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==The Seven Plague Companies== Following the template applied to the Thousand Sons in Psychic Awakening: Ritual of the Damned, Death Guard got their own version in Psychic Awakening: War of the Spider. These new rules allow you to dedicate your detachments to one of seven plague companies, with certain models gaining an associated keyword. Each company gets a warlord trait, a relic, and two stratagems. Note that you can only take the relic if your warlord is from the same plague company as the relic. ===The Harbingers=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> The 1st Plague Company is led by Typhus the Traveler. They are accompanies by vast hordes of plague zombies, and maintain hundreds of strains of zombie plagues. Thematically, they are the classic zombie horde. Massive swarms of shambling corpses led by Death guard are pushed into your opponents lines, while others rise from beneath the ground to strangle their foes. Mechanically, they are slightly different from the others. Both Typhus and Poxwalkers gain the Harbringer keyword if included in this detachhment, and their rules emphasize taking large hordes of the latter. <div class="mw-collapsible-content"> *'''Warlord Trait- Shamblerot:''' When the warlord kills an enemy Infantry model with a melee weapon, add one model to a friendly Harbringes Poxwalkers unit within 7". If you raise the unit county above its starting strength, you have to pay reinforcement points. *'''Relic- Rotskull Bomb:''' Can only be taken by a model with a blight grenade. 6" grenade 2D3, S 5, AP -2, D 2. In addition, it auto hits and counts as a plague weapon. *'''Stratagems''' **From the Carrion Heaps (1/3 CP): Use before the battle. One Unit (1 CP) or 2 units (3 CP) of Harbringers Poxwalkers can arrive via deepstrike (within 9" of any table edge, and more than 9" away from enemy models). There are no size restriction on how many models arrive. Can only be used once per battle. **Life Beyond Death (1 CP): Use in the fight phase when the last model in a Harbringers unit is destroyed as the result of an attack. The unit containing the model that made the attack suffers D3 mortal wounds. </div></div> ===The Inexorable=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> The 2nd Plague Company are known as the Inexorable for the favored tactics; they crush their foes beneath lumbering battle tanks and mechanized assaults. Their signature disease is the Ferric Blight, which coats both power armor and vehicles in crawling rust. Thematically, they hearken back to the good old days of the Horus Heresy, when vast waves of slow-moving tanks crushed loyalists under their treads. Mechanically, The Inexorable use infantry to support and screen their vehicles as they advance on their targets. <div class="mw-collapsible-content"> *'''Warlord Trait- '''Ferric Blight''':''' Enemy vehicles within 7" of the Warlord become vulnerable as plague-rust eats at their hulls. Attacks made by friendly Inexorable models against said vehicle improve their AP by 1. *'''Relic '''The Leechspore Casket''':''' When a model is destroyed as a result of an attack made with a melee weapon by a model in your army with this relic, one friendly Inexorable Vehicle model within 18" regains up to one lost wound. Max of 3 wounds per turn as a result of this ability. *'''Stratagems''' **Unholy Essence (1 CP): Select up to three Inexorable Vehicle units from your army. They gain the Inexorable Advance ability. **Ferric Miasma (1 CP): Use in your opponent's charge phase when an Inexorable unit becomes the target of a charge by an infantry unit.subtract 2 from the opponents charge roll. </div></div> ===Mortarion's Anvil=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> The 3rd Plague Company are known as Mortarion's Anvil, and they maintain the Death Guard's long standing preference for trench warfare. They dig in and let opponents batter themselves to death against their defenses. Their signature disease is Gloaming Bloat. Symptoms include fever, sweating, speaking with a wet gurgle, and bloating like a week-dead drowned corpse. Thematically, this Plague Company emphasizes durability and close quarters melee combat. Mechanically, their warlord trait and first stratagem, Futility made Flesh, help make durable units like terminators and Lords of Contagion even more so. Their relic and second stratagem help out in melee. <div class="mw-collapsible-content"> *'''Warlord Trait-''' Gloaming Bloat: Enemies can only wound your warlord on wound rolls of 4+ *'''Relic: ''' Tollkeeper: Tallyman only, unmodified 6's on hit rolls from melee attacks from friendly units within 7" of the bearer generate an additional hit. *'''Stratagems''' **Futility Made Flesh (2/3cp) - In opponent's shooting phase, when a Mortarion's Anvil terminator unit is targeted, reduce damage by 1 until end of phase. Costs 2 cp for 5 or fewer models, 3 for 6+ models. Your blightlord termies can now laugh off overcharged plasma **Relaptic Assault (1cp) - Use in opponent's charge phase, 1 infantry unit can heroically intervene. </div></div> ===The Wretched=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> The 4th Plague Company are disliked for their high numbers of sorcerers and summoning rituals. Known as The Wretched, they are ruled by a gestalt Daemon known as the Eater of Lives, and their signature disease, the Eater Plague, reduces the corpses of enemies into a slimy gruel. Thematically, they are a company of psykers, witches, and warp-dabblers in a Legion renowned for hating that sort of thing. Mechanically, the Wretched favor Malignant Plaguecasters, Daemon Princes, and Sorcerers. <div class="mw-collapsible-content"> *'''Warlord Trait- '''Eater Plague''':''' When an enemy model is destroyed as a result of an attack made with a melee weapon by the Warlord, they regain one lost wound, to a maximum of 3 per phase. *'''Relic '''The Daemon's Favor''':''' Malignant Plaguecaster only. The bearer replaces their Pestilential Fallout ability with "Torrent of Putrefaction": Every time the bearer resolves a psychic power with a roll of 6 or less, they deal a mortal wound to the nearest enemy unit within 7" of the bearer. If the roll was 7 or more, a ''selected'' unit within 7" suffers D3 mortal wounds instead. *'''Stratagems''' **The Rotted Veil (1 CP): A Wretched Character that has not performed a Daemonic Ritual can perform one, even if they moved or arrived from reinforcements this turn. In addition, for the purpose of performing the ritual, only roll one D6 for the summoning roll and add 7 to the result. **Sevenfold Blessings (1 CP): Use before the battle. One use per battle. Select one Wretched Psyker. For the rest of the battle, that psyker can re-roll one of the dice when taking psychic tests. </div></div> ===The Poxmongers=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> The 5th Plague Company are known as the Poxmongers, and they make extensive use of Daemon Engines. They signature disease, the Sanguous Flux, causes endless, half-clotted bleeding and leaves foul red-black trails. Thematically, they bring the ~~bloody~~ Sanguous flux wherever they go, leaving red trails in the tread of their mighty demon engines. Mechanically, they buff up Daemon engines, giving them better survivability and making them better at mulching enemy infantry. <div class="mw-collapsible-content"> *'''Warlord Trait- '''Sanguous Flux''':''' The Warlord and friendly Poxmonger units within 7" of the Warlord improve the armor penetration of their melee weapons when attack enemy infantry units. *'''Relic '''Ironclot Furnace''':''' Poxmongers Daemon Engine units from your army have a 4+ invulnerable save whilst their unit is within 7" of a friendly model with this relic. *'''Stratagems''' **Bilous Bloodrush (1 CP) Poxmongers Daemon Engine unit can shoot in a turn in which it Fell back. **The Flux Abated (1 CP) Use in the fight phase when an enemy model is destroyed by a friendly Poxmongers Daemon Engine Unit. One model in that unit can regain up to D3 lost wounds. </div></div> ===The Ferrymen=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> The Ferrymen are the 6th Plague Company. Also known as the Brethren of the Fly, they maintain plague fleets and acquire new ships to add to Mortarion's armada. Instead of a signature disease, they are riddled with parasitic plague insects collectively known as the Droning. Thematically, they focus on obtaining new ships for the plague fleets and fielding large numbers of Blightlord Terminators. Mechanically, they focus on buffing blightlords and increasing your army's auras, as well as making your warlord a scary bugger in melee. <div class="mw-collapsible-content"> *'''Warlord Trait'''- '''The Droning''' Enemy units within 12" of this warlord add 2 to morale tests. *'''Relic '''Ferryman's Scythe''':''' Plaguereaper with S8 and unmodified wound rolls of 6 inflict an additional 1 mortal wound each. *'''Stratagems''' **Vermid Whispers - (1cp) When a unit of Ferrymen blightlord terminators shoots, +1 to the hit rolls. Reduces risk of overcharging combi-plasma **On Droning wings - (2cp) At start of movement phase, select a Ferrymen unit. Increase that uni-t's aura abilities by 7" until the end of the turn. Since most of your aura's affect things your opponent does (ie Foul Blightspawn), you should probably use it in your opponent's movement phase. On the other hand, good at spreading out Arch-Contaminator or Biologus Putrifier's grenades. </div></div> ===Mortarion's Chosen Sons=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Mortarion's Chosen Sons are the 7th Plague Company and the closest to their primarch's favor. They include numerous alchemists and plague surgeons. The company's signature disease is Crawling Pustulance, also known as boilblight, lumpen splatter, and Nurgle's Fruit, and it causes the bearer to form pustules corrosive fluid across their body. Thematically, they are Mortarion's personal boys, a company of dark alchemists and plague brewers in the manner of their patron deity. Mechanically, they buff plague spewers and similar weapons, while also bringing more reliable plague surgeons. <div class="mw-collapsible-content"> *'''Warlord Trait- Crawling Pustulance -''' -1 to hit warlord in melee. Also, when enemy unit within 3" falls back, roll a d6. On a 2+, they take d3 mortal wounds. *'''Relic - Vomitryx -''' Replaces the Foul Blightspawn's firehose for one that is 7 shots, S7, AP-3, 2D *'''Stratagems''' **Alembical Narthecium (1cp) - Pre-battle upgrade for a Plague Surgeon. Buffs his DR rerolls aura for 1's and 2's **Plague Brewers (1cp) - When shooting with a unit with plague belchers, plaguespurt guantlets, or plague spewers, increase damage of those weapons to 2. </div></div>
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