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Warhammer 40,000/7th Edition Tactics/Space Marines
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=====Fulmination===== Primaris '''Electrosurge''' - WC1 18" S5 AP4 Assault 6 witchfire. Point at hordes and explode them. #'''Electroshield''' - WC1. The Psyker gains a 3++. An almost free Storm Shield for a turn. Or, you could just drop 10 points if you have it lying around for, you know, an actual Storm Shield which can't be denied or fail to go off. Has potential though in a Libarius Conclave with Tigurius to give him a free-ish 3++ due to him re-rolling both failed Psychic Tests (combined with the 3+/2+ to harness) and re-rolling which powers he gets. FUCKING FANTASTIC ON A FURIOSO DREAD. #'''Electropulse''' - WC1. A witchfire Nova with radius of 9", Assault 1 S1 AP- Haywire. Will need a Drop Pod, jump pack, or psychic power to land in the middle of an armored column and wreak havoc, preferably paired with meltaguns and other anti-armor. #'''Lightning Arc''' - WC2. Witchfire, S5 AP4 assault D6. Jumps to enemy units within 6" of the primary target on a 4+. #'''Fists of Lightning''' - WC1 blessing. Psyker only, +1S and A. For every hit the psyker lands in close combat (not wound, hits), enemy units suffer 2 additional S5 AP- hits. #'''Magnetokinesis''' - WC2 blessing, 18". Move target unit by 18", can't target anything Zooming, Swooping or locked in combat. The shifted unit can't charge and counts as moved for Shooting Phase purposes. A better version of Levitate from Telekinesis, basically. #'''Electrodisplacement''' - WC2 blessing, 24". The Psyker's unit and the target unit swap places on the battlefield. If one of the swapping units is locked in combat, the other unit takes their place and is locked into that combat. Swapped units ''can still charge'', so swapping Scouts with a unit of your choice can potentially set up a turn 1 charge, with your deathstar chilling in the back until the switcheroo, if you get this power.
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