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===Vanguard Space Marines=== Available only to {{W40kKeyword|Phobos characters}}, aka the tacticool Captain, Lieutenant, and Librarian found in the Shadowspear box. Chaplains can suck it because yelling catechisms isn't stealthy, and techmarines haven't yet learned whatever trick the helix adepts are using to fix broken things quietly, so they can suck it, too. #'''Shoot and Fade:''' At the start of the shooting phase select one friendly {{W40kKeyword|<chapter> phobos}} unit within 6" of the warlord. That unit can move after shooting. If they do, they also have to advance, and they cannot declare a charge afterwards (RIP WS). #*''Imperial stealthy Jump-Shoot-Jump baby!'' Break LoS and avoid retaliation. That way your Infiltrator/Incursor squads can keep up with your Eliminators, the first dashing in and out of LoS while the later shoot without visual contact with complete impunity. #'''Lord of Deceit:''' At the start of the first round but before the first turn begins, you can remove and redeploy up to 3 {{W40kKeyword|<Chapter>}} {{W40kKeyword|Phobos}} units present on the battlefield. #*Results depend on the mental games you can play on your enemy - it's not going to be a surprise to your opponent, but being able to make corrections after your enemy's cemented his choice instead of being part of the simultaneous deployment process can be an amazing benefit, and one that Eldar pay 2CP for. #*Can be used to enable surprising turn one charges if going first - just deploy Infiltrators right in front of the target, and pull back with this ability if not having the first turn. As specified in FAQ, it only allows you to redeploy to your deployment zone. This can also expose hidden units to first turn Devastator Doctrine'd Lasfusil Eliminators. #'''Master of the Vanguard:''' Friendly {{W40kKeyword|<chapter> phobos}} units within 6" of the warlord gain +1" to their move ''and'' advance ''and'' '''charge''' rolls. Useful to Reivers or Charging out of Deepstrike, pairs well with the Chapter Tactic Hungry for Battle as well as several characters. #'''Stealth Adept:''' -1 to hit rolls that target the warlord. Not just at range, so he can prove he's the better sniper around, but it also works in melee. Makes the new Captain very durable, but his damage can be insufficient unless using relic gear, meaning this trait only makes him hard to hit instead of turning him into a beatstick. #'''Target Priority''': Select a friendly {{W40kKeyword|<chapter> phobos}} unit within 3" at the start of your shooting phase. Until the end of the phase, that unit gets +1 to hit. And he doesn't have to give up his shooting either. Now all those pointy finger models have found their worth! #*A Phobos Captain can form a comfy sniper base with Eliminators, letting them hit on a re-rollable 2+ without the sergeant giving up his shooting and protecting them with his 12" deepstrike-denying omni-scrambler. Doesn't affect Infiltrators because the automatic wounds only happen on an ''unmodified'' 6s. #'''Marksman Honours:''' +1D to ''all'' of the warlord's guns. Doesn't apply to grenades or relics. Completely wasted on a Librarian or Lieutenant, but bumps the Phobos Captain's Instigator Bolt Carbine to an eye-watering 4 damage.
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