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Warhammer 40,000/8th Edition Tactics/Chaos Knights
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===Iconoclast Household Exclusive=== *'''Break the Enemy Line (2 CP):''' Pick an enemy unit within 1" of an Iconoclast Household Knight that charged this turn. You can reroll all failed hit rolls against that unit. Unlike Trail of Destruction, this affects the enemy unit instead of the attacking knight. Works great when a pair of War Dogs dogpile the same target. *'''Vow of Carnage (1 CP):''' One of three mutually exclusive vows. Use before the battle begins and select one Chaos Knight. for every ten models they kill, their attack characteristics go up by one. And yes, Mumakil, tanks and other Knights still only count as one.Utterly bananas on a a twin avenger knight. vs chaff it could easily get +2 base attacks a turn.... and then it could charge for another +1...CARNAGE. *'''Vow of Dominance (2 CP):''' One of three mutually exclusive vows. Use before the battle begins and select one Chaos Knight. Any unmodified wound rolls of 1, 2, or 3 fail to wound that model even if they would normally wound on a 2+. Utterly INSANE on a Tyrant. *'''Vow of the Beastslayer (1 CP):''' One of three mutually exclusive vows. Use before the battle begins and select one Chaos Knight. Reroll wound rolls of 1 if targeting a unit with a model with 8+ wounds. *'''{{W40Kkeyword|House Herpetrax}} - Warping Aura (1 CP)''': Use at the end of your fight phase, and roll a D6 for each enemy unit within 1" of one of your Knights. On a 4+, that unit suffers a mortal wound. *'''{{W40Kkeyword|House Khymere}} - Fury of Sutr's Wake (2 CP)''': Select 1 Knight during your shooting phase, and roll a D6 for each enemy unit within 3" of that Knight. On a 4+, that unit suffers D3 mortal wounds. *'''{{W40Kkeyword|House Lucaris}} - Trample Them (1 CP)''': Use after 1 of your Knights has moved over enemy units. Select 1 enemy unit that was trampled on and roll a D6. The unit suffers D3 mortal wounds on a 2-5 and 3 mortal wounds on a 6.
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