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Warhammer 40,000/8th Edition Tactics/Adeptus Custodes
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==Warlord Traits== *'''Champion of the Imperium:''' Friendly {{W40Kkeyword|ADEPTUS CUSTODES}} {{W40Kkeyword|INFANTRY}}, {{W40Kkeyword|BIKER}}, and {{W40Kkeyword|DREADNOUGHT}} units within 12" at the start of the Charge phase can make heroic interventions as if they were characters. Trajann Valoris has this trait. Excellent when running a melee death star against other melee armies, as if the opponent tries to charge any unit, they'll immediately have around five others Heroically Intervening right into their brood of Genestealers, which will force him to split his attacks, making them easier to deal with. And Custodes can take down anything when there's enough of them. Heck, you can even heroically intervene a fucking TELEMON into that Bloodthirster who just charged your allied-in Knight! *'''Impregnable Mind:''' The warlord can Deny the Witch once per turn as if he was a psyker. He also adds +1 to the result of the test. Always useful in a Custodes army. *'''Superior Creation:''' Proof that not all Custodians are created equal. The cellular alchemy that made this hero means he gets Feel No Pain on a 5+. Put this on a Jetbike Shield-Captain with the Auric Aquilas for THE tankiest, non-named HQ choice in the game! *'''Emperor's Companion:''' Re-roll your damage. Nice, considering that almost all of our weapons are d3 damage. *'''Radiant Mantle:''' -1 to hit the bearer. Lulzy when paired with the -1 to hit banner, especially when going up against MEQs, as they will go from hitting 2/3rds of the time to 1/3rd of the time. When facing down shooty MEQ armies, especially as they generally donβt come in huge numbers, this can be invaluable. It is also hilarious to pair with the -1 to hit vexilla and use against models with BS 5+ or 6+ as it means they cannot hit you, which is highly useful against hordes of poor quality troops like Conscripts. *'''Peerless Warrior:''' Make an extra attack on a 6+ to hit. Quite nice, but remember that those do not generate further attacks. Essentially gives you Death to the False Emperor, except against EVERYTHING. You'll generally get ~1 more attack per phase using this, although a couple of lucky roll could see your shield-captain felling Knights!
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