark Eldar - especially their special characters. In exchange she now gains Rampage and the WT Blood Dancer (+1 WS) automatically. Meh. *'''[[Drazhar]]''' - An expensive beatstick with the ONLY 2+ in the army. He has seen a little bit of rework, like Lelith, but in his case not all the changes are for the better (also like Lelith). He has lost, like the klaivex, his special powers and in exchange he got rampage. That is not terrible, but is quite situational at best (you should try to take advantage of it by putting him in a little elite squad...just like how Incubi are suppose to work!). He has also lost his Dragon Ball-like ability to teleport himself in whatever spot he liked in close combat and riposte, that allowed him to kick in the balls every enemy unit was attacking him if he rolled a 6 when taking an armour save. In exchange for that he now [[Haruspex|gains an additional attack in close combat every time he rolls a 6 to wound]], made at the same initiative step, which is arguably better than riposte, and he's a bigger boon for Incubi, as he gives +1 WS for the unit he joins, which is rock. He can still do his job quite well, especially in the late game when he could possibly unleash a grand total of [[Rip and Tear|9 Strength 6, AP 2, Weapon Skill 7, Initiative 7 attacks, which can generate more attacks on a 6 to wound roll]]. He and his squad still lack grenades though, so take care not to charge enemy in cover if you want to make the most of their high initiative. Put him in a venom with 4 incubi for maximum [[Carnage]]. He also suffer, like Klaivexes, from the nerf to Demiclaives, sadly. ** On a side note, he doesn't come with a pre-established warlord trait. If this was an error or on purpose it's unknown, but it allows him to be a little bit more flexible (although not a lot: he is still a beatstick and can't do nothing other than kill units in assault). A good warlord trait for him would be Hatred Eternal, giving him hatred and making him even a stronger rape machine, but Labyrinthine Cunning is simply too good to pass on so you should take it if you roll it. *'''[[Urien Rakarth]]''' - A super-Haemonculus. Has T5, 4++, 4+ FNP and IWND, which is sweet and makes him one of the tougher Dark Eldar HQs. He also gives ALL units within 12" +1 PFP, which makes him a lot more welcome in a Kabalite army. His relic is very meh, though, as it's a single use 12" S3 AP3 Assault 2d6 shot, which isn't terrible, but hardly something to take him for. In the Coven FOC he becomes a much bigger deal with the altered PFP makes more fearless minions to work with. Important to note that his Father of Pain special rule does not stack with master of pain on a Haemonculus
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information