Editing
Warhammer 40,000/8th Edition Tactics/Imperium
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Unit Analysis==== All units below include the stipulation that 'Only one of this unit can be included in your army.' so unfortunately you cannot spam a dozen Knosso Pronds to run around the field causing havoc. All are armed with Concussion Grenades that are like Frag Grenades but are Grenade D3, and add 1 Damage if the target unit is within 1" off a terrain feature. =====HQ===== *'''Elucia Vhane:''' Stat-wise a Guard Character with a 4+/4++, 3 Attacks, 4 Wounds and 6" move. Re-rolls hits of 1 for {{W40kKeyword| Elucidian Starstriders}} within 6", and once per battle at the start of a Fight Phase can deal D3 Mortal Wounds on a 4+ to an enemy within 1". Her Heirloom Pistol is a fancy Bolt Pistol with AP -2 and 2 Damage, and her Monomolecular Cane-Rapier is an AP -4 Power Sword. Includes the {{W40kKeyword| Astra Cartographica}} keyword, which is kinda fun. =====Troops===== *'''Nitsch's Squad:''' GEQ but with MEQ Movement, BS and Ld. Nitsch himself gets an extra wound and attack, along with his fancy shotgun that does 2 damage. Squad is also accompanied by the bestest boy in the Galaxy, Aximillion who moves 8", gets two attacks and is destined to make people cry when he's inevitably killed, just not on the tabletop as the pupper's death is ignored for the purpose of morale. The squad gets +1 Ld as long as the unit is within 6" of {{W40kKeyword|Elucia Vhane}}. =====Elites===== *'''Larsen Van Der Grauss:''' Your main source of survivability with the Starstriders, Van Der Grauss's main takeaway is that he provides units what are WHOLLY within 6" a 5++ save. No melee weapon and a Voltaic Pistol that's S5 AP0 and 1D, but scores 3 hits instead of 1 on an unmodified 6 to hit, means you should keep him out of combat. **If and only if taken with an adeptus mechanicus detatchment he is a valid target for adeptus mechanicus and mars strategems such as dataspike to give some CC bite vs vehicles also (acquisition at any cost+recover archeotech at any cost) gives larson +2 to his saving throws and attacks if you have to hold that late game objective for a 2+3++ potentialy usefull given he can relocate. *'''Sanistasia Minst:''' Your team's Apothecary, she does not take up a slot in any detachment that includes {{W40kKeyword|Elucia Vhane}}, restores wounds on a 4+ and can resurrect members of Nitsch's squad. Her Scalpel Claw is AP -1. *'''Knosso Prond:''' The Death Cult Assassin, re-rolls failed hit rolls on the charge, Heroic Interventions or after being charged, her Uncanny Reflexes give her a 5++ so can be left out of Van Der Grauss's invul bubble. Her Deathmask is a Pistol 1 S1, AP-1, D1 that always wounds on a 2+ unless you're shooting at a {{W40kKeyword|Titanic}} or {{W40kKeyword|Vehicle}}. Her power blade is AP-2.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information